Cherryview is weird in that the actual limits we can expose through GL
are dependent on fusing information which is only obtainable at runtime.
The same PCI ID may have different configurations with different maximum
CS thread counts. We currently handle this in i965 and ANV by doing the
calculation in the driver.
This dates back to when intel_device_info was computed from the PCI ID.
Now that we have get_device_info_from_fd, we can move the CHV stuff
there and get it out of the driver. This fixes CHV thread counts on
crocus as well.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11861>
Drops the vk_format_to_pipe (and it's outdated table) for vk_format_to_pipe_format, aswell as the duplicated vk_format_aspects function.
The old format table was missing USCALED and other values, causing incorrect rendering in many games.
Fixes rendering in Portal 1, Hat in Time, Half-Life 2 and pretty much every other D3D9 title with DXVK.
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11863>
This doesn't fix the tests but it fixes a bunch of valgrind
uninitialised value warnings
Fixes: f99f7c06e7 ("lavapipe: implement multidraw ext")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-By: Joshua Ashton <joshua@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11870>
The timing is critical for e.g video players, but this can also happen
unexpectedly in other apps which could be a symptom of deeper trouble.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11830>
Premature flushes (i.e. before pipe->flush() is called) can be
expensive, particularly if they require extra reloads/resolves.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11830>
No difference proven at 95.0% confidence (n=10) in
dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13.
v2: Only update each block's IP data once instead of once per block.
Suggested by Emma.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11632>
Performance improvement in
dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 for n=30:
release build (w/Fedora build flags): -0.82% ± 0.23%
Meson -Dbuildtype=debugoptimized: -0.74% ± 0.27%
The difference in the debugoptimized build is the calls to
inst_is_in_block(block, this) still exist on each call to remove().
v2: Only update each block's IP data once instead of once per block.
Suggested by Emma.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11632>
Performance improvement in
dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 for n=30:
release build (w/Fedora build flags): -7.79% ± 0.25%
Meson -Dbuildtype=debugoptimized: -5.10% ± 0.40%
The difference in the debugoptimized build is the calls to
inst_is_in_block(block, this) still exist on each call to remove().
v2: Only update each block's IP data once instead of once per block.
Suggested by Emma.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11632>
OpenGL ES 3.1 specifies that a geometry shader can write to gl_PrimitiveID,
which can then be read by a fragment shader.
OpenGL ES 3.2 additionally adds the capacity for the fragment shader
to read gl_PrimitiveID even if there is no geometry shader. This
commit adds support for this feature, which is also implicitly
expected by the geometry shader feature in Vulkan 1.0.
Fixes:
dEQP-VK.pipeline.framebuffer_attachment.no_attachments
dEQP-VK.pipeline.framebuffer_attachment.no_attachments_ms
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11874>
If all drawing is scissored but we have multiple discontinuous
scissor rects, we end up flushing all the tiles in the rect that
covers all scissor rects, which can be a waste, particularly for
large render targets. The obvious case for this are updates to a
mega texture or atlas for example.
This change checks if all rendering happenings against scissor
rects, in which case it keeps track of the rects and uses this to
discard tiles that are not included in any of them.
This optimization needs to be disabled if we have any
non-scissored rendering, including non-scissored clears.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11875>
This is mostly a theoretical fix for the Nine frontent, which doesn't
want rectangular lines even when multisampling.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11841>
I accidentally repeated the rectangular lines test instead of checking
for smooth lines. Whoopsie!
Fixes: c3b0f439a7 ("zink: fill in the right line-mode based on state")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11841>
The Vulkan 1.2 specification, section 11.2.12 ("Host Access to Device
Memory Objects") say the following:
> memory must have been created with a memory type that reports
> VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
Since there's no guarantee that there's any memory that is *both*
device-local *and* host-visible, let's just use the latter requirement.
Fixes: 8af568e4ae ("vulkan: implement wsi_win32 backend")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11848>
The Vulkan 1.2 specification, section 11.2.12 ("Host Access to Device
Memory Objects") say the following:
> If size is not equal to VK_WHOLE_SIZE, size must be greater than 0
So, mapping a zero-sized range is illegal. Let's instead map the
reported size of the image, which we already know.
Fixes: 8af568e4ae ("vulkan: implement wsi_win32 backend")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11848>
This is the only barrier to lavapipe fully working in RenderDoc.
Fixes: 21864bdaae ("llvmpipe: unmap display target of shader image/sampler")
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11856>
Newer a6xx devices drop this packet from the sqe firmware, and use
direct (pkt4) register writes instead for the few cases that previously
used CP_REG_WRITE.
The turnip part was adapted from Jonathans patch on !10892
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11790>
A step towards getting rid of checks for gpu_id sprinkled around.
Checking major generation is ok, but checking for == or >= a specific
gpu_id is going to start getting messy as we add more a6xx.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11790>
This way we can make the tables const. At the same time, for a6xx, this
introduces a "sub-generation template" to reduce the copy/paste for
parameters which are keyed to the sub-generation. It also explicitly
lists every supported GPU, to get rid of duplicate lists of supported
gpus between the device-info and drivers.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11790>
Replace it with a calculation which works for all current GPUs.
Duplicated the calculation in both drivers because freedreno_dev_info isn't
meant for derived parameters (and drivers might want to just calculate on
the fly instead).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11790>