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mesa: Add infrastructure for GL_ARB_sample_shading
This patch implements the common support code required for the GL_ARB_sample_shading extension. V2: Move GL_ARB_sample_shading to ARB extension list. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <idr@freedesktop.org> Reviewed-by: Ken Graunke <kenneth@whitecape.org>
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6 changed files with 9 additions and 0 deletions
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@ -1249,6 +1249,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
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if (extensions->ARB_shading_language_420pack)
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add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
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if (extensions->ARB_sample_shading)
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add_builtin_define(parser, "GL_ARB_sample_shading", 1);
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if (extensions->EXT_shader_integer_mix)
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add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
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@ -540,6 +540,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
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EXT(ARB_texture_gather, true, false, ARB_texture_gather),
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EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
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EXT(ARB_sample_shading, true, false, ARB_sample_shading),
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};
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#undef EXT
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@ -350,6 +350,8 @@ struct _mesa_glsl_parse_state {
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bool AMD_vertex_shader_layer_warn;
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bool ARB_shading_language_420pack_enable;
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bool ARB_shading_language_420pack_warn;
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bool ARB_sample_shading_enable;
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bool ARB_sample_shading_warn;
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bool EXT_shader_integer_mix_enable;
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bool EXT_shader_integer_mix_warn;
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bool ARB_shader_atomic_counters_enable;
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@ -97,6 +97,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
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ctx->Extensions.ARB_explicit_attrib_location = true;
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ctx->Extensions.ARB_fragment_coord_conventions = true;
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ctx->Extensions.ARB_gpu_shader5 = true;
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ctx->Extensions.ARB_sample_shading = true;
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ctx->Extensions.ARB_shader_bit_encoding = true;
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ctx->Extensions.ARB_shader_stencil_export = true;
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ctx->Extensions.ARB_shader_texture_lod = true;
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@ -118,6 +118,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
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{ "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
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{ "GL_ARB_robustness", o(dummy_true), GL, 2010 },
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{ "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
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{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
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{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
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{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
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@ -3245,6 +3245,7 @@ struct gl_extensions
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GLboolean ARB_occlusion_query;
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GLboolean ARB_occlusion_query2;
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GLboolean ARB_point_sprite;
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GLboolean ARB_sample_shading;
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GLboolean ARB_seamless_cube_map;
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GLboolean ARB_shader_atomic_counters;
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GLboolean ARB_shader_bit_encoding;
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