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panfrost: Document MALI_WRITES_GLOBAL bit
We've been setting this unconditionally -- oops! Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5300>
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3 changed files with 9 additions and 1 deletions
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@ -353,7 +353,7 @@ panfrost_shader_meta_init(struct panfrost_context *ctx,
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/* TODO: This is not conformant on ES3 */
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meta->midgard1.flags_hi = MALI_SUPPRESS_INF_NAN;
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meta->midgard1.flags_lo = 0x220;
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meta->midgard1.flags_lo = MALI_WRITES_GLOBAL | 0x20;
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meta->midgard1.uniform_buffer_count = panfrost_ubo_count(ctx, st);
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}
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}
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@ -408,6 +408,13 @@ enum mali_format {
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* it might read depth/stencil in particular, also set MALI_READS_ZS */
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#define MALI_READS_ZS (1 << 8)
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/* The shader might write to global memory (via OpenCL, SSBOs, or images).
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* Reading is okay, as are ordinary writes to the tilebuffer/varyings. Setting
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* incurs a performance penalty. On a fragment shader, this bit implies there
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* are side effects, hence it interacts with early-z. */
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#define MALI_WRITES_GLOBAL (1 << 9)
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#define MALI_READS_TILEBUFFER (1 << 12)
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/* Applies to midgard1.flags_hi */
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@ -274,6 +274,7 @@ static const struct pandecode_flag_info shader_midgard1_flag_lo_info [] = {
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FLAG_INFO(WRITES_Z),
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FLAG_INFO(EARLY_Z),
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FLAG_INFO(READS_TILEBUFFER),
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FLAG_INFO(WRITES_GLOBAL),
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FLAG_INFO(READS_ZS),
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{}
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};
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