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nvc0: fix wrong indentation in nvc0_validate_fb()
Trivial. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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commit
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1 changed files with 116 additions and 116 deletions
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@ -74,147 +74,147 @@ nvc0_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i, unsigned layers)
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static void
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nvc0_validate_fb(struct nvc0_context *nvc0)
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{
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
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struct nvc0_screen *screen = nvc0->screen;
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unsigned i, ms;
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unsigned ms_mode = NVC0_3D_MULTISAMPLE_MODE_MS1;
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unsigned nr_cbufs = fb->nr_cbufs;
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bool serialize = false;
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
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struct nvc0_screen *screen = nvc0->screen;
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unsigned i, ms;
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unsigned ms_mode = NVC0_3D_MULTISAMPLE_MODE_MS1;
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unsigned nr_cbufs = fb->nr_cbufs;
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bool serialize = false;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
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BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
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PUSH_DATA (push, fb->width << 16);
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PUSH_DATA (push, fb->height << 16);
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BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
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PUSH_DATA (push, fb->width << 16);
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PUSH_DATA (push, fb->height << 16);
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for (i = 0; i < fb->nr_cbufs; ++i) {
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struct nv50_surface *sf;
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struct nv04_resource *res;
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struct nouveau_bo *bo;
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for (i = 0; i < fb->nr_cbufs; ++i) {
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struct nv50_surface *sf;
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struct nv04_resource *res;
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struct nouveau_bo *bo;
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if (!fb->cbufs[i]) {
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nvc0_fb_set_null_rt(push, i, 0);
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continue;
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}
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if (!fb->cbufs[i]) {
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nvc0_fb_set_null_rt(push, i, 0);
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continue;
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}
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sf = nv50_surface(fb->cbufs[i]);
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res = nv04_resource(sf->base.texture);
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bo = res->bo;
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sf = nv50_surface(fb->cbufs[i]);
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res = nv04_resource(sf->base.texture);
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bo = res->bo;
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BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(i)), 9);
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PUSH_DATAh(push, res->address + sf->offset);
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PUSH_DATA (push, res->address + sf->offset);
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if (likely(nouveau_bo_memtype(bo))) {
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struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
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BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(i)), 9);
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PUSH_DATAh(push, res->address + sf->offset);
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PUSH_DATA (push, res->address + sf->offset);
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if (likely(nouveau_bo_memtype(bo))) {
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struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
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assert(sf->base.texture->target != PIPE_BUFFER);
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assert(sf->base.texture->target != PIPE_BUFFER);
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PUSH_DATA(push, sf->width);
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PUSH_DATA(push, sf->height);
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PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
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PUSH_DATA(push, (mt->layout_3d << 16) |
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mt->level[sf->base.u.tex.level].tile_mode);
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PUSH_DATA(push, sf->base.u.tex.first_layer + sf->depth);
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PUSH_DATA(push, mt->layer_stride >> 2);
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PUSH_DATA(push, sf->base.u.tex.first_layer);
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PUSH_DATA(push, sf->width);
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PUSH_DATA(push, sf->height);
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PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
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PUSH_DATA(push, (mt->layout_3d << 16) |
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mt->level[sf->base.u.tex.level].tile_mode);
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PUSH_DATA(push, sf->base.u.tex.first_layer + sf->depth);
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PUSH_DATA(push, mt->layer_stride >> 2);
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PUSH_DATA(push, sf->base.u.tex.first_layer);
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ms_mode = mt->ms_mode;
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} else {
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if (res->base.target == PIPE_BUFFER) {
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PUSH_DATA(push, 262144);
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PUSH_DATA(push, 1);
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} else {
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PUSH_DATA(push, nv50_miptree(sf->base.texture)->level[0].pitch);
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PUSH_DATA(push, sf->height);
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}
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PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
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PUSH_DATA(push, 1 << 12);
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PUSH_DATA(push, 1);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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ms_mode = mt->ms_mode;
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} else {
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if (res->base.target == PIPE_BUFFER) {
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PUSH_DATA(push, 262144);
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PUSH_DATA(push, 1);
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} else {
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PUSH_DATA(push, nv50_miptree(sf->base.texture)->level[0].pitch);
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PUSH_DATA(push, sf->height);
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}
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PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
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PUSH_DATA(push, 1 << 12);
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PUSH_DATA(push, 1);
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PUSH_DATA(push, 0);
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PUSH_DATA(push, 0);
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nvc0_resource_fence(res, NOUVEAU_BO_WR);
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nvc0_resource_fence(res, NOUVEAU_BO_WR);
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assert(!fb->zsbuf);
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}
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assert(!fb->zsbuf);
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}
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if (res->status & NOUVEAU_BUFFER_STATUS_GPU_READING)
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serialize = true;
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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if (res->status & NOUVEAU_BUFFER_STATUS_GPU_READING)
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serialize = true;
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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/* only register for writing, otherwise we'd always serialize here */
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BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR);
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}
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/* only register for writing, otherwise we'd always serialize here */
