Commit graph

83516 commits

Author SHA1 Message Date
Matt Turner
5ed3299822 glx: Avoid aliasing violations.
Compilers are perfectly capable of generating efficient code for calls
like these to memcpy().

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Matt Turner
2a1d2874f1 mesa: Avoid aliasing violation in uniform_query.cpp.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Matt Turner
f5ac1d366e mesa: Avoid aliasing violation in FXT1.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Matt Turner
a1e9b72102 swrast: Avoid aliasing violation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Matt Turner
149309a424 glsl: Avoid aliasing violations.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Matt Turner
d1f6f65697 glsl: Separate overlapping sentinel nodes in exec_list.
I do appreciate the cleverness, but unfortunately it prevents a lot more
cleverness in the form of additional compiler optimizations brought on
by -fstrict-aliasing.

No difference in OglBatch7 (n=20).

Co-authored-by: Davin McCall <davmac@davmac.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Jason Ekstrand
5d76690f17 i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
intel_mipmap_tree::logical_depth0 is now in number of 2D slices so we no
longer need to be multiplying by 6.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-07-26 07:58:44 -07:00
Jason Ekstrand
833e389bc0 i965/miptree/isl: Stop multiplying depth by 6 for cubes
Now that the logical_depth0 field is in number of 2D slices, we don't need
to be multiplying by 6 when creating the surface.  It wasn't hurting
anything primarily because we get the actual length from the view which was
already handling it correctly.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-07-26 07:58:44 -07:00
Jason Ekstrand
d16dc8e963 i965/blorp/gen8: Stop multiplying depth by 6 for cubes
intel_mipmap_tree::logical_depth0 is now in 2-D slices so there is no need
for us to multiply by 6 when we go to fill out a blorp surface state.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-07-26 07:58:44 -07:00
Samuel Pitoiset
126bd15940 nvc0: use nvc0_m2mf_push_linear() to reduce code duplication
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-07-26 00:50:34 +02:00
Samuel Pitoiset
c5236f0ecc nvc0: use nve4_p2mf_push_linear() to reduce code duplication
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-07-26 00:40:37 +02:00
Andreas Boll
0420666ac0 build: Remove unused AX_CHECK_COMPILE_FLAG macro
Unused since 1a6ae84041

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-07-25 15:14:12 +02:00
Nils Wallménius
a354c389f5 main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storage
When possible, do the memcpy on larger blocks. This reduces cycles
spent in _mesa_propagate_uniforms_to_driver_storage from
1.51 % to 0.62% according to perf during the Unigine Heaven benchmark.
It did not affect the framerate of the benchmark. The system used for
testing was an i5 6600K with a Radeon R9 380.

Piglit hangs randomly on this system both with and without the patch
so i could not make a comparison.

v2: fixed whitespace

Signed-off-by: Nils Wallménius <nils.wallmenius@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-25 13:51:16 +02:00
Boyuan Zhang
dd208ea006 st/va: enable h264 VAAPI encode
Enable H.264 VAAPI encoding through config. Currently only H.264 baseline is supported. Encode entrypoint is not accepted by driver.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
2016-07-25 13:39:54 +02:00
Boyuan Zhang
71da1354d7 st/va: add function to handle misc param type frame rate
Frame rate can be passed to driver either through VAEncSequenceParameterBufferType or VAEncMiscParameterTypeFrameRate. Previous code only implement the former one, which is used by Gstreamer-Vaapi. Now adding implementation for VAEncMiscParameterTypeFrameRate. Also adding default frame rate as 30 just in case application never provides frame rate information to driver.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
2016-07-25 13:39:53 +02:00
Boyuan Zhang
10dec2de2d st/va: add enviromental variable to disable interlace
Add environmental variable to disable interlace mode. At VAAPI decoding stage, driver can not distinguish b/w pure decoding case and transcoding case. And since interlace encoding is not supported, we have to disable interlace for transcoding case. The temporary solution is to use enviromental variable to disable interlace mode.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
2016-07-25 13:39:53 +02:00
Boyuan Zhang
b0ceb4cc48 st/va: add preset values for VAAPI encode
Add some hardcoded values hardware needs mainly for rate control purpose. With previously hardcoded values for OMX, the rate control result is not correct. This change fixed the rate control result by setting correct values for Vaapi.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
2016-07-25 13:39:52 +02:00
Boyuan Zhang
85d807f2e0 st/va: add functions for VAAPI encode
Add necessary functions/changes for VAAPI encoding to buffer and picture. These changes will allow driver to handle all Vaapi encode related operations. This patch doesn't change the Vaapi decode behaviour.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
2016-07-25 13:39:52 +02:00
Boyuan Zhang
10c1cc47a6 st/va: get rate control method from configattrib v2
Rate control method is passed from app to driver through config attrib list.
That is why we need to store this rate control method to config. And later
on, we will pass this value to context->desc.h264enc.rate_ctrl.rate_ctrl_method.

