Commit graph

133530 commits

Author SHA1 Message Date
Dylan Baker
59417ecc84 VERSION: bump for 21.0.0-rc3 2021-01-27 09:28:13 -08:00
Daniel Schürmann
bd506cb19c aco/optimizer: don't copy-prop logical phis
This is dangerous w.r.t. LCSSA-phis.

Totals from 746 (0.54% of 139391) affected shaders (Navi10):
CodeSize: 8592160 -> 8568156 (-0.28%); split: -0.30%, +0.02%
MaxWaves: 5172 -> 5171 (-0.02%); split: +0.02%, -0.04%
Instrs: 1653949 -> 1648489 (-0.33%); split: -0.36%, +0.03%
Cycles: 49474892 -> 49329224 (-0.29%); split: -0.33%, +0.03%
VMEM: 137574 -> 137421 (-0.11%); split: +0.18%, -0.29%
SMEM: 42391 -> 42439 (+0.11%); split: +0.12%, -0.01%
VClause: 26946 -> 26943 (-0.01%)
Copies: 130902 -> 126176 (-3.61%); split: -4.05%, +0.43%
Branches: 54891 -> 54556 (-0.61%); split: -0.64%, +0.03%
PreVGPRs: 53941 -> 53939 (-0.00%)

This has a slight effect on RA due to affinity changes.

Cc: 20.3
Cc: 21.0

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8260>
(cherry picked from commit cd870d1b6a)
2021-01-26 09:18:44 -08:00
Daniel Schürmann
215266234b aco/optimizer: don't propagate subdword temps of different size
It could happen that due to inconsistent copy-propagation

  v1 = p_parallelcopy v2b

instructions were left after optimization on GFX8.

Cc: 20.3
Cc: 21.0

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8260>
(cherry picked from commit 856fd4750d)
2021-01-26 09:18:38 -08:00
Caio Marcelo de Oliveira Filho
5d8a6fd48d nir: Add a data pointer to the callback in nir_remove_dead_variables
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8706>
(cherry picked from commit cb7352ae95)
2021-01-26 09:12:19 -08:00
Caio Marcelo de Oliveira Filho
96de6d7754 spirv: Don't remove variables used by resource indexing intrinsics
In Vulkan, for some variable modes, the generated NIR will have derefs
pointing to resource index intrinsics instead of the variable.  This
was letting nir_remove_dead_variables pass remove those variables,
which would lose information relevant for later passes after
spirv2nir.

Add a set to keep track of such variables and prevent them to be
removed when producing the NIR output.

Issue reported by Rhys.

Fixes: c4c9c780b1 ("spirv: Remove more dead variables")
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8706>
(cherry picked from commit 10b3eecd36)
2021-01-26 09:10:55 -08:00
David McFarland
f0bb52cf52 radv: fix divide by zero with no tesselation params
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7878>
(cherry picked from commit e3f56601e0)
2021-01-26 09:09:12 -08:00
Sagar Ghuge
72dcdac82b anv: Skip CCS ambiguate which preceed fast-clears
We can skip CCS ambiguate if followed by a fast clear within render
pass.

v2: (Jason)
- Check array layer as well since we only fast clear first layer and
  first LOD.
- Don't drop fast clear check while doing resolve operation.

Fixes: d5849bc840 "anv: Skip HiZ and CCS ambiguates which preceed fast-clears"
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6988>
(cherry picked from commit 001722b3a3)
2021-01-26 09:08:47 -08:00
Francisco Jerez
70887f253c intel/gen12: Fix memory corruption issues in fused Gen12 parts.
According to the BSpec page for MEDIA_VFE_STATE, on Gen12 platforms
"if a fused configuration has fewer threads than the native POR
configuration, the scratch space allocation is based on the number of
threads in the base native POR configuration".  However we currently
use the subslice count from devinfo->num_subslices[0], which only
includes the subslices currently enabled by the platform fusing.  This
leads to scratch space underallocation and occasional hangs.

The problem is likely to affect most Gen12 GPUs with less than 96 EUs.
GFXBench5 Aztec Ruins is able to reproduce the issue fairly reliably.

Fixes: 9e5ce30da7 "intel: fix the gen 12 compute shader scratch IDs"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8636>
(cherry picked from commit e2c5ef6cd6)
2021-01-26 09:08:46 -08:00
Icecream95
85bb7eff53 panfrost: Use normal malloc/free instead of ralloc for surfaces
Fixes a double-free in some Qt5 WebEngine apps (e.g. ghostwriter).

Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8678>
(cherry picked from commit 1d967132f3)
2021-01-26 09:08:45 -08:00
Sagar Ghuge
90f8855080 anv: Invalidate the correct AUX-TT entry
While invalidating the AUX-TT entries, we have to consider the surface
offset as well otherwise, we will end up invalidating another surface's
CCS portion.

For eg. when we have HiZ+CCS and STC_CCS enabled, both will use the CCS
portion allocated at the end of BO. While invalidating the CCS portion
of stencil buffer, we will end up invalidating the CCS portion that
belongs to the depth main surface and vice-versa, if the surface offset
is not considered.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4123
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8677>
(cherry picked from commit dab229ef69)
2021-01-26 09:08:45 -08:00
Lionel Landwerlin
a9faff69f6 anv: fix invalid programming of BLEND_STATE
We can't enable Logic Op & Color Buffer Blend. The Vulkan spec seems
to say Logic Op discards blending.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3767
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8691>
(cherry picked from commit 998f38bd99)
2021-01-26 09:08:44 -08:00
Bas Nieuwenhuizen
fd5c91e656 radv: Use stricter HW resolve swizzle compat check.
D and linear are both DISPLAY micro tiling according to ac_surface
but don't work together. This fixes an issue with GFX9+.

This fixes the SkQP WritePixelsNonTexture_Gpu test.

Fixes: 69ea473eeb ("amd/addrlib: update to the latest version")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8665>
(cherry picked from commit 12ce72fcfc)

Conflicts:
	src/amd/vulkan/radv_meta_resolve.c
2021-01-26 09:08:43 -08:00
Christian Gmeiner
fcb61d4b46 etnaviv: handle NULL views in set_sampler_views
Passing NULL for the views parameter should be the same as passing an
array of NULL, according to the documentation. So let's respect that
detail.

This fixes a crash when using GALLIUM_HUD. The wrong handling of views
parameter was causing problems starting with
2813688f8d ("gallium/hud: don't use cso_context to restore VBs, constbuf 0 and sampler views").

Cc: <mesa-stable@lists.freedesktop.org>
Fixes: c9e8b49b88 ("etnaviv: gallium driver for Vivante GPUs")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8670>
(cherry picked from commit 81ab9fe2d0)
2021-01-26 09:05:13 -08:00
Eric Anholt
dacf8a517b gallium: Fix leak of shader images on context destruction.
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8530>
(cherry picked from commit efff70e73f)
2021-01-26 09:05:11 -08:00
Eric Anholt
a132e464f8 panfrost: Stub out set_shader_images().
If PAN_MESA_DEBUG=deqp is set to enable testing, then we advertise shader
images to get GLES3.1, even though we don't have any of the shader image
funcs hooked up.  This caused breakage when cso started unbinding shader
images at context destruction.

Just stub out the function for now, you'll still segfault when creating an
image.

Cc: mesa-stable (for the next commit)
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8530>
(cherry picked from commit f259fcae83)
2021-01-26 09:05:11 -08:00
Eric Anholt
9a332e1a29 swr: Don't report support for shader images.
gallivm has images support, but this driver doesn't.

Cc: mesa-stable (for the upcoming shader image leak fix)
Acked-by: Jan Zielinski <jan.zielinski@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8530>
(cherry picked from commit 9445c3d59f)
2021-01-26 09:05:10 -08:00
Mike Blumenkrantz
80302b96f4 zink: flag gfx pipeline dirty using newer mechanism
this wasn't updated during rebases

Fixes: 334759d850 ("zink: implement passthrough tcs shader injection")

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8696>
(cherry picked from commit c3719f3b9b)
2021-01-26 09:05:09 -08:00
Ryan Neph
e721f4c8f1 Revert "virgl: fix BGRA emulation artifacts during window resize"
This reverts commit accc222217.

The change in accc2222 caused a regression in gameplay for a few valve
games such as Portal 2 where textures were rendered darker than
expected.

Reverting to restore normal gameplay at the smaller cost of
re-introducing the issue described in !8119.

