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i965: Eliminate brw_nir_lower_{inputs,outputs,io} functions.
Now that each stage is directly calling brw_nir_lower_io(), and we have per-stage helper functions, it makes sense to just call the relevant one directly, rather than going through multiple switch statements. This also eliminates stupid function parameters, such as the two that only apply to vertex attributes. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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7 changed files with 33 additions and 93 deletions
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@ -5594,7 +5594,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
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shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
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true);
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shader = brw_nir_lower_io(shader, compiler->devinfo, true, false, NULL);
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brw_nir_lower_fs_inputs(shader);
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brw_nir_lower_fs_outputs(shader);
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shader = brw_postprocess_nir(shader, compiler->devinfo, true);
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/* key->alpha_test_func means simulating alpha testing via discards,
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@ -202,7 +202,7 @@ remap_patch_urb_offsets(nir_block *block, void *closure)
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return true;
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}
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static void
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void
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brw_nir_lower_vs_inputs(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar,
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@ -245,7 +245,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
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}
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}
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static void
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void
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brw_nir_lower_vue_inputs(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar)
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@ -297,7 +297,7 @@ brw_nir_lower_vue_inputs(nir_shader *nir,
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}
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}
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static void
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void
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brw_nir_lower_tes_inputs(nir_shader *nir)
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{
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struct remap_patch_urb_offsets_state state;
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@ -324,46 +324,14 @@ brw_nir_lower_tes_inputs(nir_shader *nir)
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}
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}
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static void
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void
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brw_nir_lower_fs_inputs(nir_shader *nir)
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{
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nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar);
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nir_lower_io(nir, nir_var_shader_in, type_size_scalar);
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}
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static void
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brw_nir_lower_inputs(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar,
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bool use_legacy_snorm_formula,
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const uint8_t *vs_attrib_wa_flags)
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{
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switch (nir->stage) {
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case MESA_SHADER_VERTEX:
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brw_nir_lower_vs_inputs(nir, devinfo, is_scalar, use_legacy_snorm_formula,
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vs_attrib_wa_flags);
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break;
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case MESA_SHADER_TESS_CTRL:
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case MESA_SHADER_GEOMETRY:
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brw_nir_lower_vue_inputs(nir, devinfo, is_scalar);
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break;
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case MESA_SHADER_TESS_EVAL:
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brw_nir_lower_tes_inputs(nir);
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break;
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case MESA_SHADER_FRAGMENT:
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assert(is_scalar);
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brw_nir_lower_fs_inputs(nir);
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break;
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case MESA_SHADER_COMPUTE:
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/* Compute shaders have no inputs. */
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assert(exec_list_is_empty(&nir->inputs));
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break;
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default:
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unreachable("unsupported shader stage");
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}
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}
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static void
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void
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brw_nir_lower_vue_outputs(nir_shader *nir,
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bool is_scalar)
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{
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@ -378,7 +346,7 @@ brw_nir_lower_vue_outputs(nir_shader *nir,
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}
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}
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static void
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void
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brw_nir_lower_tcs_outputs(nir_shader *nir)
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{
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struct remap_patch_urb_offsets_state state;
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@ -404,7 +372,7 @@ brw_nir_lower_tcs_outputs(nir_shader *nir)
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}
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}
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static void
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void
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brw_nir_lower_fs_outputs(nir_shader *nir)
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{
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nir_assign_var_locations(&nir->outputs, &nir->num_outputs,
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@ -412,30 +380,6 @@ brw_nir_lower_fs_outputs(nir_shader *nir)
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nir_lower_io(nir, nir_var_shader_out, type_size_scalar);
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}
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static void
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brw_nir_lower_outputs(nir_shader *nir, bool is_scalar)
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{
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switch (nir->stage) {
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_TESS_EVAL:
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case MESA_SHADER_GEOMETRY:
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brw_nir_lower_vue_outputs(nir, is_scalar);
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break;
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case MESA_SHADER_TESS_CTRL:
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brw_nir_lower_tcs_outputs(nir);
