Eric Anholt
b2d7ed2aba
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
...
Missed this while hacking in constants support. Fixes:
glsl-algebraic-mul-*
glsl-algebraic-rcp-*
glsl-vs-swizzle-swizzle-lhs
glsl-vs-vec4-indexing-6
2010-06-25 17:20:46 -07:00
Kenneth Graunke
78062273de
ir_reader: Free memory for S-Expressions earlier.
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There's no point in keeping it around once we've read the IR.
Also, remove an unnecessary talloc_parent call.
2010-06-25 17:07:42 -07:00
Zack Rusin
4503bd33da
draw: deleted by mistake
2010-06-25 20:06:53 -04:00
Zack Rusin
a5c44986a3
draw: initialize headers in the none post paths as well
2010-06-25 19:58:09 -04:00
Eric Anholt
85c978f38c
glsl2: Start trying to hook up uniforms.
...
This should be resolved with linker.cpp's location assignment, as
currently we drop that location assignment on the ground. However,
this gets basic programs using uniforms working for now.
2010-06-25 16:35:36 -07:00
Eric Anholt
0fd97db8b0
glsl2: Associate the GLenum for the type with builtin GLSL types.
2010-06-25 16:35:22 -07:00
Zack Rusin
8ebfcf31eb
draw: limit the number of vertex shader variants kept around
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we used to create and cache unltimited number of variant, this
change limits the number of variants kept around to a fixed number.
the change is based on a similar patch by Roland for llvmpipe fragment
shaders.
2010-06-25 19:33:27 -04:00
Zack Rusin
5cf1921e6d
draw: initialize vertex header
2010-06-25 19:33:27 -04:00
Eric Anholt
bda27424cf
glsl2: Use the parser state as the talloc context for dead code elimination.
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This cuts runtime by around 20% from talloc_parent() lookups.
2010-06-25 13:38:38 -07:00
Eric Anholt
abc4e52992
glsl2: Emit OPCODE_END at the end of the Mesa program.
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The 965 driver can now run a glsl2-generated shader!
2010-06-25 13:28:16 -07:00
Eric Anholt
582b73fe69
glsl2: Hook up constant parameters in ir_to_mesa.
2010-06-25 13:27:57 -07:00
Brian Paul
4ae530370d
gallium/util: fix pipe_sampler_view_reference() calls
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The conditionals aren't needed.
2010-06-25 14:12:34 -06:00
Eric Anholt
ffc845a50a
glsl2: Set InputsRead and OutputsWritten on the generated programs.
2010-06-25 12:52:01 -07:00
Eric Anholt
364fcd8ee1
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
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The compiler is now called by the driver, and generates program
instructions. Parameter lists are still not set up, so the driver
chokes on it shortly thereafter.
2010-06-25 12:37:21 -07:00
Eric Anholt
7f2bf62d25
glsl2: Use Mesa types instead of duping them into our program.h.
2010-06-25 12:25:19 -07:00
Eric Anholt
2a3d46dd46
glsl2: Fix dependencies. (at least partially)
2010-06-25 12:23:20 -07:00
Brian Paul
e099ed2c64
softpipe: rename a var
2010-06-25 09:56:22 -06:00
Chia-I Wu
7a9246c5d7
draw: Work around an invalid write.
...
SSE vertex shader does not seem to honor the execution mask. Pad the
output array as a workaround.
2010-06-25 23:17:18 +08:00
Brian Paul
a879d14ecf
mesa: initialize extension string when context is first bound
...
...instead of waiting until glGetString(GL_EXTENSIONS) is called.
This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is
ignored if the app never calls glGetString(GL_EXTENSIONS).
NOTE: this is a candidate patch for the 7.8 branch.
2010-06-25 08:47:33 -06:00
Brian Paul
cc8c142e2a
llvmpipe: fix comment typo
2010-06-25 08:47:22 -06:00
Brian Paul
fd60bf8e33
softpipe: fix comment typo
2010-06-25 08:47:22 -06:00
Eric Anholt
0a1b54df7a
glsl2: Replace the GLSL compiler with the glsl2 project.
2010-06-24 17:23:21 -07:00
Eric Anholt
3d6012303c
glsl2: Wrap includes of C interfaces with extern "C".
2010-06-24 17:23:19 -07:00
Eric Anholt
f4869f3326
glsl2: Remove files that had been imported for standalone.
2010-06-24 17:14:00 -07:00
Eric Anholt
e82ddb781a
glsl2: Stop .gitignoring the old standalone build system.
2010-06-24 15:52:56 -07:00
Eric Anholt
9aa0b6d728
glsl2: Move the Mesa IR codegen into mesa/shader/
2010-06-24 15:49:18 -07:00
Eric Anholt
bcc13b7444
Merge branch 'glsl2-head' into glsl2
...
