We need to check the sample too. fixes on Honeykrisp with MSAA storage images:
dEQP-VK.robustness.robustness2.bind.notemplate.r32i.dontunroll.nonvolatile.storage_image.fmt_qual.img.samples_4.2d_array.comp
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29741>
If the application binds graphics shaders and that RADV performs an
internal operation with a compute pipeline, no shader objects would be
restored because binding the internal compute pipeline resets the ESO
state.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29678>
`src/asahi/lib/agx_device.c` includes `git_sha1.h` since
0be124b77e ("asahi: Deserialize libagx when opening device"),
although it only started making use of it once ece3896d5b
("asahi: add broken bits of unstable Linux UAPI") was merged.
Regardless, without this meson change, this leads to a race condition in
builds, where `git_sha1.h` might be built (if ever) after `agx_device.c`.
Fixes: 0be124b77e ("asahi: Deserialize libagx when opening device")
Fixes: ece3896d5b ("asahi: add broken bits of unstable Linux UAPI")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29750>
DGC was disabled for LLVM due to 5/8 components SSBO stores but they
were not expected to work and this has been changed since a977a51a21
("radv: stop using 5/8 component SSBO stores"). No strong reason to
not enable it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29714>
The update_stencil_mask function was removed when moving to the common
Vulkan dynamic state handling.
Fixes: 97da0a7734 ("tu: Rewrite to use common Vulkan dynamic state")
Signed-off-by: Valentine Burley <valentine.burley@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29658>
We already support everything needed for maintenace3.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29410>
VK_KHR_buffer_device_address was enabled but actually depends on
VK_KHR_device_group.
This trivialy implement device group extensions like other drivers.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29410>
Let's rely on nir_lower_mem_access_bit_sizes doing all the heavy work, so
v3d_nir_lower_scratch can be cleaned up quite a lot.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29711>
It does everything we need and allows us to remove a lot of code. It also
helps with supporting vec8/16 and unaligned load/stores for OpenCL.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29711>
We compute and store pipeline flags in the pipeline object but
we may need to access flags even in the case where the pipeline
init fails.
Fixes: 3f3c83a6b7 ('v3dv: handle VkPipelineCreateFlags2CreateInfoKHR')
Fixes: dEQP-VK.pipeline.monolithic.creation_cache_control.graphics_pipelines.batch_pipelines_early_return_maintenance5
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29669>
This report the NIR shader before sent to the back-end compiler and the
resulting assembly.
Caching when requested is disallowed for now.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
This move most of the disassembler detail to disasm.py.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
This removes panvk_pipeline and shader_create interface to switch
entirely to vk_shader.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
This moves the linking step at draw time so we can later support
VK_EXT_shader_module.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
Copy the shader pointers and linking data attached to the pipeline
at bind time.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>
Needed if we support late linking which is required for
VK_EXT_shader_object.
We also stop pretending the linking is generic and reflect the fact we
always link vertex with fragment shaders.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29161>