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BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR);
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}
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if (fb->zsbuf) {
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struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
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struct nv50_surface *sf = nv50_surface(fb->zsbuf);
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int unk = mt->base.base.target == PIPE_TEXTURE_2D;
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if (fb->zsbuf) {
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struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
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struct nv50_surface *sf = nv50_surface(fb->zsbuf);
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int unk = mt->base.base.target == PIPE_TEXTURE_2D;
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BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
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PUSH_DATAh(push, mt->base.address + sf->offset);
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PUSH_DATA (push, mt->base.address + sf->offset);
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PUSH_DATA (push, nvc0_format_table[fb->zsbuf->format].rt);
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PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
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PUSH_DATA (push, mt->layer_stride >> 2);
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BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
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PUSH_DATA (push, 1);
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BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
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PUSH_DATA (push, sf->width);
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PUSH_DATA (push, sf->height);
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PUSH_DATA (push, (unk << 16) |
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(sf->base.u.tex.first_layer + sf->depth));
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BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
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PUSH_DATA (push, sf->base.u.tex.first_layer);
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BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
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PUSH_DATAh(push, mt->base.address + sf->offset);
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PUSH_DATA (push, mt->base.address + sf->offset);
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PUSH_DATA (push, nvc0_format_table[fb->zsbuf->format].rt);
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PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
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PUSH_DATA (push, mt->layer_stride >> 2);
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BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
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PUSH_DATA (push, 1);
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BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
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PUSH_DATA (push, sf->width);
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PUSH_DATA (push, sf->height);
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PUSH_DATA (push, (unk << 16) |
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(sf->base.u.tex.first_layer + sf->depth));
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BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
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PUSH_DATA (push, sf->base.u.tex.first_layer);
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ms_mode = mt->ms_mode;
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ms_mode = mt->ms_mode;
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if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
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serialize = true;
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mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
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serialize = true;
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mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR);
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} else {
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BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
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PUSH_DATA (push, 0);
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}
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BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR);
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} else {
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BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
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PUSH_DATA (push, 0);
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}
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if (nr_cbufs == 0 && !fb->zsbuf) {
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assert(util_is_power_of_two(fb->samples));
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assert(fb->samples <= 8);
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if (nr_cbufs == 0 && !fb->zsbuf) {
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assert(util_is_power_of_two(fb->samples));
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assert(fb->samples <= 8);
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nvc0_fb_set_null_rt(push, 0, fb->layers);
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nvc0_fb_set_null_rt(push, 0, fb->layers);
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if (fb->samples > 1)
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ms_mode = ffs(fb->samples) - 1;
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nr_cbufs = 1;
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}
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if (fb->samples > 1)
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ms_mode = ffs(fb->samples) - 1;
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nr_cbufs = 1;
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}
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BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
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PUSH_DATA (push, (076543210 << 4) | nr_cbufs);
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IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), ms_mode);
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BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
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PUSH_DATA (push, (076543210 << 4) | nr_cbufs);
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IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), ms_mode);
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ms = 1 << ms_mode;
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BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
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PUSH_DATA (push, NVC0_CB_AUX_SIZE);
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PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(4));
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PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(4));
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BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * ms);
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PUSH_DATA (push, NVC0_CB_AUX_SAMPLE_INFO);
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for (i = 0; i < ms; i++) {
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float xy[2];
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nvc0->base.pipe.get_sample_position(&nvc0->base.pipe, ms, i, xy);
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PUSH_DATAf(push, xy[0]);
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PUSH_DATAf(push, xy[1]);
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}
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ms = 1 << ms_mode;
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BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
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PUSH_DATA (push, NVC0_CB_AUX_SIZE);
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PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(4));
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PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(4));
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BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * ms);
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PUSH_DATA (push, NVC0_CB_AUX_SAMPLE_INFO);
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for (i = 0; i < ms; i++) {
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float xy[2];
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nvc0->base.pipe.get_sample_position(&nvc0->base.pipe, ms, i, xy);
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PUSH_DATAf(push, xy[0]);
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PUSH_DATAf(push, xy[1]);
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}
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if (serialize)
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IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
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if (serialize)
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IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
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NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, serialize);
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NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, serialize);
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}
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static void
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