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break;
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case MESA_SHADER_FRAGMENT:
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brw_nir_lower_fs_outputs(nir);
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break;
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case MESA_SHADER_COMPUTE:
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/* Compute shaders have no outputs. */
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assert(exec_list_is_empty(&nir->outputs));
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break;
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default:
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unreachable("unsupported shader stage");
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}
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}
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static int
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type_size_scalar_bytes(const struct glsl_type *type)
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{
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@ -550,24 +494,6 @@ brw_preprocess_nir(nir_shader *nir, bool is_scalar)
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return nir;
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}
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/** Lower input and output loads and stores for i965. */
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nir_shader *
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brw_nir_lower_io(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar,
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bool use_legacy_snorm_formula,
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const uint8_t *vs_attrib_wa_flags)
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{
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bool progress; /* Written by OPT and OPT_V */
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(void)progress;
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OPT_V(brw_nir_lower_inputs, devinfo, is_scalar,
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use_legacy_snorm_formula, vs_attrib_wa_flags);
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OPT_V(brw_nir_lower_outputs, is_scalar);
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return nir;
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}
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/* Prepare the given shader for codegen
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*
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* This function is intended to be called right before going into the actual
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@ -82,11 +82,21 @@ nir_shader *brw_create_nir(struct brw_context *brw,
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bool is_scalar);
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nir_shader *brw_preprocess_nir(nir_shader *nir, bool is_scalar);
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nir_shader *brw_nir_lower_io(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar,
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bool use_legacy_snorm_formula,
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const uint8_t *vs_attrib_wa_flags);
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void brw_nir_lower_vs_inputs(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar,
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bool use_legacy_snorm_formula,
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const uint8_t *vs_attrib_wa_flags);
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void brw_nir_lower_vue_inputs(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar);
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void brw_nir_lower_tes_inputs(nir_shader *nir);
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void brw_nir_lower_fs_inputs(nir_shader *nir);
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void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
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void brw_nir_lower_tcs_outputs(nir_shader *nir);
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void brw_nir_lower_fs_outputs(nir_shader *nir);
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nir_shader *brw_postprocess_nir(nir_shader *nir,
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const struct brw_device_info *devinfo,
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bool is_scalar);
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@ -1230,7 +1230,8 @@ brw_compile_tes(const struct brw_compiler *compiler,
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nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
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nir->info.inputs_read = key->inputs_read;
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nir->info.patch_inputs_read = key->patch_inputs_read;
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nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar, false, NULL);
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brw_nir_lower_tes_inputs(nir);
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brw_nir_lower_vue_outputs(nir, is_scalar);
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nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
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brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
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@ -2014,9 +2014,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
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nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
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shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
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is_scalar);
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shader = brw_nir_lower_io(shader, compiler->devinfo, is_scalar,
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use_legacy_snorm_formula,
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key->gl_attrib_wa_flags);
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brw_nir_lower_vs_inputs(shader, compiler->devinfo, is_scalar,
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use_legacy_snorm_formula, key->gl_attrib_wa_flags);
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brw_nir_lower_vue_outputs(shader, is_scalar);
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shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
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const unsigned *assembly = NULL;
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@ -598,7 +598,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
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shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
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is_scalar);
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shader = brw_nir_lower_io(shader, compiler->devinfo, is_scalar, false, NULL);
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brw_nir_lower_vue_inputs(shader, compiler->devinfo, is_scalar);
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brw_nir_lower_vue_outputs(shader, is_scalar);
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shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
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prog_data->include_primitive_id =
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@ -516,7 +516,8 @@ brw_compile_tcs(const struct brw_compiler *compiler,
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nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
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nir->info.outputs_written = key->outputs_written;
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nir->info.patch_outputs_written = key->patch_outputs_written;
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nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar, false, NULL);
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brw_nir_lower_vue_inputs(nir, compiler->devinfo, is_scalar);
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brw_nir_lower_tcs_outputs(nir);
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nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
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prog_data->instances = DIV_ROUND_UP(nir->info.tcs.vertices_out, 2);
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