Commit graph

562 commits

Author SHA1 Message Date
Lionel Landwerlin
fd7debc8bb intel/fs: make alpha_to_coverage a tristate
That way in some cases we can do this dynamically.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
f3969e2413 intel/fs: Rework dynamic coarse handling
Use 2 flags for PI & RT messages.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
949b42c4dc intel/compiler: Convert wm_prog_key::multisample_fbo to a tri-state
This allows us to communicate to the back-end that we don't actually
know if the framebuffer is multisampled or not.  No drivers set anything
but ALWAYS/NEVER and we still have a few ALWAYS/NEVER assumptions but
those should be asserted.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
5644011f06 intel/compiler: Convert wm_prog_key::persample_interp to a tri-state
This allows for the possibility that we may not know at compile time if
sample shading is enabled through the API.  While we're here, also
document exactly what this bit means so we don't confuse ourselves.

v2: Fixup coarse pixel values (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
d8dfd153c5 intel/fs: Make per-sample and coarse dispatch tri-state
Whenever one of them is BRW_SOMETIMES, we depend on dynamic flag pushed
in as a push constant.  In this case, we have to often have to do the
calculation both ways and SEL the result.  It's a bit more code but
decouples MSAA from the shader key.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
5d1c538449 intel/fs: Return early in a couple builtin setup helpers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:17 +00:00
Marcin Ślusarz
432e263284 intel/compiler: fine-grained control of dispatch widths
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> [v2]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20854>
2023-01-27 11:00:41 +00:00
Lionel Landwerlin
13cca48920 intel/fs: drop FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GFX7
We can lower FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD into other more
generic sends and drop this internal opcode.

The idea behind this change is to allow bindless surfaces to be used
for UBO pulls and why it's interesting to be able to reuse
setup_surface_descriptors(). But that will come in a later change.

No shader-db changes on TGL & DG2.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20416>
2023-01-26 11:26:53 +00:00
Kenneth Graunke
7092c1218a intel/compiler: Use more symbolic source names in components_read()
Rather than hardcoding source 1, source 2, etc.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
2023-01-19 08:42:22 +00:00
Kenneth Graunke
780f3e2e6b intel/compiler: Delete all the A64 atomic variants for type sizes
These are handled identically in almost all cases.  There is one place
in the legacy surface lowering that was obtaining the bitsize from the
opcode, but the LSC-based lowering uses (type_sz(inst->dst.type) * 8)
for that and works just fine.  If we just do that in the legacy lowering
too, then we don't need this plethora of opcodes.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
2023-01-19 08:42:22 +00:00
Kenneth Graunke
02129eee3a intel/compiler: Eliminate SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT
The only reason for the separate opcode was because of the overlapping
BRW_AOP_* enums, making it impossible to tell whether a particular AOP
was the integer or float operation.  Now that we use the lsc_opcode
enums, we can just have the legacy lowering inspect the opcode and
select the right descriptor.  No need for a separate opcode.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
2023-01-19 08:42:22 +00:00
Kenneth Graunke
284f0c9a57 intel/compiler: Add an lsc_op_num_data_values() helper
There are a number of places that need to know how many operands an LSC
atomic takes (0 for inc/dec, 1 for most things, 2 for cmpxchg).  We can
add a helper for that and eliminate some code (with more to come).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
2023-01-19 08:42:22 +00:00
Kenneth Graunke
90a2137cd5 intel/compiler: Use LSC opcode enum rather than legacy BRW_AOPs
This gets our logical atomic messages using the lsc_opcode enum rather
than the legacy BRW_AOP_* defines.  We have to translate one way or
another, and using the modern set makes sense going forward.

