Commit graph

91 commits

Author SHA1 Message Date
Carl Worth
6005e9cb28 glcpp: Replace multi-line comment with a space (even as part of macro definition)
The preprocessor has always replaced multi-line comments with a single space
character, (as required by the specification), but as of commit
bd55ba568b the lexer also emitted a NEWLINE
token for each newline within the comment, (in order to preserve line
numbers).

The emitting of NEWLINE tokens within the comment broke the rule of "replace a
multi-line comment with a single space" as could be exposed by code like the
following:

	#define FOO a/*
	*/b

	FOO

Prior to commit bd55ba568b, this code defined
the macro FOO as "a b" as desired. Since that commit, this code instead
defines FOO as "a" and leaves a stray "b" in the output.

In this commit, we fix this by not emitting the NEWLINE tokens while lexing
the comment, but instead merely counting them in the commented_newlines
variable. Then, when the lexer next encounters a non-commented newline it
switches to a NEWLINE_CATCHUP state to emit as many NEWLINE tokens as
necessary (so that subsequent parsing stages still generate correct line
numbers).

Of course, it would have been more clear if we could have written a loop to
emit all the newlines, but flex conventions prevent that, (we must use
"return" for each token we emit).

It similarly would have been clear to have a new rule restricted to the
<NEWLINE_CATCHUP> state with an action much like the body of this if
condition. The problem with that is that this rule must not consume any
characters. It might be possible to write a rule that matches a single
lookahead of any character, but then we would also need an additional rule to
ensure for the <EOF> case where there are no additional characters available
for the lookahead to match.

Given those considerations, and given that the SKIP-state manipulation already
involves a code block at the top of the lexer function, before any rules, it
seems best to me to go with the implementation here which adds a similar
pre-rule code block for the NEWLINE_CATCHUP.

Finally, this commit also changes the expected output of a few, existing glcpp
tests. The change here is that the space character resulting from the
multi-line comment is now emitted before the newlines corresponding to that
comment. (Previously, the newlines were emitted first, and the space character
afterward.)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72686

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-02 14:15:51 -08:00
Anuj Phogat
e919e5ee4e mesa: Add infrastructure for GL_ARB_sample_shading
This patch implements the common support code required for the
GL_ARB_sample_shading extension.

V2: Move GL_ARB_sample_shading to ARB extension list.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Ken Graunke <kenneth@whitecape.org>
2013-11-01 16:01:47 -07:00
Francisco Jerez
bbded5b5fe glsl: Add built-in functions and constants required for ARB_shader_atomic_counters.
v2: Represent atomics as GLSL intrinsics.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-29 12:40:55 -07:00
Chris Forbes
7a4754d7d9 glsl: add plumbing for GL_ARB_texture_query_levels
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-05 19:16:32 +13:00
Maxence Le Dore
18002d9eda glsl: add texture gather changes
V2 [Chris Forbes]:
   - Add new pattern, fixup parameter reading.

V3: Rebase onto new builtins machinery

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-03 07:55:54 +13:00
Ian Romanick
ea373f03e8 mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Everyone at the Khronos meeting was as surprised that GLSL didn't
already support this as we were.  Several vendors said they'd ship it,
but there didn't seem to be enough interest to put in the effort to make
it ARB or KHR.

v2: Fix a couple typos and rename the spec file to
EXT_shader_integer_mix.spec.  Suggested by Roland.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-09-13 09:56:36 -05:00
Matt Turner
56fff7063d glsl: Implement MESA_shader_integer_mix extension.
Because why doesn't GLSL allow you to do this already?

