Commit graph

85652 commits

Author SHA1 Message Date
Jason Ekstrand
b7bc52b5b1 anv/gen8: Emit the 3DSTATE_PS_BLEND packet 2016-02-26 16:04:48 -08:00
Kenneth Graunke
a0294c2cf3 i965: Simplify brw_nir_lower_vue_inputs() slightly.
The same code appeared in both branches; pull it above the if statement.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Kenneth Graunke
8151003ade i965: Avoid recalculating the normal VUE map for IO lowering.
The caller already computes it.  Now that we have stage specific
functions, it's really easy to pass this in.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Kenneth Graunke
15b3639bf1 i965: Avoid recalculating the tessellation VUE map for IO lowering.
The caller already computes it.  Now that we have stage specific
functions, it's really easy to pass this in.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Kenneth Graunke
cfbd9831f8 i965: Eliminate brw_nir_lower_{inputs,outputs,io} functions.
Now that each stage is directly calling brw_nir_lower_io(), and we have
per-stage helper functions, it makes sense to just call the relevant one
directly, rather than going through multiple switch statements.

This also eliminates stupid function parameters, such as the two that
only apply to vertex attributes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Kenneth Graunke
b96ddd2e52 i965: Split brw_nir_lower_inputs/outputs into per-stage functions.
These functions are both giant switch statements where most cases don't
overlap at all.  Let's put the bulk of the work in per-stage helpers.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Kenneth Graunke
d33c478bed i965: Remove catch-all nir_lower_io call with specific cases.
Most cases already call nir_lower_io explicitly for input and output
lowering.  This catch all isn't very useful anymore - we can just add it
to the remaining cases.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Kenneth Graunke
51f8797993 i965: Move optimizations from brw_nir_lower_io to brw_postprocess_nir.
This simplifies things.  Every caller of brw_nir_lower_io() immediately
calls brw_postprocess_nir().  The only real change this will have is
that we get an extra brw_nir_optimize() call when compiling compute
shaders, but that seems fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Kenneth Graunke
dcd4a841e9 i965: Always do NIR IO lowering at specialization time.
We've now hit literally every case other than geometry shaders (and
compute shaders, but those are a no-op).  So, let's just move geometry
shaders over too and be done with it.

The only advantage to doing this at link time was to save the expense
of running the pass on recompiles.  But we're already running a lot of
passes, and the extra code complexity isn't worth it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Kenneth Graunke
fa7135107f i965: Make an is_scalar boolean in brw_compile_gs().
Shorter than compiler->scalar_stage[MESA_SHADER_GEOMETRY], which can
help with line-wrapping.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Jason Ekstrand
b3cb6e78aa i965/nir: Do lower_io late for fragment shaders
The Vulkan driver wants to be able to delete fragment outputs that are
beyond key.nr_color_regions; this is a lot easier if we lower outputs at
specialization time rather than link time.

(Rationale added to commit message by Ken)

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-26 15:55:59 -08:00
Jordan Justen
7428e6f86a i965: Set dest type to UW for several send messages
Without this, on SIMD 16 the send instruction destination will appear
to write more than one destination register, causing the simulator to
report an error.

Of course, the send instruction can actually write more than one
destination register regardless of the type set for the destination,
so this is a bit strange.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-02-26 12:03:56 -08:00
Samuel Pitoiset
aad48f8691 nvc0: rework nvc0_compute_validate_program()
Reduce the amount of duplicated code by re-using
nvc0_program_validate(). While we are at it, change the prototype
to return void and remove nvc0_compute.h which is now useless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-26 14:00:27 +01:00
Samuel Pitoiset
e1f5c76047 nvc0: make sure to validate compute global buffers on Fermi
No reason to not validate those global buffers and this might avoid
fails if someone try to use the global memory from compute programs.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-26 14:00:23 +01:00
Samuel Pitoiset
dcf7938833 nvc0: move nvc0_validate_global_residents() to nvc0_compute.c
While we are at it, rename it to nvc0_compute_validate_globals() and
update its prototype.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-26 14:00:18 +01:00
Derek Foreman
d085a5dff5 egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage
Since commit d1314de293 we ignore
damage passed to SwapBuffersWithDamage.

Wayland 1.10 now has functionality that allows us to properly
process those damage rectangles, and a way to query if it's
available.

