Turnip does not use any image layouts aside from UNDEFINED, therefore, we can expose this extension.
Signed-off-by: Autumn Ashton <misyl@froggi.es>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35536>
While AMD_seamless_cubemap_per_texture gives more control over seamless
filtering than the base extension, the cap isn't strictly handled as a
superset, so we also need to set the cap for the context wide handling
to expose ARB_seamless_cube_map.
Makes piglit spec@amd_seamless_cubemap_per_texture go from skip to pass
as this test (correctly) also checks the presence of the base extension.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35527>
With the blit now using the correct shadow a bunch of
blit related tests start passing.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35526>
The frontend does not know that etnaviv may keep multiple shadows around
for a resource, so it will always pass in the base resource as blit source
and destination. For those blits to work as expected by the API we need to
work out which shadow is the most recent one and use those as blit source
and destination resources.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35526>
etna_copy_resource() and etna_copy_resource_box() are used to keep the
internal shadow copies of a resource up to date. They are supposed to
always use the RS or BLT engines to do the copy, never requiring any
fallbacks or fake format handling. They should also work regardless of
the current render condition state. So instead of going through the
pipe_context blit hook, directly call the RS or BLT blit hook on the
etna_context.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35526>
This ensures proper behaviors of pan_compute_npot_divisor by using the
same algorithm as the hardware to perform the division.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35490>
It's not that magical those days.
This also give proper names around the codebase for exponent and
epsilon.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35490>
We are going to need those functions in indirect CL codepaths.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35490>
We are going to move everything in pan_encode.h for CL usage.
This inline the code used by pan_padded_vertex_count.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35490>
It was based on reverse engineering and inaccurate.
This also get ride of fp64 usage and will allow us to use it in OpenCL C
shaders for indirect/indexed draw.
On the full 32-bit range, this fixes ~10 millions inaccurate results.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Fixes: 467ae0d39d ("panfrost: Factor out panfrost_compute_magic_divisor")
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35490>
This can't break until we have read all lanes, otherwise it might read
from an inactive lane.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35489>
These return floating point types for floating point ops.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Backport-to: 25.1
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35489>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: b49eab68a8 ("ac/nir: use s_sendmsg(HS_TESSFACTOR) to optimize writing tess factors for gfx11")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35489>
This adds a new Descriptor (nil_descriptor) struct and reworks all the
methods/functions to return a Descriptor. This is less janky than all
the output pointers. It also gives us a struct type that's the right
size so we're not declaring uint32_t[8] arrays everywhere.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35475>
Venus is able to force LINEAR modifier to ensure the handshake across
the legacy modifier-unaware boundaries. e.g. Xorg
Acked-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35453>
Seamless cube map filtering requires setting the SEAMLESS_CUBE_MAP bit
in the texture descriptor's CONFIG1 field. Since this bit is controlled
by sampler state but stored in the texture descriptor, we need to handle
the mismatch between sampler state lifetime and descriptor immutability.
Create two texture descriptors per sampler view: one with seamless cube
map disabled and one enabled. At emission time, select the appropriate
descriptor based on the current sampler state's seamless_cube_map flag.
Passes all dEQP-GLES3.functional.texture.filtering.cube.* tests on GC7000.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35499>
Our existing descriptor implementation already supports
update-after-bind on both bifrost and valhall, but on bifrost the some
of the descriptor limits are lower than the minimum required by the
extension.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
Previously, our descriptor set limits were set based on the hardware
limits on bifrost. On valhall, the hardware descriptor table limits are
much higher. We need to advertise higher update-after-bind descriptor
limits for descriptor indexing, so might as well increase these also.
The 2^20 limit is the same as nvk and honeykrisp.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
We need to lower everything on bifrost, and everything except nonuniform
texture offsets on valhall. With texture offsets, the hardware supports
nonuniform offsets passed in a staging register, but does not support
passing nonuniform offsets as src1 in the narrow layout. We need to make
sure we check for this if we implement narrow offsetms later.
Input attachments are skipped in this commit because they need
additional changes.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
Runtime descriptor array doesn't require any changes, variable descriptor
count is already mostly supported and just needs handling for
maxVariableDescriptorCount.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
We already do this for push constants, just extend the existing
implementation. We need to update the push_consts sysval inside the
cmd_prepare_push_uniforms loop now because indirect draws patch the
sysvals. Previously this value was only used to read push constant FAUs,
so we didn't care.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
These don't require any changes for support.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
This simplifies get_physical_device_properties and allows us to use the
limits elsewhere.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
We were not able to use these previously because the headers require
PAN_ARCH.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
This makes things a little more flexible for groups of fields that are
arch-dependent, and allows us to use existing per-arch constant macros
instead of open-coding their values.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
The name of the struct that we're currently using is panvk_ssbo_addr.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
This is needed for the panvk_descriptor_state struct. All of the current
sites already included panvk_cmd_desc_state.h, so it wasn't a visible
issue.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35408>
Now that nothing calls the driver create/destroy surface hooks
anymore, we can get rid of what's left from the code.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
Use pipe_surface to get the necessary information for the
various clears.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
Use pipe_surface to get the necessary information for the
various clears.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
So it can be reused from different places in the driver when
etna_surface is gone.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
If a render resource already exists, we know that a earlier check already
determined that the resource isn't compatible with the PE requirements, so
there is no point in checking again. Simply return the render resource if
it exists.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
As we want to get rid of the etna_surface, stop caching the (fast) clear
commands for the RS engine on the surface. As the pipe_surface is no
longer a CSO, we were regenerating those commands on each framebuffer
state change anyway, so the additional CPU overhead of doing this for
each clear shouldn't be too much worse.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
As another step in the direction of getting rid of etna_surface,
plug the offset calculation into all places that need it and drop
the precomputed offset from the surface struct.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
This check and especially the XXX in the comment hasn't been valid
for a long time, as our mipmap layout and render shadow code makes
sure that all levels are properly aligned for PE usage.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
Fill the reloc data when the framebuffer state is set. Now that
pipe_surface is no longer a CSO, it doesn't matter that we need
to pay the price for the computation at state set time instead
of surface_create time.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>
Same as with the color buffer addresses, we don't need to track the
ZS buffer relocs in different members per GPU generation. Simply
emit the part that's relevant for the targeted GPU instance. Again
TS depth surface base is always the same address as the first depth
pipe address, so we can reuse the reloc.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35406>