Commit graph

150049 commits

Author SHA1 Message Date
Mike Blumenkrantz
5663fac5ca zink: break out spirv shader dumping into separate function
debugging++

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14976>
2022-02-11 01:29:39 +00:00
Mike Blumenkrantz
ff92d2f188 zink: ci updates
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14974>
2022-02-11 01:17:28 +00:00
Mike Blumenkrantz
8ff96efcfd zink: always set VkPipelineMultisampleStateCreateInfo::pSampleMask
by initializing this on context creation, we can ensure that the correct
value is always here

cc: mesa-stable

fixes:
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_only

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14974>
2022-02-11 01:17:28 +00:00
Dave Airlie
da0e00e0b9 gallivm: add coroutine attribute that llvm requires.
Running llvm in debug mode asserts on this being missing.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14963>
2022-02-11 00:32:21 +00:00
Jesse Natalie
31e2c3f550 microsoft/compiler: Fill interpolation for sysval inputs to non-vertex shader
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5483
Reviewed-by: Michael Tang <tangm@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14984>
2022-02-11 00:19:17 +00:00
Jesse Natalie
9dba60f397 d3d12: Only force point sampling for emulated shadow samplers
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14981>
2022-02-10 23:33:35 +00:00
Iván Briano
e2a5e2d5a0 anv: make the pointer valid before we assign stuff into it
Fixes: 665ffd4bf9 ("anv: Update VK_KHR_fragment_shading_rate for newer HW")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14982>
2022-02-10 23:06:13 +00:00
Caio Oliveira
12b4aad803 anv: Enable requiredSubgroupSize for Task/Mesh
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14979>
2022-02-10 22:37:03 +00:00
Kenneth Graunke
577d131bcf anv: Increase maxBoundDescriptorSets to 32
We recently had a request to support a larger maxBoundDescriptorSets,
specifically 32, and there doesn't appear to be a reason we need to
restrict this to 8.  According to vulkan.gpuinfo.org reports, most
Vulkan drivers appear to support 32.

Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14952>
2022-02-10 13:56:46 -08:00
Jesse Natalie
a84265938b driconf: Add Heaven entries for Windows .exe
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14965>
2022-02-10 20:19:00 +00:00
Jesse Natalie
2360c25d63 d3d12: Don't add a second dual-source output for Heaven
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14965>
2022-02-10 20:19:00 +00:00
Jesse Natalie
22fc534930 d3d12: Default newly-created resources to not-resident
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
e3a2cb4b67 d3d12: Implement residency management algorithm
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
40dafd0094 d3d12: Add a budget/usage callback to the screen
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
671deb541e d3d12: Add residency info to d3d12_bo
This is all currently immutable, but will be used to manage the
residency of the underlying D3D objects in a future commit.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
f4c74f74f8 d3d12: Add sampler's textures to batch bo tracking
This will be important for residency in a future change, but also
is necessary for synchronize() to work correctly for TBOs.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
34e53d4c9c d3d12: Move ID3D12Fence from context to screen
There's already a single command queue for the screen, meaning that
all commands are being serialized implicitly into that queue. There's
no need to have separate fences for parallel contexts when those
fences would all share the same underlying timeline.

This adds an explicit lock to expand the scope of the implicit screen
command queue ordering to include fence signals.

Each context still gets its own submit sequence, which is used for 1
purpose right now: A uniqueness check in the state manager to see
if states are coming from separate command lists, to apply promotion
and decay logic.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
7ce2d5aece d3d12: Forward wait condition from query -> result buffer
The no-wait condition was wrong before. If the query was used in the
current batch (query->fence_value == context->fence_value), we'd
continue on with the operation instead of returning false. Then the
buffer map would see that the bo is referenced in the current batch,
and would flush and wait, even though we were asked not to wait.