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-09 15:01:08 -07:00
Todd Previte
cf7f424e18 mesa: Add infrastructure for ARB_shading_language_420pack.
v2 [mattst88]
  - Split infrastructure into separate patch.
  - Add preprocessor #define.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-06-14 11:25:48 -07:00
Marek Olšák
45595d5066 mesa: fix OES_EGL_image_external being partially allowed in the core profile
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-06-13 03:54:13 +02:00
Kenneth Graunke
603940d5bb glcpp: Automatically #define GL_core_profile 1 on GLSL 1.50+.
Page 17 of the GLSL 1.50.11 specification states:
"There is a built-in macro definition for each profile the
 implementation supports.  All implementations provide the following
 macro:

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-06-10 10:54:56 -07:00
Jordan Justen
220f70667d glsl: add AMD_vertex_shader_layer support
This GLSL extension requires that AMD_vertex_shader_layer be
enabled by the driver.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-13 13:57:52 -07:00
Matt Turner
f99f78e49a mesa: Add infrastructure for ARB_gpu_shader5.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2013-05-06 10:17:12 -07:00
Dave Airlie
110ca8b1f3 glsl: Implement ARB_texture_query_lod
v2 [mattst88]:
   - Rebase.
   - #define GL_ARB_texture_query_lod to 1.
   - Remove comma after ir_lod in ir.h for MSVC.
   - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp,
     opt_tree_grafting.cpp.
   - Rename textureQueryLOD to textureQueryLod, see
     https://www.khronos.org/bugzilla/show_bug.cgi?id=821
   - Fix ir_reader of (lod ...).
v3 [mattst88]:
   - Rename textureQueryLod to textureQueryLOD, pending resolution of
     Khronos 821.
   - Add ir_lod case to ir_to_mesa.cpp.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-29 10:20:26 -07:00
Chris Forbes
ffb53b4f03 glsl: add support for ARB_texture_multisample
V2: - emit `sample` parameter properly for multisample texelFetch()
    - fix spurious whitespace change
    - introduce a new opcode ir_txf_ms rather than overloading the
      existing ir_txf further. This makes doing the right thing in
      the driver somewhat simpler.

V3: - fix weird whitespace

V4: - don't forget to include the new opcode in tex_opcode_strs[]
      (thanks Kenneth for spotting this)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[V2] Reviewed-by: Eric Anholt <eric@anholt.net>
[V2] Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:33:54 +13:00
Matt Turner
12aa2fec5b glsl: Add infrastructure for ARB_shading_language_packing
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-01-25 14:10:23 -08:00
Carl Worth
93e719ba4d glcpp: Make undefined macros illegal in #if and #elif for GLES3
Simply emitting a nicely-formatted error message if any undefined macro is
encountered in a parser context expecting an expression.

With this commit, the following piglit test now passes:

	spec/glsl-es-3.00/compiler/undefined-macro.vert

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-11 10:57:25 -08:00
Carl Worth
77e1bc9f1d glcpp: Add a flag to the parser state to indicate GLES.
This can be triggered either by creation of a GLES context (with
api == API_OPENGLES2) or else by a #version directive with version
value 100 or with a string of "es" following the version value.

There's no behavioral change with this commit—just preparation for ES-specific
behavior in the preprocessor in the future.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-11 10:57:25 -08:00
Paul Berry
a03c2c7ab9 glsl/preprocessor: Handle "#version 300 es" directive.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:21 -08:00
Paul Berry
2152df51c0 glsl/preprocessor: Extract version directive processing into a function.
Version directive handling is going to have to be used within two
parser rules, one for desktop-style version directives (e.g. "#version
130") and one for the new ES-style version directive (e.g. "#version
300 es"), so this patch moves it to a function that can be called from
both rules.

No functional change.

[mattst88] v2: Use intmax_t instead of int for version argument. Would
otherwise write garbage after #version since PRIiMAX was reading 64-bits
instead of 32.

[idr] v3: A later commit fixes the caller of
_glcpp_parser_handle_version_declaration to pass the correct number of
parameters.  Fix it in the patch that changes the interface instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:21 -08:00
Carl Worth
522d1ccd77 glcpp: Add support for pasting of INTEGER tokens.
By generalizing the current code designed to paste string tokens of various
types.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-29 13:03:02 -08:00
Carl Worth
e1597f0a81 glcpp: Flag invalid pastes for integer followed by non-digits
As recently tested in the additions to the invalid paste test, it is illegal
to paste a non-digit sequence onto the end of an integer.

