Commit graph

37681 commits

Author SHA1 Message Date
Eric Anholt
971a13d805 Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
This reverts commit ccce940947, leaving a
note as to why we had to (corruption in chromium, breaking some GLES3.1
tests).
2019-04-26 12:42:30 -07:00
Eric Anholt
49071b2e3f v3d: Don't try to update the shadow texture for separate stencil.
There are two cases where v3d's sampler view's resource doesn't match the
base's: shadow textures for sampling from raster, and pointing at the
separate depth texture for z32f_s8x24.  We only want to update shadow for
the first case.

Fixes
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
when run after the previous testcase.
2019-04-26 12:42:30 -07:00
Eric Anholt
c74d0e7f62 vc4: Use _mesa_hash_table_remove_key() where appropriate. 2019-04-26 12:42:30 -07:00
Eric Anholt
d8486c2ad7 v3d: Use _mesa_hash_table_remove_key() where appropriate. 2019-04-26 12:42:30 -07:00
Eric Anholt
42210a4351 v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.
We were emitting a dummy load for when the VS doesn't load any attributes,
but we also need to emit a dummy load for when the render VS loads
attributes but the binner VS doesn't.  Fixes simulator assertion failures
and GPU hangs on KHR-GLES31.core.texture_gather.\*
2019-04-26 12:42:30 -07:00
Eric Anholt
448fc3ea42 v3d: Fill in the ignored segment size fields to appease new simulator.
We are assured that the input segment size field is ignored for
!separate_segs mode, and now the simulator wants an in-range value set
regardless of whether it's functionally ignored or not.
2019-04-26 12:40:31 -07:00
Alok Hota
8bfb34fd0a swr/rast: enforce use of tile offsets
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-26 13:00:45 -05:00
Alok Hota
0e49963212 swr/rast: AVX512 support compiled in by default
- Emulation of AVX512 built into SIMDLIB
  - Remove associated macros
- Remove knobs controlling AVX512 and let emulation handle it
- Refactor variable names for SIMD16

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-26 13:00:38 -05:00
Alok Hota
0bf1df2bb6 swr/rast: Remove deprecated 4x2 backend code
- Use 8x2 tiling by default
  - Remove associated macros
- Use SIMDLIB emulation for SIMD16 on SIMD8 hardware
- Remove code rot in Load/StoreTile

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-26 13:00:24 -05:00
Tomasz Figa
e8bf4efceb llvmpipe: Always return some fence in flush (v2)
If there is no last fence, due to no rendering happening yet, just
create a new signaled fence and return it, to match the expectations of
the EGL sync fence API.

Fixes random "Could not create sync fence 0x3003" assertion failures from
Skia on Android, coming from the following code:

https://android.googlesource.com/platform/frameworks/base/+/master/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp#427

Reproducible especially with thread count >= 4.

One could make the driver always keep the reference to the last fence,
but:

 - the driver seems to explicitly destroy the fence whenever a rendering
   pass completes and changing that would require a significant functional
   change to the code. (Specifically, in lp_scene_end_rasterization().)

 - it still wouldn't solve the problem of an EGL sync fence being created
   and waited on without any rendering happening at all, which is
   also likely to happen with Android code pointed to in the commit.

Therefore, the simple approach of always creating a fence is taken,
similarly to other drivers, such as radeonsi.

Tested with piglit llvmpipe suite with no regressions and following
tests fixed:

egl_khr_fence_sync
 conformance
  eglclientwaitsynckhr_flag_sync_flush
  eglclientwaitsynckhr_nonzero_timeout
  eglclientwaitsynckhr_zero_timeout
  eglcreatesynckhr_default_attributes
  eglgetsyncattribkhr_invalid_attrib
  eglgetsyncattribkhr_sync_status

v2:
 - remove the useless lp_fence_reference() dance (Nicolai),
 - explain why creating the dummy fence is the right approach.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-04-26 11:26:33 +01:00
Emil Velikov
591955d82d llvmpipe: correctly handle waiting in llvmpipe_fence_finish
Currently if the timeout differs from 0, we'll end up with infinite
wait... even if the user is perfectly clear they don't want that.

Use the new lp_fence_timedwait() helper guarding both waits in an
!lp_fence_signalled block like the rest of llvmpipe.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-04-26 11:26:33 +01:00
Emil Velikov
5b284fe6bc llvmpipe: add lp_fence_timedwait() helper
The function is analogous to lp_fence_wait() while taking at timeout
(ns) parameter, as needed for EGL fence/sync.

v2:
 - use absolute UTC time, as per spec (Gustaw)
 - bail out on cnd_timedwait() failure (Gustaw)

v3:
 - check count/rank under mutex (Gustaw)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (v1)
Reviewed-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
2019-04-26 11:26:33 +01:00
Kenneth Graunke
529ace7887 iris: Silence unused function warning 2019-04-25 17:33:56 -07:00
Rob Clark
7a57cfbed6 freedreno/a6xx: sample-shading support
Enables:

