This uses the new nir_intrinsic_store_combined_output_pan intrinsic,
which can write depth, stencil and color in a single instruction. If
there are no color writes, the "depth RT" is written to.
Fixes the dEQP GLES3 depth write tests, as well as the piglit tests
fragdepth_gles2, glsl-1.10-fragdepth and when modified to not rely
on depth/stencil reload, glsl-fs-shader-stencil-export.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5065>
We schedule depth writeout to smul and stencil to vlut, so scheduling
to smul has to be disabled in these cases.
When only writing stencil, scheduling to smul is still disabled to
prevent stencil writeout from being scheduled there.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5065>
By setting the swizzle for the fragment color, and setting qmask to ~0
for branches, the special case for writeout branches can be removed
from mir_bytemask_of_read_components_index.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5065>
We need to be able to do color writeout at the same time as depth
writeout. The old code can't do that, so needs to be removed.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5065>
It is broken for when there are also color writes, and will be
replaced with a new lowering which takes that into account.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5065>
There will need to be sources for depth and stencil writeout, so
something has to be moved to the dest of the writeout branch.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5065>
This reverts commit 794c239a99.
A kernel bug causes cached BOs to not be unmapped correctly,
triggering "bad page cache" kernel messages and causing short hangs.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5355>
We need to force src_invert to be in the right place even if we flip
when lowering an embedded->inline constant.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes: 449e5ded93 ("pan/mdg: Treat inot as a modifier")
Reported-by: Icecream95 <ixn@keemail.me>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5299>
Via the ES3.1 early-z testing force, I've confirmed this bit is e-z.
I've also confirmed e-z must be disabled for global writes, as expected.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5300>
At the NIR level this is a second vector source of the first (only)
argument; at the BIR level this is a pair of scalars.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5307>
Instead of the vendored version. Only for blend shaders at the moment,
frag shaders fb_fetch has a lot more going on.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5285>
Now that we can handle destination sizes directly, this keeps us from
needing to chew through so many conversions.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5285>
Since these shaders are purely internal, the optimization criteria are a
bit different, so it's worth calling attention to this when dumping.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5285>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
We don't make great use of it (due to the scheduler not being aware
yet), but we can pack for it regardless and maybe pick up some win.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5286>
Optimization for texture instructions, allowing ALU and LD/ST within a
single thread while a texture read is still in flight.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5286>