i965: Eliminate brw_nir_lower_{inputs,outputs,io} functions.

Now that each stage is directly calling brw_nir_lower_io(), and we have
per-stage helper functions, it makes sense to just call the relevant one
directly, rather than going through multiple switch statements.

This also eliminates stupid function parameters, such as the two that
only apply to vertex attributes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Kenneth Graunke 2016-02-24 22:11:35 -08:00
parent b96ddd2e52
commit cfbd9831f8
7 changed files with 33 additions and 93 deletions

View file

@ -5594,7 +5594,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
true);
shader = brw_nir_lower_io(shader, compiler->devinfo, true, false, NULL);
brw_nir_lower_fs_inputs(shader);
brw_nir_lower_fs_outputs(shader);
shader = brw_postprocess_nir(shader, compiler->devinfo, true);
/* key->alpha_test_func means simulating alpha testing via discards,

View file

@ -202,7 +202,7 @@ remap_patch_urb_offsets(nir_block *block, void *closure)
return true;
}
static void
void
brw_nir_lower_vs_inputs(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar,
@ -245,7 +245,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
}
}
static void
void
brw_nir_lower_vue_inputs(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar)
@ -297,7 +297,7 @@ brw_nir_lower_vue_inputs(nir_shader *nir,
}
}
static void
void
brw_nir_lower_tes_inputs(nir_shader *nir)
{
struct remap_patch_urb_offsets_state state;
@ -324,46 +324,14 @@ brw_nir_lower_tes_inputs(nir_shader *nir)
}
}
static void
void
brw_nir_lower_fs_inputs(nir_shader *nir)
{
nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar);
nir_lower_io(nir, nir_var_shader_in, type_size_scalar);
}
static void
brw_nir_lower_inputs(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags)
{
switch (nir->stage) {
case MESA_SHADER_VERTEX:
brw_nir_lower_vs_inputs(nir, devinfo, is_scalar, use_legacy_snorm_formula,
vs_attrib_wa_flags);
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_GEOMETRY:
brw_nir_lower_vue_inputs(nir, devinfo, is_scalar);
break;
case MESA_SHADER_TESS_EVAL:
brw_nir_lower_tes_inputs(nir);
break;
case MESA_SHADER_FRAGMENT:
assert(is_scalar);
brw_nir_lower_fs_inputs(nir);
break;
case MESA_SHADER_COMPUTE:
/* Compute shaders have no inputs. */
assert(exec_list_is_empty(&nir->inputs));
break;
default:
unreachable("unsupported shader stage");
}
}
static void
void
brw_nir_lower_vue_outputs(nir_shader *nir,
bool is_scalar)
{
@ -378,7 +346,7 @@ brw_nir_lower_vue_outputs(nir_shader *nir,
}
}
static void
void
brw_nir_lower_tcs_outputs(nir_shader *nir)
{
struct remap_patch_urb_offsets_state state;
@ -404,7 +372,7 @@ brw_nir_lower_tcs_outputs(nir_shader *nir)
}
}
static void
void
brw_nir_lower_fs_outputs(nir_shader *nir)
{
nir_assign_var_locations(&nir->outputs, &nir->num_outputs,
@ -412,30 +380,6 @@ brw_nir_lower_fs_outputs(nir_shader *nir)
nir_lower_io(nir, nir_var_shader_out, type_size_scalar);
}
static void
brw_nir_lower_outputs(nir_shader *nir, bool is_scalar)
{
switch (nir->stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
brw_nir_lower_vue_outputs(nir, is_scalar);
break;
case MESA_SHADER_TESS_CTRL:
brw_nir_lower_tcs_outputs(nir);
break;
case MESA_SHADER_FRAGMENT:
brw_nir_lower_fs_outputs(nir);
break;
case MESA_SHADER_COMPUTE:
/* Compute shaders have no outputs. */
assert(exec_list_is_empty(&nir->outputs));
break;
default:
unreachable("unsupported shader stage");
}
}
static int
type_size_scalar_bytes(const struct glsl_type *type)
{
@ -550,24 +494,6 @@ brw_preprocess_nir(nir_shader *nir, bool is_scalar)
return nir;
}
/** Lower input and output loads and stores for i965. */
nir_shader *
brw_nir_lower_io(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags)
{
bool progress; /* Written by OPT and OPT_V */
(void)progress;
OPT_V(brw_nir_lower_inputs, devinfo, is_scalar,
use_legacy_snorm_formula, vs_attrib_wa_flags);
OPT_V(brw_nir_lower_outputs, is_scalar);
return nir;
}
/* Prepare the given shader for codegen
*
* This function is intended to be called right before going into the actual

View file

@ -82,11 +82,21 @@ nir_shader *brw_create_nir(struct brw_context *brw,
bool is_scalar);
nir_shader *brw_preprocess_nir(nir_shader *nir, bool is_scalar);
nir_shader *brw_nir_lower_io(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags);
void brw_nir_lower_vs_inputs(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags);
void brw_nir_lower_vue_inputs(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar);
void brw_nir_lower_tes_inputs(nir_shader *nir);
void brw_nir_lower_fs_inputs(nir_shader *nir);
void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
void brw_nir_lower_tcs_outputs(nir_shader *nir);
void brw_nir_lower_fs_outputs(nir_shader *nir);
nir_shader *brw_postprocess_nir(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar);

View file

@ -1230,7 +1230,8 @@ brw_compile_tes(const struct brw_compiler *compiler,
nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
nir->info.inputs_read = key->inputs_read;
nir->info.patch_inputs_read = key->patch_inputs_read;
nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar, false, NULL);
brw_nir_lower_tes_inputs(nir);
brw_nir_lower_vue_outputs(nir, is_scalar);
nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,

View file

@ -2014,9 +2014,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
is_scalar);
shader = brw_nir_lower_io(shader, compiler->devinfo, is_scalar,
use_legacy_snorm_formula,
key->gl_attrib_wa_flags);
brw_nir_lower_vs_inputs(shader, compiler->devinfo, is_scalar,
use_legacy_snorm_formula, key->gl_attrib_wa_flags);
brw_nir_lower_vue_outputs(shader, is_scalar);
shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
const unsigned *assembly = NULL;

View file

@ -598,7 +598,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
is_scalar);
shader = brw_nir_lower_io(shader, compiler->devinfo, is_scalar, false, NULL);
brw_nir_lower_vue_inputs(shader, compiler->devinfo, is_scalar);
brw_nir_lower_vue_outputs(shader, is_scalar);
shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
prog_data->include_primitive_id =

View file

@ -516,7 +516,8 @@ brw_compile_tcs(const struct brw_compiler *compiler,
nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
nir->info.outputs_written = key->outputs_written;
nir->info.patch_outputs_written = key->patch_outputs_written;
nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar, false, NULL);
brw_nir_lower_vue_inputs(nir, compiler->devinfo, is_scalar);
brw_nir_lower_tcs_outputs(nir);
nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
prog_data->instances = DIV_ROUND_UP(nir->info.tcs.vertices_out, 2);