One advantage is that the lsc_opcode encoding has opcodes for both
integer and floating point atomics in the same enum, whereas the legacy
encoding used overlapping values (BRW_AOP_AND == 1 == BRW_AOP_FMAX),
which made it impossible to handle both sensibly in common code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
2023-01-19 08:42:22 +00:00
Nico Cortes
29adbb132f Revert "intel/compiler: fine-grained control of dispatch widths"
This reverts commit bed18ab3e2.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8063
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20654>
2023-01-12 00:33:25 +00:00
Marcin Ślusarz
bed18ab3e2 intel/compiler: fine-grained control of dispatch widths
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20535>
2023-01-11 08:17:12 +00:00
Lionel Landwerlin
6b494745be intel/fs: only avoid SIMD32 if strictly inferior in throughput
This enabled SIMD32 in blorp shaders and seems to be give a small FPS
bump when using a DG2 GPU as secondary (requires copies to linear
buffers to exchange with main GPU).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19341>
2023-01-09 08:41:47 +00:00
Tapani Pälli
bc4b7de0d0 intel/fs: implement Wa_14017989577
The first instruction of any kernel should have non-zero emask. This
restriction needs to be obeyed to avoid GPU hangs.

Patch adds a function to insert dummy mov as first instruction
to make sure this requirement is fulfilled.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20194>
2022-12-08 23:58:32 +00:00
Lionel Landwerlin
b9403b1c47 intel: factor out dispatch PS enabling logic
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20169>
2022-12-06 00:37:47 +02:00
LingMan
11f91505d9 intel/fs: Accept an unsigned int in fs_reg::fs_reg
The parameter `nr` is currenlty an `int` but it only gets assigned to an
`unsigned int`. Make it clear in the function signature what's actually
required.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19423>
2022-11-23 18:37:35 +00:00
LingMan
fc00314085 intel/fs: Preserve unsignedness in fs_visitor::split_virtual_grfs
GCC 12.2.0 warns:
../src/intel/compiler/brw_fs.cpp: In member function ‘bool fs_visitor::
split_virtual_grfs()’:
../src/intel/compiler/brw_fs.cpp:2199:10: warning: ‘void* memset(void*, int,
size_t)’ specified size between 18446744071562067968 and 18446744073709551615
exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=]
 2199 |    memset(vgrf_has_split, 0, num_vars * sizeof(*vgrf_has_split));

`num_vars` is an `int` but gets assigned the value of `this->alloc.count`,
which is an `unsigned int`. Thus, `num_vars` will be negative if
`this->alloc.count` is larger than int max value. Converting that negative
`int` to a `size_t`, which `memset` expects, then blows it up to a huge
positive value.

Simply turning `num_vars` into an `unsigned int` would be enough to fix this
specific problem, but there are many other instances where an `unsigned int`
gets assigned to an `int` for no good reason in this function. Some of which
the compiler warns about now, some of which it doesn't warn about.

This turns all variables in `fs_visitor::split_virtual_grfs`, which should
reasonably be unsigned, into `unsigned int`s. While at it, a few now pointless
casts are removed.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19423>
2022-11-23 18:37:35 +00:00
Lionel Landwerlin
945637514e intel/fs: improve Wa_22013689345 workaround
The initial implementation is a pretty big hammer. Implement the HW
recommendation to minimize cases in which we need a fence.

This improves by 10FPS on some of the Sascha Willems RT demos.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6031ad4bf6 ("intel/fs: Add Wa_22013689345")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19322>
2022-11-23 06:54:04 +00:00
Caio Oliveira
eedbd1ddbf intel/compiler: Use SIMD selection helpers in compile_single_bs()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
2022-11-15 04:55:18 +00:00
Caio Oliveira
6ffa597bcf intel/compiler: Keep track of compiled/spilled in brw_simd_selection_state
We still update the cs_prog_data, but don't rely on it for this state anymore.
This will allow use the SIMD selector with shaders that don't use cs_prog_data.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
2022-11-15 04:55:18 +00:00
Caio Oliveira
a0580dadfd intel/compiler: Create a struct to hold SIMD selection state
This is a preparation to decouple the storage of what SIMDs
compiled/spilled from the cs_prog_data.  This will allow reuse
of SIMD selection code by Bindless Shaders.