The 082-invalid-paste test should now pass again.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-29 13:03:01 -08:00
Carl Worth
01b83171c9 glcpp: More factoring-out of common code to simplify things.
This time creating a new _token_list_create_with_one_integer function
modeled after the existing _token_list_create_with_one_space function
(both implemented with new _token_list_create_with_one_ival).

Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-29 13:03:01 -08:00
Carl Worth
ea34ac499d glcpp: Factor out a tiny bit of repeated code.
This function is getting a little long too read. Simplify it by pulling
up one assignment from every condition.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-29 13:03:01 -08:00
Carl Worth
907a10378e glcpp: Add support for __LINE__ and __FILE__ macros
These tokens are easy to expand by just looking at the current, tracked
location values, (and no need to look anything up in the hash table).

Add a test which verifies __LINE__ with several values, (and verifies __FILE__
for the single value of 0). Our testing framework isn't sophisticated enough
here to have a test with multiple file inputs.

This commit fixes part of es3conform's preprocess16_frag test.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-11-29 13:03:01 -08:00
Matt Turner
e21debbf75 glcpp: Don't define macros for extensions that aren't in ES
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-15 15:21:28 -08:00
Fabian Bieler
9ad71c44fa glcpp: don't push #line directives into next line
By moving the HASH_LINE rule out of control_line: and into line:, we avoid
adding control_line's additional \n (as seen in the first hunk).

mattst88: Carl and I determined independently of Fabian that the 091
test needed to be modified identically to this, and our patch to fix the
test was more complicated.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51506
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-09 14:33:08 -08:00
Matt Turner
060e696799 glcpp: Reject garbage after #else and #endif tokens
Previously we were accepting garbage after #else and #endif tokens when
the previous preprocessor conditional evaluated to false (eg, #if 0).

When the preprocessor hits a false conditional, it switches the lexer
into the SKIP state, in which it ignores non-control tokens. The parser
pops the SKIP state off the stack when it reaches the associated #elif,
#else, or #endif. Unfortunately, that meant that it only left the SKIP
state after the lexing the entire line containing the #token and thus
would accept garbage after the #token.

To fix this we use a mid-rule, which is executed immediately after the
#token is parsed.

NOTE: This is a candidate for the stable branch
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56442
Fixes: preprocess17_frag.test from oglconform
Reviewed-by: Carl Worth <cworth@cworth.org> (glcpp-parse.y)
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-09 14:33:08 -08:00
Dave Airlie
4c8750015b glsl: add ARB_texture_cube_map_array support (v2)
This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.

v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:26:33 +10:00
Kenneth Graunke
9142ade154 glcpp: Don't use infinite lookhead for #define differentiation.
Previously, we used lookahead patterns to differentiate:

   #define FOO(x)  function macro
   #define FOO (x) object macro

Unfortunately, our rule for function macros:

   {HASH}define{HSPACE}+/{IDENTIFIER}"("

relies on infinite lookahead, and apparently triggers a Flex bug where
the generated code overflows a state buffer (see YY_STATE_BUF_SIZE).

There's no need to use infinite lookahead.  We can simply change state,
match the identifier, and use a single character lookahead for the '('.
This apparently makes Flex not generate the giant state array, which
avoids the buffer overflow, and should be more efficient anyway.

Fixes piglit test 17000-consecutive-chars-identifier.frag.

NOTE: This is a candidate for every release branch ever.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Carl Worth <cworth@cworth.org>
2012-10-25 14:52:53 -07:00
Dave Airlie
53d46bc787 glcpp: fix abuse of yylex
So glcpp tried to workaround yylex its own way, but failed,
do it properly.

This fixes another crash found after fixing the first crash.

this is a candidate for 9.0 and stable branches

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-09-15 08:20:56 +10:00
Kenneth Graunke
dcf8754cce glcpp: Add a newline to expanded #line directives.
Otherwise, the preprocessor happily outputs

    #line 2 4 <your next line of code>

and the main compiler gets horribly confused and fails to compile.

This is not the right solution (line numbers in error messages will
likely be off-by-one in certain circumstances), but until Carl comes
up with a proper fix, this gets programs running again.

