Fixes the following undefined symbol building errors:
ld.lld: error: undefined symbol: iris_seqno_init
>>> referenced by iris_batch.c:187 (external/mesa/src/gallium/drivers/iris/iris_batch.c:187)
>>> iris_batch.o:(iris_init_batch) in archive out/target/product/x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_iris_intermediates/libmesa_pipe_iris.a
Fixes: e31b703c ("iris: Place a seqno at the end of every batch")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
The blob does not use this combination. This change moves the
decision if int filter gets used to state emit time.
Fixes: 7aaa0e5908 ("etnaviv: add anisotropic filter support")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4872>
This caused some serious problems like shredded output, ~1fps and GPU hungs.
Fixes: 7aaa0e5908 ("etnaviv: add anisotropic filter support")
Reported-by: Lukas F. Hartmann <lukas@mntmn.com>
Tested-by: Lukas F. Hartmann <lukas@mntmn.com>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4872>
The motivating factor is: this lowering may cause
nir_intrinsic_load_local_group_size intrinsics to be added to the
shader, and by moving this around we make possible for the drivers to
lower that intrinsic by themselves.
Iris will do just that in a later patch for implementing variable
group size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
(Co-authored with Chris Wilson.)
Frequently, games create fences and later check them with a timeout of
0 to see if that work has completed yet. They do not want the work to
be flushed immediately upon fence creation.
This is what PIPE_FLUSH_DEFERRED does - it inhibits the flush at fence
creation time, but still guarantees that a flush will occur later on
once fence_finish() is called.
Since syncpts can only occur at batch boundaries, when deferring a
flush, we have to wait for the syncpt at the end of the batch being
constructed. This is later than desired, but safe if blocking. To
avoid extra delays, we additionally insert a PIPE_CONTROL to write an
availability bit at the exact point of the fence. We can poll this
on the CPU, allowing us to check whether the fence has gone by, even
if the batch hasn't completed. It can also let us skip kernel calls.
Improves performance in Bioshock Infinite by 10% on Icelake GT2 on
-ForceCompatLevel=5 settings. Thanks to Felix Degrood and Mark Janes
for helping notice the extraneous stalls and batches, Marek Olšák for
adding deferred flush support to Gallium to solve this issue, and
Chris Wilson for reworking a lot of the internals of this work.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
Receiving a fence_server_sync (iris_fence_await) means that any future
work needs to wait for the fence. But previous work doesn't need to.
So flush it now, to avoid delaying it arbitrarily.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
In the next patch, we will introduce deferred fences where we will need
to flush a fence later. To do this, we need to know which batch requires
flushing, so keep a 1:1 mapping between seqno[] and the associated
batch.
It's also substantially less confusing to have a 1:1 mapping.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
By using the breadcrumbs we inject into the batch, we can build a
lightweight fence - that can be evaluated in userspace without having to
check in the kernel. In order to pass the fences between processes, and
to wait efficiently, we continue to track the syncobj for each batch and
use that as a terminator for the fence, and for passing coarse
scheduling decisions to the kernel on execbuf.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
We can use seqno as a basic for fast userspace fences: where we can
check a value directly to test for fence completion without having to
query using the kernel. To do so we need to write a breadcrumb from the
batch and track those writes as the basis for our lightweight fences.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
Batches are going to have an uploader in the next commit, so destroying
batches will destroy uploaders, which will unmap transfers, which will
return things to the slab allocator. So we need to reorder destroying
the slab allocator to the end to avoid crashing.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
We're going to need it to create a uploader in the batch soon. We still
avoid storing it, to maintain the charade of separation, and make people
think twice about fetching random fields from there and intertwining
things even worse.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
This is just a refcounted wrapper around a drm_syncobj. There is
enough terminology going on in the area of synchronization (sync
objects, sync files, ...) that I'd rather not invent our own.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
Lets us drop some cut and pasted kernel header contents.
Linux 4.7 came out 4 years before we the first officially supported
release of this driver; iris won't run on kernels older than 4.16,
and 4.18.11+ is strongly recommended. So I suspect it's safe to
assume that a kernel header from 4.7 will exist at build time.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3802>
gen12 does away with the single patch dispatch mode for tcs, and
increases some limits so that 8_patch mode can always work. Make the
necessary changes so we don't try to fall back to single patch mode.
Fixes KHR-GL46.tessellation_shader.single.max_patch_vertices and others
Fixes: 44754279ac ("intel/fs/gen12: Use TCS 8_PATCH mode.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4843>
If you're going out of your way to do per-sample interpolation, you are
almost surely going to be doing so to an MSAA framebuffer. Should reduce
recompiles with MSAA enabled.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
Now that we normalize our keys fairly well, build a variant at shader
state creation time so that hopefully you don't have to call the compiler
at draw time (as is now the case with glmark2 ES and most of the humus GL
demos).
Fixes: #2782
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
We can remove a bunch of conditional code at key comparison time by
computing a bitmask of used key bits at ir3_shader creation time. This
also gives us a nice place to put additional key simplification to reduce
how many variants we create (like skipping rastflat if we don't read
colors in the FS, or skipping vclamp_color if we don't write colors).
It does mean walking the whole key to AND it, but the key is just 28 bytes
so far so that seems pretty fine.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
We weren't filling in the tess mode of the key, or setting has_gs on GS
shaders, resulting in assertion failures when NIR intrinsics didn't get
lowered.
We have to make a guess at prim mode for TCS, but it should be better to
have some shader-db coverage than none, and it will avoid these failures
happening when we start precompiling shaders.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
Not much is known currently about these fields and their values, but
this gets things going in the scenarios we have been testing with so
far.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4832>
Similar to what the blob does. My reason for doing this was mainly so
traces weren't as different, which makes it more work to spot
relevant differences.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4832>
On Bifrost traces, we can observe that this bit is always enabled.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4832>
In detecting the case where we actually do need to re-emit LRZ state
(due to new batch), we were checking `ctx->last.dirty` to detect when
we cannot trust previous state. But this is cleared before we check
it.
Move where it is cleared to the end of the draw_vbo() path.
Fixes: dfa702e94b ("freedreno/a6xx: limit LRZ state emit")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4842>
DCC_DECOMPRESS doesn't work. Instead of trying to figure out why,
use a compute blit where the load is compressed and the store is
uncompressed.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4761>
This prevents an infinite recursion with a compute-based DCC decompression
when it restores shader images.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4761>
In addition to the cleanup, there are these changes in behavior:
- clear_render_target waits for idle after the dispatch and then flushes
L0-L1 caches (this was missing)
- sL0 is no longer invalidated before the dispatch, because src resources
don't use it
- sL0 is no longer invalidated after the dispatch if dst is an image
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4761>
After a resource is created the first command using it could be a copy
command.
In iris_state we finish the import on surface/view creation but we
don't do that for copies.
v2: Move finish call to gallium entrypoints (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2725
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4657>