mesa: move declaration of buffer var in handle_first_current()

Declare the var in the scopes where it's used.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2016-02-23 13:25:43 -07:00
parent c8fdb42c91
commit 1e41c2e135

View file

@ -1600,8 +1600,6 @@ _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
static void
handle_first_current(struct gl_context *ctx)
{
GLenum buffer;
if (ctx->Version == 0) {
/* probably in the process of tearing down the context */
return;
@ -1616,6 +1614,8 @@ handle_first_current(struct gl_context *ctx)
* For GLES it is always GL_BACK which has a magic interpretation */
if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
GLenum buffer;
if (ctx->DrawBuffer->Visual.doubleBufferMode)
buffer = GL_BACK;
else
@ -1627,6 +1627,8 @@ handle_first_current(struct gl_context *ctx)
if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
gl_buffer_index bufferIndex;
GLenum buffer;
if (ctx->ReadBuffer->Visual.doubleBufferMode) {
buffer = GL_BACK;
bufferIndex = BUFFER_BACK_LEFT;