This fixes the condition by simply using the (correct) buffer map
logic.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Jesse Natalie
5cbd7093af d3d12: When mapping a resource used in the current batch without blocking, at least flush
Also, resource_is_busy needs to opportunistically retire batches, so apps can
spin on non-blocking resource maps and eventually succeed.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
2022-02-10 20:06:15 +00:00
Ian Romanick
1cb3d1a6ae nir: Produce correct results for atan with NaN
Properly handling NaN adversely affects several hundred shaders in
shader-db (lots of Skia and a few others from various synthetic
benchmarks) and fossil-db (mostly Talos and some Doom 2016).  Only apply
the NaN handling work-around when the shader demands it.

v2: Add comment explaining the 1.0*y_over_x.  Suggested by Caio.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 2098ae16c8 ("nir/builder: Move nir_atan and nir_atan2 from SPIR-V translator")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Ian Romanick
7d0d9b9fbc nir: Properly handle various exceptional values in frexp
frexp_sig of ±0, ±Inf, or NaN should just return the input unmodified.

frexp_exp of ±Inf or NaN is undefined, and frexp_exp of ±0 should return
the input unmodified.  This seems to already work.

No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 23d30f4099 ("spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Ian Romanick
93ed87af28 spirv: Produce correct result for GLSLstd450Tanh with NaN
No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 9f9432d56c ("Revert "spirv: Use a simpler and more correct implementaiton of tanh()"")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Ian Romanick
e442b9d792 spirv: Produce correct result for GLSLstd450Modf with Inf
GLSLstd450ModfStruct too.

No shader-db or fossil-db changes on any Intel platform.

v2: Fix handling 16-bit (and presumably 64-bit) values.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: f92a35d831 ("vtn: Fix Modf.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Ian Romanick
75ef5991f5 spriv: Produce correct result for GLSLstd450Step with NaN
NOTE: This commit needs "nir: All set-on-comparison opcodes can take all
float types" or regressions will occur in other Vulkan SPIR-V tests.

No shader-db changes on any Intel platform.

NOTE: This commit depends on "nir: All set-on-comparison opcodes can
take all float types".

v2: Fix handling 16-bit (and presumably 64-bit) values.

About 280 shaders in Talos are hurt by a few instructions, and a couple
shaders in Doom 2016 are hurt by a few instructions.

Tiger Lake
Instructions in all programs: 159893290 -> 159895026 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019260087 -> 7019254134 (-0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)

Ice Lake
Instructions in all programs: 143624235 -> 143625691 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440083238 -> 8440090702 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)

Skylake
Instructions in all programs: 134185495 -> 134186618 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366923 -> 8222365826 (-0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 1feeee9cf4 ("nir/spirv: Add initial support for GLSL 4.50 builtins")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Ian Romanick
38a94c82e6 intel/fs: Don't optimize out 1.0*x and -1.0*x
This (sort of) matches the behavior of nir_opt_algebraic.  This ensures
that subnormal values are properly flushed to zero.

With the aid of "nir/search: Float sources of texture instructions are
float users" and "nir/search: Transitively apply is_only_used_as_float",
there would have been no shader-db regressions on Intel platforms.
However, those caused a significant increase in compile time.  Since the
instruction regressions were so small, I just dropped those commits
rather than improve them.

All Haswell and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20125042 -> 20125094 (<.01%)
instructions in affected programs: 7184 -> 7236 (0.72%)
helped: 0
HURT: 32
HURT stats (abs)   min: 1 max: 4 x̄: 1.62 x̃: 2
HURT stats (rel)   min: 0.11% max: 1.49% x̄: 0.85% x̃: 0.78%
95% mean confidence interval for instructions value: 1.39 1.86
95% mean confidence interval for instructions %-change: 0.74% 0.96%
Instructions are HURT.

total cycles in shared programs: 862745586 -> 862746551 (<.01%)
cycles in affected programs: 109872 -> 110837 (0.88%)
helped: 12
HURT: 23
helped stats (abs) min: 2 max: 774 x̄: 90.83 x̃: 19
helped stats (rel) min: 0.07% max: 25.23% x̄: 3.06% x̃: 0.40%
HURT stats (abs)   min: 2 max: 1106 x̄: 89.35 x̃: 12
HURT stats (rel)   min: 0.08% max: 45.40% x̄: 3.01% x̃: 0.47%
95% mean confidence interval for cycles value: -60.09 115.23
95% mean confidence interval for cycles %-change: -2.21% 4.07%
Inconclusive result (value mean confidence interval includes 0).

