This extension was removed back in 2016, but it seems we left a mention
of it in the docs.
The entire section with this extension seems kinda pointless now, so
let's drop it entirely.
Fixes: f3e23ead53 ("egl: remove remnants of MESA_drm_display")
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19719>
(cherry picked from commit 9f2c9e4c3f)
In linear PE mode the early and late depth stage do not only disagree
about the cache layout, but they seem to fundamentally disagree about
the buffer layout. When Z was written via the late stage, early tests
always show spurious zfails, even if they are not in the same draw
call. Cache flushing and pipe stalls don't help in that case.
The only option to get reliable Z tests with linear render targets is
to move all Z handling into the PE stage. Even when early Z writes
are possible, we don't know if any other draw to the same surface
needs late Z handling, so we must never use the early stage.
Fixes: 53445284a4 ("etnaviv: add linear PE support")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19686>
(cherry picked from commit 7fe91c9f66)
Apparently MSAA doesn't only add another input, but it also increases
required temporaries by one. Simple programs where the register demand
is given by the number of inputs did work fine, while more complex ones,
where register demand is given by the number of temporaries exhibit
rendering issues without this fix.
Cc: 22.3 mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19582>
(cherry picked from commit e65d266529)
We don't need to login anymore, but we can't use plain minio commands
now. `ci-fairy` got a helper as `s3cp` to keep an almost identical
API.
Solved Conflicts:
.gitlab-ci/common/init-stage2.sh
.gitlab-ci/container/lava_build.sh
.gitlab-ci/prepare-artifacts.sh
src/amd/ci/traces-amd.yml
src/freedreno/ci/traces-freedreno.yml
src/gallium/frontends/lavapipe/ci/traces-lavapipe.yml
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
(cherry picked from commit 67cee534a8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19734>
ci-fairy is pulverized in possible different versions at Mesa CI. This
commit updates all of them to the version that migrates minio to s3.
Also, trigger the build of base and test containers, as both uses
ci-fairy as well.
Solved Conflicts:
.gitlab-ci/image-tags.yml
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
(cherry picked from commit a04ed2f971)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19734>
With new S3 support, we can use JWT-only server interaction via the
removal of `role-session` and `minio-host` arguments from PIGLIT_ARGS in
YAML.
This parameter change will come in a later commit.
Solved Conflicts:
.gitlab-ci/container/build-piglit.sh
.gitlab-ci/image-tags.yml
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
(cherry picked from commit 70ce1dcacc)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19734>
After 'v3dv: fix debug dump on BO free' we changed the order, and this
lead to the following test
dEQP-VK.api.object_management.multithreaded_per_thread_resources.device_memory_small
v2: Expanded comment just before the reset, explaining that we need to
do the reset before we free the BO from the kernel (Iago)
Raising this assertion:
deqp-vk: ../src/broadcom/vulkan/v3dv_bo.c:281: v3dv_bo_alloc: Assertion `bo && bo->handle == 0' failed.
Fixes: 2c44597181 ('v3dv: fix debug dump on BO free')
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19693>
(cherry picked from commit ec1cdc13d5)
Imported BOs are not allocated by the device so we don't
update BO stats when they are imported. Therefore, we should
not be updating them when they are freed either.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19675>
(cherry picked from commit f14e2ca099)
Add negative value is possible to wrap around. I haven't seen this
"nuw" causes any problem yet, but let's remove it for safe.
Fixes: 60ac5dda82 ("ac: Add NIR lowering for NGG GS.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19718>
(cherry picked from commit c21e184cc5)
We should not use "nuw" here as negative add positive may wrap
around (negative is 0xffffff??).
This problem can be observed with LLVM15 (I can't see when LLVM14):
%.neg = mul nsw i32 %31, -4
%163 = add nuw nsw i32 %.neg, 16
%164 = lshr i32 257, %.neg
%165 = lshr i32 %164, %163
LLVM just assume %.neg is possitive, so pre-shift 0x01010101 by 16.
This get wrong value because we can't get back the shifted bits with
a negative shift right.
Fixes: 75dbb40439 ("ac/nir: Remove byte permute from prefix sum of the repack sequence.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19718>
(cherry picked from commit 982b523769)
This fixes GALLIVM_DEBUG=asm for compute shaders, changing
the hooks after dumping causes a segfault because the
memory has already been finalised. Just add the hooks always,
and before dumping anything.
