All drivers should now be using the appropriate NIR lowering, so we can
drop this pile of code.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
All the users should now be calling the appropriate NIR lowering function.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
This is generated by nir_lower_frexp, and if we leave fisfinite in place
then the late algebraic pass lowering it to this pattern will cause an
un-lowered fabs64 to be emitted.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
This involves two new system values.
Reviewed-by: Faith Ekstrand <faith@gfxstrand.net>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20303>
Some GPUs such as AMD RDNA3 can use this information
to optimize mesh shader dispatches.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22222>
When turning primitives into line strips this function needs to move
attributes around, but this is not needed in other cases.
Fixes: 1a5bdca2dd ("zink: implement flat shading using inlined uniforms")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22162>
To be helpful, the thing inside the fsat has to be used with and without
the fsat. Otherwise it just moves a saturate destination modifier
around. To not be harmful, the fsat has to only be used by the bcsel.
All Broadwell and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20174475 -> 20174449 (<.01%)
instructions in affected programs: 3913 -> 3887 (-0.66%)
helped: 13 / HURT: 0
total cycles in shared programs: 866844832 -> 866844719 (<.01%)
cycles in affected programs: 46037 -> 45924 (-0.25%)
helped: 10 / HURT: 1
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 161491468 -> 161491372 (-0.0%)
helped: 31 / HURT: 8
Cycles in all programs: 10933090736 -> 10933024716 (-0.0%)
helped: 32 / HURT: 18
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22169>
Zink will now handle flat interpolation correctly when line loops
are generated from primitives.
The flat shading information is passed to the emulation gs using constant
uniforms which get inlined.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
`nir_create_passthrough_gs` now allows the user to force the generated GS
to always output a line strip from the primitive
regardless of whether edgeflags are present.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
`nir_create_passthrough_gs` will now take a boolean argument to decide
whether it needs to handle edgeflags.
When true is passed it will output a line strip where edges that
shouldn't be visible are not emitted.
This is usefull because geometry shaders will generally throw away
edgeflags so for a passthrough GS to act transparently it needs to emulate them.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
`nir_create_passthrough_gs` has been changed to take the type of primitive
as opposed to the number of vertices as an argument.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
Because not all vertex outputs can have corresponding fragment inputs
(eg. edgeflags) some logic is needed to correctly generate variables in
a passthough gs.
Before this change some output variables ened up with the same location.
Fixes: d0342e28b3 ("nir: Add helper to create passthrough GS shader")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
`nir_create_passthrough_gs` can now handle primitives with adjacency where some
vertices need to be skipped.
Fixes: d0342e28b3 ("nir: Add helper to create passthrough GS shader")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
The NIR vectorized tess level pass applies later, and it leaves the name
as-is, so we don't need to mess around with
gl_TessLevelInnerMesa/OuterMesa.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
NIR i/o lowering and sysval lowering can handle the compact var fine at
this point.
Affects: nouveau, virgl, svga, radeonsi, r600, llvmpipe. Does not affect
PIPE_CAP_NIR_COMPACT_ARRAYS drivers like crocus, iris, d3d12, freedreno,
zink.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
RADV used these to emulate firstTask for NV_mesh_shader.
They are no longer needed.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
For AMD GPU which has instruction to normalize and pack two float16
inputs, and used when fragment shader export color output.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
Mali's LD_TILE instruction (mapping to NIR's load_output) requires a "conversion
descriptor" specifying how to convert from the register foramt to the tilebuffer
format. To implement framebuffer fetch on OpenGL without shader variants, we
generate these descriptors in the driver and pass them in a uniform. However, to
comply with the Ekstrand Rule, we can't have magically materialized system
values -- they should come only from the NIR where the driver can lower as it
pleases (e.g. PanVK can lower to a constant because it knows the framebuffer
format at pipeline create time). Add intrinsics to model this.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
We want to lower this in NIR instead of the backend IR to give the driver a
chance to lower the "is multisampled?" system value, which makes more sense to
do in NIR. This gets rid of one of the magic compiler materialized sysvals.
Plus, this will let us constant fold away the lowering in Vulkan when we know
that the pipeline is single-sampled / multi-sampled.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
The mediump lowering tests are important for poking at the lowering pass
behavior, since you can't really assert the behavior in any given driver,
given that the GLSL spec allows any mediump op to be done in highp.
But, in hacking on mediump lowering, I wanted several things that the old
test couldn't do:
- Be able to assert about the actual NIR code we expect to generate for a
hypothetical driver (important if other compiler stages might do invalid
transformations like eliminating highp temps, or if we were to move the
lowering after GLSL IR)
- Run faster (gtest unit tests rather than python forking off the standalone
glsl compiler per testcase).
- Express expectations with a lot less escaping of typical syntax.
- High-quality logs for displaying failures.
This new test does all of that, I think, though I haven't converted all of
the unit tests over yet. In converting, I dropped some of the
combinatorial explosion for float/int variations, instead only doing so
when it gets at some different code path (default precision flags). I've
also included some new tests I wrote in the process of writing my proposed
gl_nir mediump lowering.
Even if the conversion isn't complete, getting these tests to run faster
is probably a good idea on its own, for anyone iterating running Mesa's
unit tests (80 tests in 25ms, compared to 109 tests in 1.5s!).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21886>
Like nir_udiv_imm, we can do a similar power-of-two trick. It's also really
convenient.
v2: Assert reasonable bounds on the modulus (Faith).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> [v1]
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22010>