Fixes: accc2222 ("virgl: fix BGRA emulation artifacts during window resize")
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8664>
(cherry picked from commit 6fb66d18be)
2021-01-26 09:05:09 -08:00
Dylan Baker
54f2af0770 .pick_status.json: Update to f01ea0aef8 2021-01-26 09:05:06 -08:00
Erik Faye-Lund
1f6ae40f9e mesa/main: remove leftover bumpmap code
This variable is only ever written as NULL, so we can omit it entirely.

Fixes: 4000c0112a ("Remove the ATI_envmap_bumpmap extension")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6473>
(cherry picked from commit 92ff89f6f5)
2021-01-25 10:07:19 -08:00
Samuel Pitoiset
51ff50ef30 radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9
We were incorrectly shifting the input VGPRs for the instance ID
for chips affected by the LS VGPR init bug (ie. Vega10 and Raven).

When there is no HS threads, the hardware loads the LS VGPR
starting from VGPR 0, so they should be shifted by two.

This fixes some sort of vertex explosion with Squad, Visage, Barn
Finders and probably more titles that use tessellation. Note that
only Vega10 and Raven were affected by this bug.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4129
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3311
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Diego Viola <diego.viola@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8694>
(cherry picked from commit bb8f87088c)
2021-01-25 10:07:15 -08:00
Keith Packard
f59b95c7b3 glx: Provide glvnd wrapper for glXSwapIntervalEXT
When using glvnd, this function needs to be exposed through
getDispatchAddress or libglvnd will not find it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Fixes: 60ebeb4608 "glx: Implement GLX_EXT_swap_control for DRI2 and DRI3"
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8621>
(cherry picked from commit d548d781ee)
2021-01-25 10:07:15 -08:00
Dylan Baker
7a4e04f3f8 .pick_status.json: Update to 9052819ebb 2021-01-25 10:01:43 -08:00
Erik Faye-Lund
219407fd01 zink: clone shader before lowering clip_halfz
If we don't clone the shader before lowering clip_halfz, we risk ending
up performing the same lowering multiple times, each time we compile a
new variant.

This fixes rendering in Neverball.

Fixes: 15f478fe84 ("zink: only run nir_lower_clip_halfz for last vertex processing stage")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4147
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8652>
(cherry picked from commit 92ec7b577c)
2021-01-22 14:13:22 -08:00
Jason Ekstrand
88a5bbb341 intel/fs: QUAD_SWIZZLE requires packed data
We could probably support some strides if we tried hard enough but the
whole point of this opcode is to accelerate things with crazy Align16 or
crazy regions.  It's ok if we have to emit an extra MOV to get a packed
source.

Fixes: 8b4a5e641b "intel/fs: Add support for subgroup quad operations"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7329>
(cherry picked from commit 58bcb5401d)
2021-01-22 14:13:22 -08:00
Jason Ekstrand
b01aa90cab intel/compiler: Return 1 for immediates in regs_read
Previously, we were returning 2 whenever the source was a Q type.  As
far as I can tell, the only reason why this hasn't blown up before is
that it was only ever used for VGRFs until the SWSB pass landed which
uses it for everything.  This wasn't a problem because Q types generally
aren't a thing on TGL.  However, they are for a small handful of
instructions.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7329>
(cherry picked from commit 4c8cbe9b13)
2021-01-22 14:13:21 -08:00
Dylan Baker
9bbb5639b4 .pick_status.json: Mark 45bebc7a9c as backported 2021-01-22 14:13:18 -08:00
Dylan Baker
a4e7e0e77a .pick_status.json: Mark 8c7d971666 as backported 2021-01-22 14:13:18 -08:00
Dylan Baker
f5e5225dec .pick_status.json: Update to d37124b065 2021-01-22 14:13:16 -08:00
Víctor Manuel Jáquez Leal
72e527d534 frontends/va/context: don't set max_references with num_render_targets
For HEVC and VP9 template's max_references are tied to the number of
surfaces associated with context. Later, the decoder is created if
max_references is different to zero.

But vaCreateContext() doesn't really need an array of VASurfaceIDs (see
https://lists.01.org/pipermail/intel-vaapi-media/2017-July/000052.html and
https://github.com/intel/libva/issues/251).

This patch removes the validation of the max_references at decoder
creation and also remove the assignation of num_render_targets to
max_references.

Signed-off-by: Víctor Manuel Jáquez Leal <vjaquez@igalia.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7949>
(cherry picked from commit 925d701014)
2021-01-22 14:13:12 -08:00
Erik Faye-Lund
d50b941c46 zink: respect fragment-shader depth-layout
This is required by GLSL 1.30 and later, so we should also respect the
setting.