And since we have a struct now, move the error array there so
reduce the boilerplate of the users.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
2022-11-15 04:55:18 +00:00
Caio Oliveira
8cda6cd774 intel/compiler: Simplify usage of brw_simd_select_for_workgroup_size()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19601>
2022-11-15 04:55:18 +00:00
Caio Oliveira
ecc2dfc503 intel/compiler: Use std::unique_ptr for tracking the fs_visitors
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19605>
2022-11-10 18:01:52 +00:00
Ian Romanick
9abeb3d739 intel/fs: Optimize integer multiplication of large constants by factoring
Many Intel platforms can only perform 32x16 bit multiplication.  The
straightforward way to implement 32x32 bit multiplications is by
splitting one of the operands into high and low parts called H and L,
repsectively.  The full multiplication can be implemented as:

         ((A * H) << 16) + (A * L)

On Intel platforms, special register accesses can be used to eliminate
the shift operation.  This results in three instructions and a temporary
register for most values.

If H or L is 1, then one (or both) of the multiplications will later be
eliminated.  On some platforms it may be possible to eliminate the
multiplication when H is 256.

If L is zero (note that H cannot be zero), one of the multiplications
will also be eliminated.

Instead of splitting the operand into high and low parts, it may
possible to factor the operand into two 16-bit factors X and Y.  The
original multiplication can be replaced with (A * (X * Y)) = ((A * X) *
Y).  This requires two instructions without a temporary register.

I may have gone a bit overboard with optimizing the factorization
routine.  It was a fun brainteaser, and I couldn't put it down. :) On my
1.3GHz Ice Lake, a standalone test could chug through 1,000,000 randomly
selected values in about 5.7 seconds.  This is about 9x the performance
of the obvious, straightforward implementation that I started with.

v2: Drop an unnecessary return.  Rearrange logic slightly and rename
variables in factor_uint32 to better match the names used in the large
comment.  Both suggested by Caio. Rearrange logic to avoid possibly
using `a` uninitialized. Noticed by Marcin.

v3: Use DIV_ROUND_UP instead of open coding it. Noticed by Caio.

Tiger Lake, Ice Lake, Haswell, and Ivy Bridge had similar results. (Ice Lake shown)
total instructions in shared programs: 19912558 -> 19912526 (<.01%)
instructions in affected programs: 3432 -> 3400 (-0.93%)
helped: 10 / HURT: 0

total cycles in shared programs: 856413218 -> 856412810 (<.01%)
cycles in affected programs: 122032 -> 121624 (-0.33%)
helped: 9 / HURT: 0

No shader-db changes on any other Intel platforms.

Tiger Lake and Ice Lake had similar results. (Ice Lake shown)
Instructions in all programs: 141997227 -> 141996923 (-0.0%)
Instructions helped: 71

Cycles in all programs: 9162524757 -> 9162523886 (-0.0%)
Cycles helped: 63
Cycles hurt: 5

No fossil-db changes on any other Intel platforms.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17718>
2022-11-08 00:02:16 +00:00
Ian Romanick
90d267b2d1 intel/fs: Fix bounds checking for integer multiplication lowering
The previous bounds checking would cause

    mul(8)          g121<1>D        g120<8,8,1>D    0xec4dD

to be lowered to

    mul(8)          g121<1>D        g120<8,8,1>D    0xec4dUW
    mul(8)          g41<1>D         g120<8,8,1>D    0x0000UW
    add(8)          g121.1<2>UW     g121.1<16,8,2>UW g41<16,8,2>UW

Instead of picking the bounds (and the new type) based on the old type,
pick the new type based on the value only.

This helps a few fossil-db shaders in Witcher 3 and Geekbench5.  No
changes on any other Intel platforms.