v2 (chk): fix broken build and commit message

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
2016-07-25 13:39:51 +02:00
Boyuan Zhang
34f4634843 st/va: add conversion for yv12 to nv12in putimage v2
For putimage call, if image format is yv12 (or IYUV with U V field swap) and
surface format is nv12, then we need to convert yv12 to nv12 and then copy
the converted data from image to surface. We can't use the existing logic
where surface is destroyed and re-created with yv12 format.

v2 (chk): fix some compiler warnings and commit message

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
2016-07-25 13:39:51 +02:00
Boyuan Zhang
23b4ab1738 vl/util: add copy func for yv12image to nv12surface v2
Add function to copy from yv12 image to nv12 surface for VAAPI putimage call.
We need this function in VaPutImage call where copying from yv12 image to nv12
surface for encoding. Existing function can't be used because it only work for
copying from yv12 surface to nv12 image in Vaapi.

v2: cleanup variable types and commit message

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
2016-07-25 13:39:18 +02:00
Boyuan Zhang
5bcaa1b9e9 st/va: add encode entrypoint v2
VAAPI passes PIPE_VIDEO_ENTRYPOINT_ENCODE as entry point for encoding case. We
will save this encode entry point in config. config_id was used as profile
previously. Now, config has both profile and entrypoint field, and config_id is
used to get the config object. Later on, we pass this entrypoint to
context->templat.entrypoint instead of always hardcoded to
PIPE_VIDEO_ENTRYPOINT_BITSTREAM for decoding case previously. Encode entrypoint
is not accepted by driver until we enable Vaapi encode in later patch.

v2 (chk): fix commit message to match 80 chars, use switch instead of ifs,
	  fix memory leaks in the error path, implement vlVaQueryConfigEntrypoints
	  as well, drop VAEntrypointEncPicture (only used for JPEG).

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
2016-07-25 13:30:42 +02:00
Samuel Pitoiset
e7b2ce5fd8 nvc0: upload sample locations on GM20x
This fixes a bunch of multisample piglit tests on GM206, like
bin/arb_texture_multisample-texelfetch 2 -auto -fbo

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-07-24 22:46:26 +02:00
Rob Clark
2f57e57881 freedreno/a4xx: time-elapsed query should be active for clears
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-24 09:33:05 -04:00
Samuel Pitoiset
3a2e67bf78 nvc0/ir: fix up an assertion in emitUADD()
It's illegal to have neg modifiers on both sources for OP_ADD,
and it's illegal to have OP_SUB with just src0 neg.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-07-24 00:42:47 +02:00
Samuel Pitoiset
a159a3d5cb nvc0: fix wrong indentation in nvc0_validate_fb()
Trivial.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-07-23 23:59:10 +02:00
Ilia Mirkin
e483cb9a3a glsl: reuse main extension table to appropriately restrict extensions
Previously we were only restricting based on ES/non-ES-ness and whether
the overall enable bit had been flipped on. However we have been adding
more fine-grained restrictions, such as based on compat profiles, as
well as specific ES versions. Most of the time this doesn't matter, but
it can create awkward situations and duplication of logic.

Here we separate the main extension table into a separate object file,
linked to the glsl compiler, which makes use of it with a custom
function which takes the ES-ness of the shader into account (thus
allowing desktop shaders to properly use ES extensions that would
otherwise have been disallowed.) We can also now use this logic to
generate #define's for all supported extensions automatically, removing
the duplicate (and often inaccurate) list in glcpp.

The effect of this change should be nil in most cases. However in some
situations, extensions like GL_ARB_gpu_shader5 which were formerly
available in compat contexts on the GLSL side of things will now become
inaccessible.

This regresses two ES CTS tests:

  ES3-CTS.shaders.shader_integer_mix.define
  ES31-CTS.shader_integer_mix.define

however that is due to them using #version 100 instead of 300 es. As the
extension is only defined for ES3, I believe this is the correct
behavior.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v2)
v2 -> v3: integrate glcpp defines into the same mechanism
2016-07-23 13:48:04 -04:00
Rob Clark
9253dcde58 freedreno/a4xx: timestamp queries
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-23 13:39:30 -04:00
Rob Clark
b888d8e937 freedreno: hw timestamp support
If the kernel supports it, use hw counter for timestamps.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-23 13:39:30 -04:00
Rob Clark
6a4b052820 freedreno: prep work for timestamp queries
We need "NULL" state to be a valid bit in the bitmask, because timestamp
queries are not restricted to draw/etc stages (ie. the only commands to
submit may just be to read the timestamp).  And just because there are
no draws, isn't a reason to skip the flush and return zero.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-23 13:39:30 -04:00
Nicolai Hähnle
3d69357da9 radeonsi: ensure sample locations are set for line and polygon smoothing
Since commit d938b8c, the sample locations are no longer set unconditionally,
so we need to set the atom to dirty on all chips, not just Polaris.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
2016-07-23 15:36:39 +02:00
Nicolai Hähnle
f755da0f2f radeonsi: fix Polaris MSAA regression
The regression was introduced by commit d938b8c. The problem here is that in
order to use the small primitive filter, we need to explicitly set the sample
locations to 0. But the DB doesn't properly process the change of sample
locations without a flush, and so we can end up with incorrect Z values.