Fixes: f511d2a553 ("gallivm: rework coroutine malloc/free callouts.")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19714>
(cherry picked from commit fb7de303ba)
The code builds up the dynamic array of objects (spirv_objs) and
collect pointers to each of them into another dynamic
array (spirv_ptr_objs).
If the growth of the first array cause a reallocation, it is
possible that the previous pointers end up invalid.
Fixes: 77e929a527 ("intel/clc: allow multiple CL files to be compiled together")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19730>
(cherry picked from commit 9fd1d47aa0)
VGPR allocation changed on GFX11 and this might have changed how
shared VGPRs work, so it's probably more secure to lower in NIR.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19679>
(cherry picked from commit d255bc8f05)
The two conversion ops are now handled in nir_lower_int64,
but the fixup for the input to f2u32 has to be handled there
and not in f2u64.
Fixes: 29da985682
nir/lower_int64: Enable lowering of 64-bit float to 64-bit integer conversions.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19707>
(cherry picked from commit fee0042157)
Age of Empire IV generates a shader of ~2.3Mb on DG2 which is above
the limit we currently have.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19669>
(cherry picked from commit ae76bba34a)
This change adds some docs for the query size, and has been tested with
dEQP-VK.transform_feedback.primitives_generated_query.* on supported
implementations.
Fixes: 8f7b5bf34b ("venus: add VK_EXT_primitives_generated_query support")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19684>
(cherry picked from commit f7d7e558c9)
On RA_WRITE_DEPTH GPUs the RA stage needs to be told that MSAA is active
when the PE Z/S stage is needed. Not sure what it does exactly, but this
fixes broken late Z on those GPUs when performing MSAA rendering.
Cc: 22.3 mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19571>
(cherry picked from commit 2f85d9095e)
Seems the intention was to check that both flags were not enabled
instead we were checking that the floor flag was both set and not
set so the result would always be false.
Fixes: 3749a6ecd2 ("nir: honor lower_double options for ffloor and ffract")
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19642>
(cherry picked from commit 34c52d8cb9)
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
(cherry picked from commit 4ceaed7839)
ftrunc@64 also might need lowering on fp64 only, especially now
that it might be introduced by nir_lower_int64.
Fixes: 29da985682
nir/lower_int64: Enable lowering of 64-bit float to 64-bit integer conversions.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19657>
(cherry picked from commit 917d992b32)
The variable is called `extra`, but what's written is `extra - flags`,
and `flags` is undefined, so if the variable was ever passed there would
be an uncaught exception.
fixes: 9786d9ef2a
Reviewed-by: Luis Felipe Strano Moraes <luis.strano@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19449>
(cherry picked from commit 4ffa8a9ac0)
args.Olib is set to `store_true`, which means it will always be `True`
or `False`, this means that the we always, unconditionally, add
`--keep-uncalled` to the command line.
fixes: 9786d9ef2a
Reviewed-by: Luis Felipe Strano Moraes <luis.strano@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19449>
(cherry picked from commit 76e3b482be)
If we're in handle_collect()'s dst allocation and are part of a merge set
near the end of the file, our check for reg_elem_size(reg) would let us
use the preferred reg when that would immediately lead to
allocate_dst_fixed() creating an interval extending thruogh reg_size(reg)
that overflows the file.
Avoids a regression on gfxbench5/gl_5_high_off/17.shader_test in the next
commit. No change on shader-db.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18946>
(cherry picked from commit a39113b616)
While Panfrost allocates linear images with strides that are a multiple of 64
bytes, other dma-buf producers on the system may not satisfy this requirement.
However, at least on v7 and newer, any image with a regular format must have a
stride that is a multiple of 64 bytes.
This fixes a real bug in an application that created a linear R8_UNORM image
with stride 480 bytes, imported it as an EGL_image, and then tried to texture
from it with the GPU. Previously, the driver allowed this situation but it
resulted in an imprecise fault from the GPU. This patch corrects the driver to
reject the import as invalid due to the unaligned stride, ensuring we never
attempt to texture from such a resource.
To implement, we add some new layout queries to centralize knowledge about the
stride alignment requirements, and we sprinkle in asserts to show how the
invariant is upheld throughout the lifecycle of image creation to texturing.
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19620>
(cherry picked from commit 811f8a1946)