Tiger Lake
Instructions in all programs: 157581069 -> 157580768 (-0.0%)
Instructions helped: 24

Cycles in all programs: 7566979620 -> 7566977172 (-0.0%)
Cycles helped: 22
Cycles hurt: 4

Ice Lake
Instructions in all programs: 141998965 -> 141998667 (-0.0%)
Instructions helped: 26

Cycles in all programs: 9162568666 -> 9162565297 (-0.0%)
Cycles helped: 24
Cycles hurt: 2

Skylake
No changes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17718>
2022-11-08 00:02:16 +00:00
Lionel Landwerlin
e59c4a912b intel/fs: use fs implementation of dump_instructions
This specialized version prints out the liveness count as well as the
maximum liveness count. It was eye opening when seeing the max
liveness jump after lowering of packing instructions which should not
have changed the count.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18657>
2022-10-27 21:05:00 +00:00
Lionel Landwerlin
e5dfff0946 intel/fs: reduce liveness of variables in lowering passes
When lowering a single instruction with a destination VGRF to 2 or
more, the VGRF is now considered partially written by each generated
instruction and that increases its liveness especially in loops. Thus
potentially increasing the number of spills/fills due to register
allocation.

Putting an UNDEF instruction in front of the lowered instructions
allows the IR to limit the liveness of the VGRF, reducing register
pressure.

This has a pretty dramatic effect on spills/fills for RT shaders. Here
the stats on Q2RTX shaders on DG2 (wipping out any spills/fills due to
register allocation) :

Instructions in all programs: 26150 -> 24955 (-4.6%)
SENDs in all programs: 1148 -> 1148 (+0.0%)
Loops in all programs: 4 -> 4 (+0.0%)
Cycles in all programs: 392179 -> 332787 (-15.1%)
Spills in all programs: 132 -> 116 (-12.1%)
Fills in all programs: 262 -> 154 (-41.2%)

Shader-db results on TGL :

total instructions in shared programs: 21158140 -> 21158377 (<.01%)
instructions in affected programs: 76629 -> 76866 (0.31%)
helped: 18
HURT: 20
helped stats (abs) min: 1 max: 60 x̄: 18.89 x̃: 12
helped stats (rel) min: 0.21% max: 3.61% x̄: 1.02% x̃: 0.77%
HURT stats (abs)   min: 1 max: 79 x̄: 28.85 x̃: 18
HURT stats (rel)   min: 0.04% max: 2.81% x̄: 1.13% x̃: 0.79%
95% mean confidence interval for instructions value: -4.82 17.30
95% mean confidence interval for instructions %-change: -0.34% 0.57%
Inconclusive result (value mean confidence interval includes 0).

total loops in shared programs: 5753 -> 5753 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total cycles in shared programs: 798856834 -> 798870688 (<.01%)
cycles in affected programs: 6208395 -> 6222249 (0.22%)
helped: 22
HURT: 17
helped stats (abs) min: 2 max: 8794 x̄: 1438.18 x̃: 782
helped stats (rel) min: 0.05% max: 2.28% x̄: 0.63% x̃: 0.44%
HURT stats (abs)   min: 2 max: 19178 x̄: 2676.12 x̃: 1358
HURT stats (rel)   min: 0.04% max: 23.49% x̄: 2.25% x̃: 0.71%
95% mean confidence interval for cycles value: -952.19 1662.65
95% mean confidence interval for cycles %-change: -0.64% 1.90%
Inconclusive result (value mean confidence interval includes 0).

total spills in shared programs: 4078 -> 4066 (-0.29%)
spills in affected programs: 40 -> 28 (-30.00%)
helped: 2
HURT: 0

total fills in shared programs: 2856 -> 2832 (-0.84%)
fills in affected programs: 127 -> 103 (-18.90%)
helped: 2
HURT: 0

total sends in shared programs: 998554 -> 998554 (0.00%)
sends in affected programs: 0 -> 0
helped: 0
HURT: 0

LOST:   0
GAINED: 0

Total CPU time (seconds): 2346.06 -> 2304.80 (-1.76%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18657>
2022-10-27 21:05:00 +00:00
Lionel Landwerlin
dd6d40429b intel/fs: make split_virtual_grfs deal with partial undefs
v2: fix up UNDEFs instructions (Curro)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18657>
2022-10-27 21:05:00 +00:00
Tapani Pälli
c9c9a5b78d intel/fs: mark debug variables with ASSERTED
To clean up compilation warnings about unused variables
when asserts are disabled.

v2: UNUSED -> ASSERTED (Eric Engestrom)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19016>
2022-10-11 04:14:30 +00:00
Lionel Landwerlin
23c7142cd6 anv: disable SIMD16 for RT shaders
Since divergence is a lot more likely in RT than compute, it makes
sense to limit ourselves to SIMD8.

