The HW can technically execute 16-bit operations, but the restrictions on
16-bit ALU ops are so great that it ends up not being a win for
GLES-on-Vulkan to lower mediump to 16-bit operations, at least with the
current state of the Intel compiler. This brings zink-on-anv in line with
iris and angle-on-anv for mediump behavior (ANGLE uses RelaxedPrecision,
which we ignore).
Perf on some angle traces on my brya (ADL) and i9-9900K (CFL):
ADL zink pubg_mobile_battle_royale: +13.4574% +/- 5.2046% (n=5)
CFL zink pubg_mobile_battle_royale: +29.5332% +/- 0.646585% (n=6)
ADL zink aztec_ruins_high: +5.78027% +/- 4.80645% (n=4)
CFL zink aztec_ruins_high: -1.10641% +/- 0.140562% (n=12)
ADL zink trex_200: +5.86956% +/- 2.09633% (n=10)
CFL zink trex_200: +9.72136% +/- 0.749261% (n=10)
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21775>
Our TGL machines are currently slightly oversubscribed (max. 17 jobs in
a pipeline on 15 DUTs). They're also currently suffering from
thermally-induced GPU throttling (being investigated), and a
thundering-herd network load effect: as all 15 jobs start at once, we
end up saturating one of our network links.
The combination of all three of these things means that TGL is often our
long pole in CI runs. Until we can ameliorate the two issues
constraining throughput (and a third where an unreliable hardware UART
sometimes kills jobs when it shouldn't), halve the workload so we at
least have some breathing room to absorb them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21790>
Seems to fix a hang in the following titles :
- Age of Empire 4
- Monster Hunter Rise
where the HW is hung on a PIPE_CONTROL after a GPGPU_WALKER but no
MEDIA_INTERFACE_DESCRIPTOR_LOAD was emitted since the switch from 3D
to GPGPU.
This would happen in the following case :
vkCmdBindPipeline(COMPUTE, cs_pipeline);
vkCmdDispatch(...);
vkCmdBindPipeline(GRAPHICS, gfx_pipeline);
vkCmdDraw(...);
vkCmdDispatch(...);
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17247>
Wa_14017989577 is a clone of Wa_14015360517, which applies to several
platforms beyond INTEL_PLATFORM_DG2_G10.
Update references to Wa_14017989577, and use the generated workaround
helper to ensure application to the proper platforms.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21744>
Wa_1209978020 is a clone of Wa_18012201914. Update references to
refer to the originating bug, and use generated helpers to ensure it
is applied to future platforms as needed.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21741>
Now that we handle scoped barriers with execution scope during
NIR -> Backend IR translation, this lowering is not needed anymore.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21634>
For GLSL, we want to optimize code like
memoryBarrierBuffer();
controlBarrier();
into a single scoped_barrier intrinsic for the backend to consume. Now that
backends can get scoped_barriers everywhere, what's left is enabling backends to
combine these barriers together. We already have an Intel-specific pass for
combining memory barriers; it just needs a teensy bit of generalization to allow
combining all sorts of barriers together.
This avoids code quality regression on Asahi when switching to purely scoped
barriers. It's probably useful for other backends too.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21661>
I don't see any code calling this, but with multiple gens, the symbol
name would conflict.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21670>
The indirect draw count shader can be used as a more generic case of
the indirect draw one. We'll never enter the last condition of the
shader (writing the MI_BATCH_BUFFER_START) with non count variants of
draws.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e2dc32d755 ("anv: move functions around to plan for generated draws")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e2dc32d755 ("anv: move functions around to plan for generated draws")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
We have to use the helper and also were missing the vector mask
programming.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
With softpin we should not always expect a BO in addresses.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
We only use the fragment shader push constants.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>