Now we can use wl_surface.damage_buffer and interpret the incoming
damage as being in buffer co-ordinates.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2016-02-26 11:49:09 +00:00
Dave Airlie
840aa52f50 virgl: add missing CAP turned off. 2016-02-26 04:03:09 +00:00
Miklós Máté
847f1cc698 program: Remove extra reference_program()
It was already done in get_mesa_program()

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2016-02-25 22:02:50 +01:00
Emil Velikov
51c65a4c48 automake: add nine to make distcheck
Will allow us to catch/prevent issues, like the one in mesa 11.2.0-rc1.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-25 19:56:07 +00:00
Emil Velikov
b08dbc84fe st/nine: don't forget to bundle the nine_limits.h file
Without this mesa 11.2.0-rc1 ended up busted :-(

Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Repored-by: Ondřej Súkup <mimi.vx@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-25 19:56:07 +00:00
Matt Turner
4009a9ead4 i965/fs: Allow saturate propagation to propagate negations into MADs.
Allows us to transform

   mad      res  src0   src1   src2
   mov.sat  dst  -res

into

   mad.sat  dst  -src0 -src1   src2

instructions in affected programs: 3712 -> 3688 (-0.65%)
helped: 24

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-25 10:51:15 -08:00
Matt Turner
65d3217cb0 i965/fs: Allow saturate propagation to propagate negations into ADDs.
Allows us to transform

   add      res  src0   src1
   mov.sat  dst  -res

into

   add.sat  dst  -src0 -src1

No shader-db changes.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-25 10:51:13 -08:00
Matt Turner
7b6113bc2d i965/fs: Allow saturate propagation to propagate negations into MULs.
Allows us to transform

   mul      res  src0   src1
   mov.sat  dst  -res

into

   mul.sat  dst  src0  -src1

instructions in affected programs: 45246 -> 45054 (-0.42%)
helped: 162

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-25 10:51:10 -08:00
Matt Turner
1567da1e28 i965/fs: Don't CSE negated multiplies with saturation.
It's not correct to CSE these multiplies

   mul.sat dst1, -a, b
   mul.sat dst2,  a, b

by emitting a negated MOV from dst1 to dst2:

   mul.sat dst1, -a, b
   mov     dst2, -dst1

Take 2.0*2.0 for example. The first multiply would produce 0.0 and the
second would produce 1.0.

Fixes bad generated code in 18 to 22 shaders:

instructions in affected programs: 432 -> 464 (7.41%)
helped: 4
HURT: 18

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-25 10:51:04 -08:00
Matt Turner
3da789f1e9 glsl: Consider ubo_load to be a horizontal operation.
Unclear to me whether it actually is a horizontal operation that cannot
be vectorized, but the fact that i965 generates the same code in either
case makes me less interested in finding out.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94199
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-25 10:50:34 -08:00
Jason Ekstrand
c32273d246 anv/device: Properly handle apiVersion == 0
From the Vulkan 1.0 spec section 3.2:

"If apiVersion is 0 the implementation must ignore it"
2016-02-25 08:52:37 -08:00
Andres Gomez
d1509a5848 glsl/ast: Implicit conversion from double to float is not allowed
Also, renamed get_conversion_operation to avoid
future misunderstandings.

Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-25 13:10:50 +01:00
Oded Gabbay
439b5b008f gallium/radeon: return correct values for BE in r600_translate_colorswap
Because I changed the swizzle check, I also need to adapt the return
values for each check.

It's basically almost the same as before, we just cross between STD and
STD_REV, and cross between ALT and ALT_REV

This fixes the rgba test in gl-1.0-readpixsanity (piglit) and also
fixes tri-flat (mesa demos).

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-25 09:21:08 +02:00
Oded Gabbay
ff8b41b702 gallium: remove duplicate define from enum pipe_format
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-25 09:21:08 +02:00
Ian Romanick
9d9aeb91b1 glsl: Detect do-while-false loops and unroll them
Previously loops like

   do {
      // ...
   } while (false);

that did not have any other loop-branch instructions would not be
unrolled.  This is commonly used to wrap multiline preprocessor macros.

This produces IR like

    (loop (
       ...
       break
    ))

Since limiting_terminator was NULL, the loop unroller would
throw up its hands and say, "I don't know how many iterations.  How
can I unroll this?"

We can detect this another way.  If there is no limiting_terminator
and the only loop-branch is a break as the last IR, there's only one
iteration.

On my very old checkout of shader-db, this removes a loop from Orbital
Explorer, but it does not otherwise affect the shader.  The loop removed
is the one the compiler inserts surrounding the switch statement.