The trampoline shader defaults to SIMD16 since this one is uniform.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:37 +00:00
Lionel Landwerlin
9dba8d8aa1 intel/fs: take a builder arg for resolve_source_modifiers()
There will be situations where we will want to use a local builder
rather than the one associated with NIR->backend translation.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:36 +00:00
Kenneth Graunke
be21d54aca intel/compiler: Use an existing URB write to end TCS threads when viable
VS, TCS, TES, and GS threads must end with a URB write message with the
EOT (end of thread) bit set.  For VS and TES, we shadow output variables
with temporaries and perform all stores at the end of the shader, giving
us an existing message to do the EOT.

In tessellation control shaders, we don't defer output stores until the
end of the thread like we do for vertex or evaluation shaders.  We just
process store_output and store_per_vertex_output intrinsics where they
occur, which may be in control flow.  So we can't guarantee that there's
a URB write being at the end of the shader.

Traditionally, we've just emitted a separate URB write to finish TCS
threads, doing a writemasked write to an single patch header DWord.
On Broadwell, we need to set a "TR DS Cache Disable" bit, so this is
a convenient spot to do so.  But on other platforms, there's no such
field, and this write is purely wasteful.

Insetad of emitting a separate write, we can just look for an existing
URB write at the end of the program and tag that with EOT, if possible.
We already had code to do this for geometry shaders, so just lift it
into a helper function and reuse it.

No changes in shader-db.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17944>
2022-09-27 18:17:42 -07:00
Lionel Landwerlin
139e8f4635 intel/fs: fixup a64 messages
And run algebraic when either int64 for float64 are not supported so
those don't end up in the generated code.

Cc: mesa-stable
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17396>
2022-09-23 08:29:17 +00:00
Caio Oliveira
0b6e613de8 intel/compiler: Create and use struct for CS thread payload
Move subgroup_id, that's only used by CS for verx10 < 125, as part of
the payload too -- even though is not, strictly speaking.

Note the thread execution of Task/Mesh is similar enough, so we make
their common struct inherit from cs_thread_payload.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
d8461e975a intel/compiler: Export brw_get_subgroup_id_param_index()
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
9de790760e intel/compiler: Create and use struct for Bindless thread payload
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
5b6987daee intel/compiler: Create and use struct for GS thread payload
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
7664c85b1d intel/compiler: Create and use struct for TASK and MESH thread payloads
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
0ca65b3c4c intel/compiler: Create and use struct for VS thread payload
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
19c6e1b447 intel/compiler: Create and use struct for TES thread payload
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
9a9b1119b4 intel/compiler: Store Patch URB output in TCS thread payload struct
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
e21359ed0e intel/compiler: Create struct for TCS thread payload
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Caio Oliveira
73920b7e2f intel/compiler: Use FS thread payload only for FS
Move the setup into the FS thread payload constructor.  Consolidate
payload setup for that in brw_fs_thread_payload.cpp file.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
2022-09-13 01:44:24 +00:00
Marcin Ślusarz
2e1b96bb1b intel/compiler: implement EXT_mesh_shader
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18371>
2022-09-02 17:40:47 +00:00
Kenneth Graunke
d689ef7482 intel/compiler: Change dg2_plus check to devinfo->verx10 >= 125
Less special casing and possibly more future-proof.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17990>
2022-08-29 10:28:32 +00:00
Lionel Landwerlin
f242c9af76 intel/fs: bump max SIMD size for A64 atomics with LSC
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17555>
2022-08-24 17:51:40 +00:00
Lionel Landwerlin
a81ca32f96 intel/fs: remove unused opcode
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17555>
2022-08-24 17:51:40 +00:00