  OES_sample_shading
  OES_sample_variables
  OES_shader_multisample_interpolation

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-25 14:13:31 -07:00
Rob Clark
85949c52b4 freedreno: wire up core sample-shading support
Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-25 14:13:31 -07:00
Rob Clark
49f922d96c freedreno/a6xx: add VALIDREG/CONDREG helper macros
There are a few places that we check if a shader stage input reg is
used/valid (ie. not r63.x).. and there are about to be a bunch more.
So add some helper macros for less open-coding.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-25 14:13:31 -07:00
Rob Clark
4e3ce224a7 freedreno: update generated headers
Pull in updates for sample shading.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-25 14:13:31 -07:00
Rob Clark
4d08c1b595 compiler: rename SYSTEM_VALUE_VARYING_COORD
And add corresponding enums for different sorts of varying
interpolation.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-25 14:13:31 -07:00
Rob Clark
96d2e4ab8a freedreno: add robustness support
Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-25 14:13:31 -07:00
Alyssa Rosenzweig
77d091d0c5 panfrost/midgard: Add new bitwise ops
These fused NOT-ops could maybe help somehow...?

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-25 20:37:46 +00:00
Alyssa Rosenzweig
bcabcfe3ad panfrost/midgard: Identify inand
This was previously thought to be inot, but it's actually a bit more
general than that! :)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-25 20:37:45 +00:00
Alyssa Rosenzweig
5f942db190 panfrost/midgard: Copy prop for texture registers
We'll want to unify this with main copy prop (and extend to varyings),
but that'll take more care to handle some special cases, so leave it as
a stub pass for now.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-25 20:37:45 +00:00
Alyssa Rosenzweig
4d821a1101 panfrost/midgard: Optimize csel involving 0
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-25 20:37:45 +00:00
Alyssa Rosenzweig
b53b4573c3 panfrost/midgard: Extend copy propagation pass
This extends copy propagation to respect output modifiers for ALU
instructions, as well as potentially fixing some bugs related to looping
(all dEQP loop tests pass).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-25 20:37:45 +00:00
Alyssa Rosenzweig
7bc91b487b panfrost/midgard: Reduce fmax(a, 0.0) to fmov.pos
This will allow us to copyprop away the move and eliminate the
instruction entirely.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-25 20:37:45 +00:00
Bas Nieuwenhuizen
427024bf2e ac/nir: Add support for planes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-04-25 19:56:20 +00:00
Andrii Simiklit
4e9592c5fa iris: make the TFB result visible to others
OpenGL 4.6 Spec:
   "5.3.3 Rules
    .......
    Note: “Updates” via rendering or transform feedback
    are treated consistently with updates via GL commands.
    Once EndTransformFeedback has been issued, any subsequent
    command in the same context that uses the results of the
    transform feedback operation will see the results."

v2: removed a wrong comment
    ( Kenneth Graunke <kenneth@whitecape.org> )

v3: - flush+dirty depends on buffers usage history
    - removed an old hack
    ( Kenneth Graunke <kenneth@whitecape.org> )

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110404
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-25 11:48:04 -07:00
Kenneth Graunke
aa7306b4cf iris: Some tidying for preemption support
Just enable it during init_render_context on Gen10+, and move the
Gen9 state tracking into iris_genx_state so it only exists on Gen9.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-04-25 11:26:24 -07:00
Marek Olšák
383f406591 radeonsi: remove dirty slot masks from scissor and viewport states
All registers in the array need to be updated if any of them is changed.

Only apps writing gl_ViewportIndex were affected by this bug.
2019-04-25 11:49:38 -04:00
Marek Olšák
440135e5a0 radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)
Needed to track context rolls caused by streamout and ACQUIRE_MEM.
ACQUIRE_MEM can occur outside of draw calls.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110355

v2: squashed patches and done more rework

Cc: 19.0 <mesa-stable@lists.freedesktop.org>
2019-04-25 11:49:38 -04:00
Marek Olšák
bc0d924507 radeonsi/gfx9: set that window_rectangles always roll the context
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
2019-04-25 11:49:38 -04:00
Jon Turney
5d310015c5
meson: Force '.so' extension for DRI drivers
DRI driver loadable modules are always installed with
install_megadriver.py with names ending with '.so', irrespective of
platform.

Force the name the loadable module is built with to match, so
install_megadriver.py doesn't spin trying to remove non-existent
symlinks.

Fixes: c77acc3c "meson: remove meson-created megadrivers symlinks"
2019-04-25 12:40:16 +01:00
Nicolai Hähnle
9445a4ab43 radeonsi: add radeonsi_sync_compile option
Force the driver thread to sync immediately with a compiler thread (but
compilation still happens in a separate thread).

