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The indirect draw count shader can be used as a more generic case of the indirect draw one. We'll never enter the last condition of the shader (writing the MI_BATCH_BUFFER_START) with non count variants of draws. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497> |
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