Fixes regressions in Regnum Online, Overgrowth, Piglit, and others since
commit aac78ce823.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51802
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51506
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41152
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-07-28 13:33:50 -07:00
Kenneth Graunke
532e99cbf2 glcpp: Add built-in #define for GL_ARB_uniform_buffer_object.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-07-09 11:11:59 -07:00
Carl Worth
aac78ce823 glsl: glcpp: Move handling of #line directives from lexer to parser.
The GLSL specification requires that #line directives be interpreted
after macro expansion. Our existing implementation of #line macros in
the lexer prevents conformance on this point.

Moving the handling of #line from the lexer to the parser gives us the
macro expansion we need. An additional benefit is that the
preprocessor also now supports comments on the same line as #line
directives.

Finally, the preprocessor now emits the (fully-macro-expanded) #line
directives into the output. This allows the full GLSL compiler to also
see and interpret these directives so it can also generate correct
line numbers in error messages.

Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-06-26 15:23:49 -07:00
Carl Worth
39f8c46eaa glsl: glcpp: Rename and document _glcpp_parser_expand_if
This function is currently used only in the expansion of #if lines,
but we will soon be using it more generally (for the expansion of
(_glcpp_parser_expand_and_lex_from) and some more documentation.

Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-06-26 15:21:16 -07:00
Carl Worth
c96b8302a3 glsl: glcpp: Allow "#if undefined-macro' to evaluate to false.
A strict reading of the GLSL specification would have this be an
error, but we've received reports from users who expect the
preprocessor to interepret undefined macros as 0. This is the standard
behavior of the rpeprocessor for C, and according to these user
reports is also the behavior of other OpenGL implementations.

So here's one of those cases where we can make our users happier by
ignoring the specification. And it's hard to imagine users who really,
really want to see an error for this case.

The two affected tests cases are updated to reflect the new behavior.

Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-06-26 15:20:03 -07:00
Olivier Galibert
199771bc32 glsl: Scaffolding for ARB_shader_bit_encoding.
That adds support for activating the extension.  It doesn't actually
*do* anything yet, of course.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-06-07 00:06:00 -07:00
Kenneth Graunke
b823b99ec0 glcpp: Don't strlen() the output for every token being printed.
The ralloc string appending functions were originally intended for
simple, non-hot-path uses like printing to an info log.

Cuts Unigine Tropics load time by around 20% (6 seconds).

v2: Avoid strlen() on every newline, too.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Acked-by: José Fonseca <jfonseca@vmware.com> [v1]
2012-02-28 13:07:12 -08:00
Carl Worth
cd2e2187cb glsl: Avoid ralloc_stealing a long-lived object to a short-lived parent
In commit 6ecee54a9a a call to
talloc_reference was replaced with a call to talloc_steal. This was in
preparation for moving to ralloc which doesn't support reference
counting.

The justification for talloc_steal within token_list_append in that
commit is that the tokens are being copied already. But the copies are
shallow, so this does not work.

Fortunately, the lifetime of these tokens is easy to understand. A
token list for "replacements" is created and stored in a hash table
when a function-like macro is defined. This list will live until the
macro is #undefed (if ever).

Meanwhile, a shallow copy of the list is created when the macro is
used and the list expanded. This copy is short-lived, so is unsuitable
as a new parent.

So we can just let the original, longer-lived owner continue to own
the underlying objects and things will work.

This fixes bug #45082:

	"ralloc.c:78: get_header: Assertion `info->canary == 0x5A1106'
	failed." when using a macro in GLSL
	https://bugs.freedesktop.org/show_bug.cgi?id=45082

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

NOTE: This is a candidate for stable release branches.
2012-02-02 12:05:21 -08:00
Marek Olšák
bbcb648bc2 mesa: rename the AMD_conservative_depth extension flag to ARB
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-11-22 20:56:50 +01:00
Morgan Armand
54346d1f9b glcpp: Add GL_ARB_draw_instanced #define. 2011-11-12 12:39:51 -08:00
Chia-I Wu
2903816aad glsl: add support for GL_OES_EGL_image_external
This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-11-03 15:09:44 +08:00
Carl Worth
c4aaf7943c glcpp: Raise error if defining any macro containing two consecutive underscores
The specification reserves any macro name containing two consecutive
underscores, (anywhere within the name). Previously, we only raised
this error for macro names that started with two underscores.