This can be useful to simplify debugging compiler issues.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:35:29 +02:00
Nicolai Hähnle
ca95adf8ff radeonsi: add radeonsi_aux_debug option for aux context debug dumps
Enabling this option will create ddebug-style dumps for the aux context,
except that instead of intercepting the pipe_context layer
we just dump the IB contents on flush.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:35:27 +02:00
Nicolai Hähnle
fea3dcb844 ddebug: expose some helper functions as non-inline
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:35:24 +02:00
Nicolai Hähnle
ac0b60fa47 ddebug: dump driver state into a separate file
Due to asynchronous execution, it's not clear which of the draws the state
may refer to.

This also works around an issue encountered with radeonsi where dumping
the driver state itself caused a hang.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:35:21 +02:00
Nicolai Hähnle
b7fab7b02d ddebug: log calls to pipe->flush
This can be useful when internal draws lead to a hang.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:35:19 +02:00
Nicolai Hähnle
fe0d2b3d37 ddebug: set thread name
For better debuggability.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:35:16 +02:00
Nicolai Hähnle
563faa3903 util/u_log: flush auto loggers before starting a new page
Without this, command stream dumps of radeonsi may misleadingly end up
in a later page.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:35:09 +02:00
Nicolai Hähnle
8bef4df196 radeonsi: add si_debug_options for convenient adding/removing of options
Move the definition of radeonsi_clear_db_cache_before_clear there,
as well as radeonsi_enable_nir.

This removes the AMD_DEBUG=nir option.

We currently still have two places for options: the driconf machinery
and AMD_DEBUG/R600_DEBUG. If we are to have a single place for options,
then the driconf machinery should be preferred since it's more flexible.

The only downside of the driconf machinery was that adding new options
was quite inconvenient. With this change, a simple boolean option can
be added with a single line of code, same as for AMD_DEBUG.

One technical limitation of this particular implementation is that while
almost all driconf features are available, the translation machinery doesn't
pick up the description strings for options added in si_debvug_options. In
practice, translations haven't been provided anyway, and this is intended
for developer options, so I'm not too worried. It could always be added
later if anybody really cares.

v2:
- use bool instead of uint8_t for options
- si_debug_options.inc -> si_debug_options.h

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:31:02 +02:00
Marek Olšák
36cfe5fd62 radeonsi: add BOs after need_cs_space
need_cs_space may clear the buffer list.

Fixes: 951d60f8cd "radeonsi: delay adding BOs at the beginning of IBs until the first draw"

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-04-24 20:59:07 -04:00
Eric Anholt
d23b47fda5 v3d: Disable SSBOs and atomic counters on vertex shaders.
The CTS fails on
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*vertex
when they are enabled, due to the VS being run for both bin and render.  I
think this behavior is expected to be valid, but I can't find text in
atomic counters or SSBO specs saying so (the closed I found was in
shader_image_load_store).  Just disable it for now, since the closed
source driver doesn't expose vertex atomic counters/SSBOs either.
2019-04-24 17:24:11 -07:00
Kenneth Graunke
2812ef2a26 iris: Advertise EXT_texture_sRGB_R8 support
Using the luminance format, like both brw and anv do.
2019-04-24 16:49:13 -07:00
Kenneth Graunke
59aa7c924d iris: Enable GL_AMD_depth_clamp_separate
We support this, we just forgot to turn it on.
2019-04-24 16:49:13 -07:00
Marek Olšák
131d56edfb util: fix a compile failure in u_compute.c on windows 2019-04-24 19:04:20 -04:00
Mike Blumenkrantz
c7c59f75e5 iris: enable preemption support for gen10
this automatically enables preemption on gen10 where it is disabled by
default but still available

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-04-24 14:47:47 -07:00
Mike Blumenkrantz
7315882023 iris: add preemption support on gen9
this is basically just porting the following two commits to gallium:
d8b50e152a
5c454661c6

resolves kwg/mesa#49

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-04-24 14:47:08 -07:00
Kenneth Graunke
21688a306b iris: Split iris_flush_and_dirty_for_history into two helpers.
We create two new helpers, iris_flush_bits_for_history, and
iris_dirty_for_history, then use them in the existing function.

The first accumulates flush bits based on res->bind_history, but doesn't
actually perform a flush.  This allows us to accumulate flush bits by
looping over multiple resources, but ultimately emit a single flush for
all of them.

The latter flags dirty bits without flushing, which again allows us to
handle multiple resources, but also is more convenient when writing from
the CPU where we don't need a flush (as in commit 4d12236072).
2019-04-24 13:31:32 -07:00
Dave Airlie
ce17e413de virgl/drm: insert correct handles into the table. (v3)
This inserts a handle for the flink name and a handle the correct
gem handle for the bo.

v2: fix handles/names confusion (Lepton Wu)
v3: set flink name correctly (Lepton Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2019-04-25 06:05:43 +10:00
Dave Airlie
8a39f83fb2 virgl/drm: handle flink name better.
This realigns this code with code from radeon.

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2019-04-25 06:05:43 +10:00