This commit moves us to an instruction based model rather than a
register-based model for indirects. This is more accurate anyway as we
have to emit instructions to resolve the reladdr. It's also a lot simpler
because it gets rid of the recursive reladdr problem by design.
One side-effect of this is that we need a whole new algorithm in
move_uniform_array_access_to_pull_constants. This new algorithm is much
more straightforward than the old one and is fairly similar to what we're
already doing in the FS backend.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Now that we have MOV_INDIRECT opcodes, we have all of the size information
we need directly in the opcode. With a little restructuring of the
algorithm used in assign_constant_locations we don't need param_size
anymore. The big thing to watch out for now, however, is that you can have
two ranges overlap where neither contains the other. In order to deal with
this, we make the first pass just flag what needs pulling and handle
assigning pull constant locations until later.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of using reladdr, this commit changes the FS backend to emit a
MOV_INDIRECT whenever we need an indirect uniform load. We also have to
rework some of the other bits of the backend to handle this new form of
uniform load. The obvious change is that demote_pull_constants now acts
more like a lowering pass when it hits a MOV_INDIRECT.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
While we're at it, we also add support for the possibility that the
indirect is, in fact, a constant. This shouldn't happen in the common case
(if it does, that means NIR failed to constant-fold something), but it's
possible so we should handle it.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The subnr field is in bytes so we don't need to multiply by type_sz.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It should work fine without it and the visitor can set it if it wants.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The driver will be installed to $(libdir)/libvulkan_intel.so and just
providing a driver name is enough for the loader. This also ensures that
multi-arch systems work ok.
This will fix the spurious error message: "Failed to query GPU properties."
that was unintentionally added in cc01b63d73.
This patch changes the function to return an int so that the caller is able to
do stuff based on the return value.
The equivalent of this patch was in the original series that fixed up the
warning, but I dropped it at the last moment. It is required to make the desired
behavior of not warning when trying to query GPU properties from the kernel
unless there is something the user can do about it.
v2: Use strerror (Jason)
Make EINVAL check similar in all places (Ian)
NOTE: Broadwell appears to actually have some issue where the kernel returns
ENODEV when it shouldn't be. I will investigate this separately.
Reported-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
I neglected to free the sampler view which was created earlier in the
function. So for each glCallLists() command that used the bitmap atlas
to draw text, we'd leak a sampler view object.
Also, check for st_create_texture_sampler_view() failure and record
GL_OUT_OF_MEMORY.
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
I removed that return 0 by mistake. Ooops.
Fixes: 6e23fd4 ("nvc0: allow to use compute support on GM200")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This works like a charm but please not that NVF0_COMPUTE have to be set
because compute support is still not enabled by default on GK110+. This
will require more testing to make sure it won't break the 3D state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
While it does rely on NIR, it's not really part of the NIR core. At the
moment, it still builds as part of libnir but that can be changed later if
desired.
Emil Velikov:
- Attribute the src/{glsl,compiler}/nir move
- Flesh out to separate SConscript
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Not supported by MSVC, and completely unnecessary -- inline functions
work just as well.
NIR_SRC_INIT/NIR_DEST_INIT could and probably should be replaced by the
inline functions.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
It doesn't seem needed, and is not available on MSVC.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Not supported by MSVC and consistent through NIR.
[Emil Velikov: rebase]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Rather than having two almost identical Makefiles, with various VPATH
hacks just fold them, using COMMON_* variables and actually getting
things buildable/shipable.
v2: whitespace fixes, remove Makefile.sources-arch
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
This fixes GS piglit failures after adding SI_PARAM_SHADER_BUFFERS,
which bumped NUM_USER_SGPRS and uncovered this bug on SI.
If this was fixed in LLVM, these workarounds wouldn't be needed.
LLVM would have to look at the calling convention to know how many SGPR
inputs are declared, and add VCC and the scratch wave offset (which is
enabled even if we spill SGPRs but not VGPRs, oh well).
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Except:
- u_cache_test -- too long
- translate_test -- unreliable (it's probably testing corner cases that
translate module doesn't care about.)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Users should never provide a scissor or viewport count of 0 because
they are required to set such state in a graphics pipeline. This
behavior was previously only used in Meta, which actually just
disables those hardware operations at pipeline creation time.
Kristian noticed that the current assignment of viewport count
reduces the number of viewport uploads, so it is not removed.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Meta currently uses screenspace RECTLIST primitives that lie within
the framebuffer rectangle. Since this behavior shouldn't change in the
future, disable the scissor operation whenever rectlists are used.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
There are no users of this field.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
For the following reasons, there is no behavioural change with this
commit: the ViewportXYClipTest function of the CLIP stage will continue
to be enabled outside of Meta (where disable_viewport is always false),
and the CLIP stage is turned off within Meta, so this function will
continue to be disabled in that case.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
According to 3D Primitives Overview in the Bspec, when the RECTLIST
primitive is in use, the CLIP stage should be disabled or set to have
a different Clip Mode, and Viewport Mapping must be disabled:
Clipping: Must not require clipping or rely on the CLIP unit’s
ClipTest logic to determine if clipping is required. Either the CLIP
unit should be DISABLED, or the CLIP unit’s Clip Mode should be set
to a value other than CLIPMODE_NORMAL.
Viewport Mapping must be DISABLED (as is typical with the use of
screen-space coordinates).
We swap out ::disable_viewport for ::use_rectlist, because we currently
always use the RECTLIST primitive when we disable viewport mapping, and
we'll likely continue to use this primitive.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>