radeonsi: Fix crash on shaders using MSAA image load/store

The value returned by tgsi_util_get_texture_coord_dim() does not
account for the sample index. This means image_fetch_coords() will not
fetch it, leading to a null deref in ac_build_image_opcode() which
expects it to be present (the return value of ac_num_coords() *does*
include the sample index).

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Alex Smith 2018-05-30 09:39:27 +01:00
parent dfff9fb6f8
commit 01a2414045

View file

@ -276,10 +276,16 @@ static void image_fetch_coords(
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMBuilderRef builder = ctx->ac.builder;
unsigned target = inst->Memory.Texture;
const unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
unsigned num_coords = tgsi_util_get_texture_coord_dim(target);
LLVMValueRef tmp;
int chan;
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
/* Need the sample index as well. */
num_coords++;
}
for (chan = 0; chan < num_coords; ++chan) {
tmp = lp_build_emit_fetch(bld_base, inst, src, chan);
tmp = ac_to_integer(&ctx->ac, tmp);