Instead of doing a flush, just disable the small primitive filter when MSAA
is force-disabled.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96908
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
2016-07-23 15:36:38 +02:00
francians@gmail.com
abb2a865a4 freedreno/ir3: Add missing braces in initializer
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-23 09:14:55 -04:00
francians@gmail.com
c99cdd2175 freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)
v2: no need for break after an unreachable (Matt Turner)

Signed-off-by: Francesco Ansanelli <francians@gmail.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-07-23 09:14:18 -04:00
Marek Olšák
700de07771 radeonsi: implement buffer_subdata without indirect calls
There is less noise in CPU profile data now.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-23 13:33:42 +02:00
Marek Olšák
8e3e9d2839 gallium/util: don't modify usage in pipe_buffer_write
All drivers were already doing it except virgl.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-23 13:33:42 +02:00
Marek Olšák
1ffe77e7bb gallium: split transfer_inline_write into buffer and texture callbacks
to reduce the call indirections with u_resource_vtbl.

The worst call tree you could get was:
  - u_transfer_inline_write_vtbl
    - u_default_transfer_inline_write
      - u_transfer_map_vtbl
        - driver_transfer_map
      - u_transfer_unmap_vtbl
        - driver_transfer_unmap

That's 6 indirect calls. Some drivers only had 5. The goal is to have
1 indirect call for drivers that care. The resource type can be determined
statically at most call sites.

The new interface is:
  pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data)
  pipe_context::texture_subdata(ctx, resource, level, usage, box, data,
                                stride, layer_stride)

v2: fix whitespace, correct ilo's behavior

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2016-07-23 13:33:42 +02:00
Kenneth Graunke
0ba7288376 nir: Lower interp_var_at_* like a normal load_var for flat inputs.
"flat centroid" and "flat sample" both just mean "flat", so we should
ignore interpolateAtCentroid/Sample and just return the flat value.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97032
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-07-22 20:31:20 -07:00
Kenneth Graunke
f80bea2d80 mesa: Don't call GenerateMipmap if Width or Height == 0.
One of the WebGL 2.0 conformance tests is trying to call
glGenerateMipmaps with a width and height of 0.  With the meta
implementation, this generates a "framebuffer attachment incomplete"
status, and falls back to the CPU path, calling MapTextureImage.

Except that there's no actual texture to map, and we assert fail.

There's no work to do in this case.  The test expects it to succeed,
so just return early with no error and avoid hassling the driver.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96911
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-07-22 20:31:20 -07:00
Jason Ekstrand
b33bccb519 anv/pipeline: Set up point coord enables
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
9e05e51cff spirv/nir: Add support for ImageQuerySamples
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
71202352c8 spirv/nir: Handle texture projectors
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
36c31b8fa2 nir/spirv: Refactor coordinate handling in handle_texture
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
b820c8b78c spirv/nir: Refactor type handling in handle_texture
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
561be50a1a spirv/nir: Move opcode selection higher up in handle_texture
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
c8da91aa24 anv/image: Assert that the image format is actually supported
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
34a39e91ba spirv/nir: Don't increment coord_components for array lod queries
For lod query instructions, we really don't care whether or not the sampler
is an array type because that doesn't factor into the LOD.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
67b7d876e4 i965: Get rid of the do_lower_unnormalized_offsets pass
We can do this in NIR now.  No need to keep a GLSL pass lying around for
it.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
9f32721f86 i965/nir: Enable NIR lowering of txf and rect offsets
This fixes the following piglit tests on gen6+:

tex-miplevel-selection textureProjGradOffset 2DRect
tex-miplevel-selection textureGradOffset 2DRect
tex-miplevel-selection textureGradOffset 2DRectShadow
tex-miplevel-selection textureProjGradOffset 2DRect_ProjVec4
tex-miplevel-selection textureProjGradOffset 2DRectShadow

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:54 -07:00
Jason Ekstrand
d9156efc52 nir/lower_tex: Add support for lowering coordinate offsets
On i965, we can't support coordinate offsets for texelFetch or rectangle
textures.  Previously, we were doing this with a GLSL pass but we need to
do it in NIR if we want those workarounds for SPIR-V.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
2016-07-22 16:48:53 -07:00