mesa/src/intel
Lionel Landwerlin caf2389bc5 anv: use a single generation shader for indirect draws
The indirect draw count shader can be used as a more generic case of
the indirect draw one. We'll never enter the last condition of the
shader (writing the MI_BATCH_BUFFER_START) with non count variants of
draws.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
2023-03-03 11:30:54 +00:00
..
blorp intel/dev: create a helper dependency for libintel_dev 2023-03-02 00:01:27 +00:00
ci ci: uprev CTS to 1.3.5.0 2023-03-03 08:23:21 +00:00
common intel/dev: create a helper dependency for libintel_dev 2023-03-02 00:01:27 +00:00
compiler intel/nir: Limit unaligned loads to vec4 2023-03-03 02:00:39 +00:00
dev intel/dev: Query and compute hardware topology for Xe 2023-03-03 05:25:35 +00:00
ds intel/dev: create a helper dependency for libintel_dev 2023-03-02 00:01:27 +00:00
genxml genxml: fix border color offset field on Gfx12+ 2023-03-01 08:45:11 +00:00
isl intel/dev: create a helper dependency for libintel_dev 2023-03-02 00:01:27 +00:00
nullhw-layer vulkan/layers: Use PUBLIC instead of VK_LAYER_EXPORT 2023-02-17 03:42:34 +00:00
perf intel/dev: create a helper dependency for libintel_dev 2023-03-02 00:01:27 +00:00
tools intel/dev: create a helper dependency for libintel_dev 2023-03-02 00:01:27 +00:00
vulkan anv: use a single generation shader for indirect draws 2023-03-03 11:30:54 +00:00
vulkan_hasvk hasvk: Disable non-zero fast clears for 8xMSAA images 2023-03-02 17:26:09 +00:00
meson.build meson: Use sse2_arg and sse2_args to replace usage of c and c_sse2_args 2023-02-27 13:50:11 +00:00