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
2010-06-24 15:47:40 -07:00
Eric Anholt
e5cf3aadb8
glsl2: Add a README file for the new compiler.
2010-06-24 15:46:53 -07:00
Eric Anholt
2928588267
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
2010-06-24 15:36:00 -07:00
Eric Anholt
0ee7d80269
Merge branch 'mesa'
...
This brings in the ir_to_mesa.cpp code I've been developing to codegen
to the Mesa IR. It does not actually generate a complete Mesa
fragment/vertex program yet.
2010-06-24 15:27:10 -07:00
Eric Anholt
6b01b50888
Move the talloc_parent lookup down in a few hot paths.
...
talloc_parent is still 80% of our runtime, but likely talloc_parent
lookups will be reduced as we improve the handling of memory
ownership.
2010-06-24 15:18:39 -07:00
Eric Anholt
e33c10328c
Merge remote branch 'cworth/master'
...
Conflicts:
ast_to_hir.cpp
ir.cpp
This brings in the talloc-based memory management work, so that the
compiler (almost) no longer leaks memory.
2010-06-24 15:13:03 -07:00
Eric Anholt
8364fc85b8
ir_to_mesa: Handle a limited subset of matrix multiplication.
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glsl-mvp.vert now generates believable code, and mesa mode fails only
5 tests that master doesn't. I must have left out some asserts...
2010-06-24 15:05:21 -07:00
Eric Anholt
7672064756
ir_to_mesa: Handle constant matrices.
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There's not much to it since we're not actually storing constant data yet.
2010-06-24 15:05:21 -07:00
Eric Anholt
f4bd7f262e
ir_to_mesa: Fix copy-and-wasted second argument to compare expresssion ops.
...
Fixes CorrectParse2.vert assertion due to uninitialized values.
2010-06-24 15:05:21 -07:00
Eric Anholt
4006424f5b
ir_to_mesa: Don't allocate temps for swizzles.
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We do them in place by actually, you know, swizzling.
2010-06-24 15:05:21 -07:00
Eric Anholt
a9b619bb3b
ir_to_mesa: Set up storage for uniform vars.
2010-06-24 15:05:21 -07:00
Eric Anholt
554dbcce77
ir_to_mesa: Move the classes into the file now that we don't have the burg.
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At 1kloc, it doesn't look like I'll want to split the ir_to_mesa file
up even once it's feature-complete. Move definitions closer to usage,
and prevent rebuilding the world when changing the definitions.
2010-06-24 15:05:21 -07:00
Eric Anholt
2401338ef8
ir_to_mesa: Remove old monoburg structure.
2010-06-24 15:05:21 -07:00
Eric Anholt
9cd8cad9f3
ir_to_mesa: Restrict dst writemasks like we did in the monoburg setup.
2010-06-24 15:05:21 -07:00
Eric Anholt
9d2b8e0b70
ir_to_mesa: Fix copy-and-wasted DIV instruction sequence.
2010-06-24 15:05:21 -07:00
Eric Anholt
0161515c39
ir_to_mesa: Remove the BURG code.
...
The promise of the BURG was to recognize multi-instruction sequences
and emit reduced sequences for them. It would have worked well for
recognizing MUL+ADD -> MAD and possibly even MIN(MAX(val, 0), 1) ->
MOV_SAT with some grammar changes. However, that potential benefit in
making those optimizations easy is outweighed by the fragility of
monoburg, the amount of (incorrect, as I wrote it) code for using it,
and the burden it was going to cause for handling operations on
aggregate types.
2010-06-24 15:05:21 -07:00
Eric Anholt
224f712950
ir_to_mesa: Fix mapping of FS texcoord inputs and color output.
2010-06-24 15:05:21 -07:00
Eric Anholt
ab386f18b0
ir_to_mesa: Try to fix up the dereference handling for the visitor rework.
...
One of the gstreamer shaders I play with now compiles, but input
mappings are wrong.
2010-06-24 15:05:21 -07:00
Eric Anholt
c23c6c773a
ir_to_mesa: Implement min and max expressions.
...
fixes glsl-orangebook-ch06-bump.frag.
2010-06-24 15:05:21 -07:00
Eric Anholt
346daeca07
ir_to_mesa: Don't assert over assignments with a constant-true condition.
2010-06-24 15:05:21 -07:00
Eric Anholt
c2014f03e8
ir_to_mesa: Add support for trunc/ceil/floor.
2010-06-24 15:05:20 -07:00
Eric Anholt
c45b615a37
ir_to_mesa: Implement neg expression.
2010-06-24 15:05:20 -07:00
Eric Anholt
3c5979565f
ir_to_mesa: Add sin/cos.
2010-06-24 15:05:20 -07:00
Eric Anholt
2c432637d0
ir_to_mesa: Start trying to support struct storage.
2010-06-24 15:05:20 -07:00