Instead, we give SSA definitions a temporary index of 0xFFFFFFFF if the
instruction does not have a block and a proper index when it actually gets
added to the list.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, we used a string name. It was nice for translating out of GLSL
IR (which also does that) but cumbersome the rest of the time.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This pass is still fairly basic. It only handles ALU operations, constant
loads, and phi nodes. No texture ops or intrinsics yet.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Since we don't actually have an "if" instruction, this is a very common
pattern when iterating over instructions. This adds a helper function for
it to make things a little less painful.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This pass is kind of stupidly implemented but it should be enough to get us
up and going. We probably want something better that doesn't generate all
of the redundant moves eventually. However, the i965 backend should be
able to handle the movs, so I'm not too worried about it in the short term.
These include functions for adding and removing various bits of IR and
helpers for iterating over all the sources and destinations of an
instruction. This is similar to ir.cpp.
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
whitespace and automake fixes
This includes all the instructions, ifs, loops, functions, etc. This is
similar to the information in ir.h.
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
Include ralloc and hash_table from the util directory
whitespace fixes
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-By glenn.kennard <glenn.kennard@gmail.com>