Fixes: 6785d8c460 ("zink: expose GLSL 1.30")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8655>
2021-01-22 18:48:07 +01:00
Erik Faye-Lund
c767383b23 zink: require vulkan memory model for tesselation
We enable the KHR_vulkan_memory_model extension whenever we use
tesselation, so right now this is a defacto requirement. So let's make
this requirement explicit.

Fixes: f815b87e18 ("zink: export tess shader pipe caps")
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8655>
2021-01-22 18:43:54 +01:00
Samuel Pitoiset
c849e15c44 radv: fix separate depth/stencil layout in render pass
We used to select the stencil layout even if we should have selected
the depth/stencil one.

Fixes: e4c8491bdf ("radv: implement VK_KHR_separate_depth_stencil_layouts")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8552>
(cherry picked from commit 3ef89b245e)
2021-01-22 09:02:46 -08:00
Erik Faye-Lund
20fd3fb938 zink: make all xfb caps depend on extension
Without this, we'll expose GL_ARB_transform_feedback2 and
GL_ARB_transform_feedback3 even without VK_EXT_transform_feedback,
because these caps are directly wired up without checking the pervious
extensions.

Fixes: e8ad52f7b0 ("zink: enable xfb extension in screen creation")
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8640>
(cherry picked from commit 855370bb62)
2021-01-22 09:02:25 -08:00
Erik Faye-Lund
4146d84a1f zink: respect feature-cap for multi-draw indirect
Even in the presence of VK_KHR_draw_indirect_count, we still technically
need to respect the feature-cap when using a Vk 1.0 core-function.

Fixes: cef876910a ("zink: enable PIPE_CAP_MULTI_DRAW_INDIRECT(_PARAMS) caps")
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8640>
(cherry picked from commit c9340744a3)
2021-01-22 09:01:44 -08:00
Erik Faye-Lund
442128549e zink: respect feature-cap for sample-shading
Vulkan has a cap to enable this, we should check that one rather than
always claiming support.

Fixes: 0c70268ff7 ("zink: mark ARB_sample_shading as supported")
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8640>
(cherry picked from commit 6f6941e2dd)
2021-01-22 09:01:43 -08:00
Erik Faye-Lund
156edb5fea zink: respect feature-cap for independent blending
Vulkan has a cap to enable this, we should check that one rather than
always claiming support.

Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8640>
(cherry picked from commit 612169859a)
2021-01-22 09:01:43 -08:00
Samuel Pitoiset
291eebfaa4 radv: inhibit clock gating when tracing with SQTT
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8616>
(cherry picked from commit 5b5cd18853)
2021-01-22 09:01:42 -08:00
Samuel Pitoiset
acfd179fe3 radv: fix overflow when computing the SQTT buffer size
With RADV_THREAD_TRACE_BUFFER_SIZE=1073741824, the computed size
will overflow and be 4096 instead of 4294967296.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8616>
(cherry picked from commit c40ea24ee0)
2021-01-22 09:01:41 -08:00
Rhys Perry
31ef7441cd aco: don't consider a phi trivial if same's register doesn't match the def
For example:
 s2: %688:s[32-33] = p_linear_phi %3:s[10-11], %688:s[32-33]
would have been considered trivial.

This might happen due to parallelcopies when assigning phi registers.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 69b6069dd2 ("aco: refactor try_remove_trivial_phi() in RA")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8645>
(cherry picked from commit 824eba2148)
2021-01-22 09:01:41 -08:00
Kenneth Graunke
be80839ac5 iris: Consider resolves after changing a resource's aux state
The intention of IRIS_DIRTY_{RENDER,COMPUTE}_RESOLVES_AND_FLUSHES
is to avoid considering resolves/flushes on back to back draw calls
where nothing of significance has changed with the resources.  When
anything changes that could require a resolve, we must flag those.

Those situations are:
1. Texture/image/framebuffer bindings change
   (as the set of images we need to look at is now different)
2. Depth writes are enabled/disabled (the resolve code uses this)
3. The aux state for a currently bound resource changes.