This change does prevent some seriously bad code generation in some
patches to meta shaders that I recently sent out for review.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-02-24 18:43:40 -08:00
Nanley Chery
3eb476fa14 i965: Enable tiled mem_copy with sRGB-formatted resources
RGBA8 and BGRA8 unorm formats are compatible with the various
mem_copy functions. Their sRGB counterparts are also compatible
because they're also color-renderable (of importance when the
specified resource is a readbuffer) and they share the same
physical layout.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-02-24 14:40:34 -08:00
Kristian Høgsberg Kristensen
59f5728995 Merge remote-tracking branch 'origin/master' into vulkan 2016-02-24 13:04:54 -08:00
Kristian Høgsberg Kristensen
25c2470b24 anv: Set max_hs_threads/max_ds_threads 2016-02-24 12:21:26 -08:00
Kenneth Graunke
3ecd357d81 anv: Allocate more push constant space.
Previously we allocated 4kB of push constant space for VS, GS, and PS
(for a total of 12kB) no matter what.  This works, but doesn't fully
utilize the space - we have 16kB or 32kB of space.

This makes anv use the same method as brw - divide up the space evenly
among all active shader stages.  This means HS and DS would get space,
if those shader stages existed.

In the future, we can probably do better by inspecting how many push
constants each shader stage uses, and weight things accordingly.  But
this is strictly better than the old code, and ideally we'd justify
a fancier solution with actual performance data.
2016-02-24 11:22:05 -08:00
Kenneth Graunke
3f11517730 anv: Properly size the push constant L3 area.
We were assuming it was 32kB everywhere, reducing the available URB
space.  It's actually 16kB on Ivybridge, Baytrail, and Haswell GT1-2.
2016-02-24 11:13:08 -08:00
Kenneth Graunke
7f9b03cc8b anv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.
Now we're emitting HS and DS packets as well.
2016-02-24 11:13:08 -08:00
Kenneth Graunke
1024a66fc4 anv: Emit 3DSTATE_URB_* via a loop.
Rather than keeping separate {vs,hs,ds,gs}_start fields, we now store an
array indexed by the shader stage (MESA_SHADER_*).  The 3DSTATE_URB_*
commands are also sequentially numbered.  This makes it easy to just
emit them in a loop.

This simplifies the code a little, and also will make it easier to add
more credible HS and DS code later.
2016-02-24 11:13:02 -08:00
Brian Paul
c95d5c5f6f mesa: replace for loop with bitshifting in supported_buffer_bitmask()
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:32:01 -07:00
Brian Paul
ac37d0475c mesa: updates some comments in buffers.c
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:31:53 -07:00
Brian Paul
d8412029bb mesa: make _mesa_draw_buffers() static
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:31:44 -07:00
Brian Paul
24d8080507 mesa: make _mesa_draw_buffer() static
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:31:41 -07:00
Brian Paul
ebfcf9de43 mesa: make _mesa_read_buffer() static
Not called from any other file.  Remove _mesa_ prefix and update comments.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:31:37 -07:00
Brian Paul
1e41c2e135 mesa: move declaration of buffer var in handle_first_current()
Declare the var in the scopes where it's used.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:31:31 -07:00
Brian Paul
c8fdb42c91 mesa: use gl_buffer_index in a few places
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:31:28 -07:00
Brian Paul
363019e17a st/mesa: remove useless break statement
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:31:23 -07:00
Brian Paul
953cb24e65 st/mesa: rename st_readpixels to st_ReadPixels
To match the convention of other device driver functions.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:31:17 -07:00
Brian Paul
83b589301f st/mesa: fix frontbuffer glReadPixels regressions
The change "mesa/readpix: Don't clip in _mesa_readpixels()" caused a
few piglit regressions.  The failing tests use glReadPixels to read
from the front color buffer.  The problem is we were trying to read
from a non-existant front color buffer.  The front color buffer is
created on demand in st/mesa.  Since the missing buffer bounds were
effectively 0 x 0 the glReadPixels was totally clipped and returned
early.

The fix involves creating the real front color buffer when we're about
to try reading from it.

Tested with llvmpipe and VMware driver on Linux, Windows.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94253
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94254
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94257
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-24 08:30:07 -07:00
Jason Ekstrand
c9564fd598 nir/spirv: Allow but warn for a few capabilities
Unfortunately, glslang gives us cull/clip distance and GS streams even if
the shader doesn't use it whenever a shader is declared as version 450.
This is a glslang bug, but we can easily enough ignore it for now.
2016-02-23 22:07:25 -08:00
Jason Ekstrand
f0f7cc22f3 anv/descriptor_set: Use the correct size for the descriptor pool
The descriptor sizes array gives the total number of each type of
descriptor that will ever be allocated from the pool, not the total amount
that may be in any particular set.  In our case, this simply means that we
have to sum a bunch of things up and there we go.
2016-02-23 21:25:37 -08:00
Jason Ekstrand
040355b688 nir/spirv: Add more capabilities 2016-02-23 21:01:00 -08:00