Fix the implementation to check for two underscores anywhere, and also
update the corresponding 086-reserved-macro-names test.

This also fixes the following two piglit tests:

	spec/glsl-1.30/preprocessor/reserved/double-underscore-02.frag
	spec/glsl-1.30/preprocessor/reserved/double-underscore-03.frag

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Carl Worth <cworth@cworth.org>
2011-09-30 11:44:16 -07:00
Carl Worth
28842c2331 glcpp: Implement token pasting for non-function-like macros
This is as simple as abstracting one existing block of code into a
function call and then adding a single call to that function for the
case of a non-function-like macro.

This fixes the recently-added 097-paste-with-non-function-macro test
as well as the following piglit tests:

	spec/glsl-1.30/preprocessor/concat/concat-01.frag
	spec/glsl-1.30/preprocessor/concat/concat-02.frag

Also, the concat-04.frag test now passes for the right reason. The
test is intended to fail the compilation, but before this commit it
was failing compilation (and hence passing the test) for the wrong
reason.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
2011-09-30 11:44:10 -07:00
Carl Worth
3c01a58944 glcpp: Fix two (or more) successive applications of token pasting
There was already a loop here to look for multiple token pastes, but
it was mistakenly incrementing the iterator counter after performing
one paste.

Instead, leave the loop iterator in place to coalesce as many tokens
as necessary into one.

This fixes the recently add 096-paste-twice test as well as the
following piglit test:

	spec/glsl-1.30/preprocessor/concat/concat-03.frag

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
2011-09-30 11:43:59 -07:00
Kenneth Graunke
778ecc9283 glcpp: Add GL_ARB_conservative_depth #define.
Forgotten in the patch that enabled the extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-25 13:14:24 -07:00
Kenneth Graunke
5a3a242a8f glsl: Add compiler support for ARB_shader_texture_lod.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marek Olšák <maraeo@gmail.com>
2011-05-09 11:23:54 -07:00
Carl Worth
9dacbe2226 glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).
The 095-recursive-define test case was triggering infinite recursion
with the following test case:

	#define A(a, b) B(a, b)
	#define C A(0, C)
	C

Here's what was happening:

  1. "C" was pushed onto the active list to expand the C node

  2. While expanding the "0" argument, the active list would be
     emptied by the code at the end of _glcpp_parser_expand_token_list

  3. When expanding the "C" argument, the active list was now empty,
     so lather, rinse, repeat.

We fix this by adjusting the final popping at the end of
_glcpp_parser_expand_token_list to never pop more nodes then this
particular invocation had pushed itself. This is as simple as saving
the original state of the active list, and then interrupting the
popping when we reach this same state.

With this fix, all of the glcpp-test tests now pass.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32835
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
2011-04-17 01:02:24 -07:00
Carl Worth
02d293c08e glcpp: Simplify calling convention of parser's active_list functions
These were all written as generic list functions, (accepting and returning
a list to act upon). But they were only ever used with parser->active as
the list. By simply accepting the parser itself, these functions can update
parser->active and now return nothing at all. This makes the code a bit
more compact.

And hopefully the code is no less readable since the functions are also
now renamed to have "_parser_active" in the name for better correlation
with nearby tests of the parser->active field.
2011-04-14 15:35:41 -07:00
Chad Versace
fd1252ab67 glcpp: Raise error when modulus is zero
For example, this now raises an error:
   #define XXX 1 / 0

Fixes bug: https://bugs.freedesktop.org//show_bug.cgi?id=33507
Fixes Piglit test: spec/glsl-1.10/preprocessor/modulus-by-zero.vert

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-02 10:19:51 -08:00
Brian Paul
aacd07d623 glsl: make _token_list_is_empty_ignoring_space() static
To silence warning about missing prototype.
2011-01-31 14:09:24 -07:00