We were missing this last case.  In particular, one example where
we missed this was:

1. Bind a texture.
2. Clear that texture (likely blits/copies/teximage would work too)
3. Draw and sample from that texture

Clear-then-Bind would work, as binding would flag resolves as dirty.
But Bind-then-Clear doesn't work, as clear can change the aux state
of the bound texture, but wasn't flagging that anything had changed.

Technically, we could consider whether the resource whose aux state
is changing is bound for compute (and only flag COMPUTE_RESOLVES),
or bound for a 3D stage (and only flag RENDER_RESOLVES), and flag
nothing at all if it isn't bound.  But we don't track that well,
and it probably isn't worth bothering.  So, flag unconditionally
for now.

This does not appear to impact Piglit's drawoverhead scores.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3994
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4019
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8603>
(cherry picked from commit e2500c02cc)
2021-01-22 09:01:40 -08:00
Dylan Baker
b25f6bb63e .pick_status.json: Update to 3ef89b245e 2021-01-22 09:01:38 -08:00
Andres Gomez
20c0159608 ci: correct the trace image URLs in the piglit summary
Fixes: 09429fa85b ("ci: add piglit replay jobs and remove tracie ones")
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8531>
(cherry picked from commit 0773cd33c2)
2021-01-21 14:53:47 -08:00
Andres Gomez
fb30e941fe ci: recover tracie dashboard URLs for failing traces
Tracie was including a direct link to the diff page in the resulting
JUnit XML file and the migration to piglit's replayer didn't, causing
a regression.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4027
Fixes: 09429fa85b ("ci: add piglit replay jobs and remove tracie ones")
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8531>
(cherry picked from commit 27f8c46648)
2021-01-21 14:53:46 -08:00
Ilia Mirkin
e84c17c9da nvc0/ir: add fixup to deal with interpolateAtSample with non-MSAA
The spec calls to always use sample 0 in this case, whereas we can do
undefined things for invalid sample id's in the MSAA case.

Fixes
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.sample_n_*

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8574>
(cherry picked from commit 245a696741)
2021-01-21 14:53:44 -08:00
Dylan Baker
a025e00d0c .pick_status.json: Update to 64f55b82c7 2021-01-21 14:53:41 -08:00
Ilia Mirkin
83bb5dee16 nv50/ir: clear dnz flag when converting mul/mad to simpler ops
Fixes some assertion failures in the GM107 emitter with the game
'tansei', noticed while debugging gitlab issue 4101.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8534>
(cherry picked from commit 6638b58ccf)
2021-01-21 14:53:02 -08:00
Ilia Mirkin
4956c6bfc5 st/mesa: fix broken moves for u2i64 and related ops
These ops just put out mov's directly, which screws up the assignment
logic -- it just tries to only process the "last" mov. Don't try to do
the more optimized thing for 64-bit types, where this is just much
trickier.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8463>
(cherry picked from commit 55c42b7885)
2021-01-21 14:52:54 -08:00
Erik Faye-Lund
7f76e0d4b2 zink: fix vertex-stride wrangling
Because Gallium and Vulkan disagree on what kind of state strides is, we
need to wrangle this state a bit, and up until now, we've been simply
fixing this up while binding the vertex-buffers.

But this isn't robust, because the vertex element state might be bound
after the vertex-buffer state was bound. We also need to take
binding-map into account, which we're currently missing as well.

Instead, w need to deal with this at a place where we know what's being
used for both of these. So let's do this during draw instead.

Ideally, we'd also do some dirty-tracking to know if this is needed or
not, but I believe Mike has some patches in this areas lined up, so it
might be easier to wait for those.

Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3661
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4125
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8588>
(cherry picked from commit d74b012260)
2021-01-21 13:26:36 -08:00
Samuel Pitoiset
eaefaa9610 radv: fix a sync issue with geometry shader primitives query on GFX10+
When NGG is used, the hw can't know the number of geometry shader
primitives. To fix that, the NGG geometry shader accumulates itself
the number of primitives by using an atomic operation directly to GDS.

Then, begin/query copy the start/stop values from GDS to the
query pool buffer using a PS_DONE event. This was actually wrong
because PS_DONE is completely asynchronous to everything and executed
when the preceding draws finish pixel shaders.

Fix this by using a COPY_DATA packet which is synced with CP. This
fixes random failures on Sienna Cichlid with
dEQP-VK.query_pool.statistics_query.*.geometry_shader_primitives.*.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8590>
(cherry picked from commit 085e2ce3d4)
2021-01-21 13:26:36 -08:00