All of the shaders hurt are in either UE4 shooter-game or shooter_demo.

Tiger Lake
Instructions in all programs: 159893213 -> 159893290 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019259514 -> 7019260087 (+0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)

Ice Lake
Instructions in all programs: 143624164 -> 143624235 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440082767 -> 8440083238 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)

Skylake
Instructions in all programs: 134185424 -> 134185495 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366529 -> 8222366923 (+0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: f5dd6dfe01 ("anv: enable VK_KHR_shader_float_controls and SPV_KHR_float_controls")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Ian Romanick
38800b385c nir: All set-on-comparison opcodes can take all float types
Extend 4195a9450b so that the next poor fool doesn't come along and
say, "sge does the right thing for 16-bit sources, but slt gives a NIR
validation failure. What the deuce?"

NOTE: This commit is necessary to prevent regressions in GLSLstd450Step
tests of 16-bit sources at "spriv: Produce correct result for
GLSLstd450Step with NaN".

Fixes: 4195a9450b ("nir: sge operation is defined for floating-point types")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Ian Romanick
97ce3a56bd nir/search: Constify instr parameter to nir_search_expression::cond
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Ian Romanick
4dd4135551 nir: Constify def parameter to nir_ssa_def_bits_used
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
Otavio Pontes
510d248299 nir: Use proper macro to set bits of variable correctly
When slots is 64 only the first bit was being set, instead of setting
all 64 bits of the variable, so for that case the function
get_variable_io_mask() always returned 0.

This behaviour caused variables that are being used both on producer and
consumer to be considered unused and thus being removed on
nir_remove_unused_io_vars().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14955>
2022-02-10 17:19:54 +00:00
Daniel Stone
7a0ace7d4e Revert "ci: Disable Windows for now"
This reverts commit be385ab5bc.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14975>
2022-02-10 16:44:16 +00:00
Georg Lehmann
c2168f845e nir/lower_mediump: Treat u2u16 like i2i16.
There is a comment in nir_fold_16bit_sampler_conversions saying that these
are the same, but the code only checks for i2i16.

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14893>
2022-02-10 16:13:54 +00:00
Mike Blumenkrantz
532665c73c zink: anv (icl) ci updates
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14973>
2022-02-10 16:01:04 +00:00
Danylo Piliaiev
b84f059680 freedreno/pps: Expose same counters as blob
Expose most of the counters exposed by blob. By faking the value of
counters returned from kgsl I found the exact underlying counters and
constant coefficients being used.

Note, coefficients for counters that depend on time are NOT verified.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14323>
2022-02-10 15:15:33 +00:00
Samuel Pitoiset
03ab9d895e radv/ci: update CI lists for CTS 1.3.1.0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14946>
2022-02-10 14:52:42 +00:00
Daniel Schürmann
fce6ca0f3a radv: remove exports without color attachment or writemask
This lets us make use of NIR's more advanced DCE.
This includes removing of CF constructs, PS inputs and VS outputs.

Totals from 1959 (1.45% of 134913) affected shaders: (GFX10.3)
VGPRs: 73464 -> 71944 (-2.07%); split: -3.79%, +1.72%
SpillSGPRs: 6 -> 0 (-inf%)
CodeSize: 4860324 -> 4675248 (-3.81%); split: -4.92%, +1.11%
LDS: 2619904 -> 2781696 (+6.18%); split: -0.37%, +6.55%
MaxWaves: 50614 -> 50852 (+0.47%); split: +1.63%, -1.16%
Instrs: 924233 -> 887836 (-3.94%); split: -5.01%, +1.07%
Latency: 5635532 -> 5418083 (-3.86%); split: -4.53%, +0.67%
InvThroughput: 1107764 -> 1077542 (-2.73%); split: -3.44%, +0.71%
VClause: 17361 -> 16163 (-6.90%); split: -8.38%, +1.47%
SClause: 31886 -> 29323 (-8.04%); split: -8.52%, +0.48%
Copies: 53529 -> 52127 (-2.62%); split: -5.30%, +2.68%
Branches: 22993 -> 22802 (-0.83%); split: -3.44%, +2.61%
PreSGPRs: 53123 -> 51395 (-3.25%); split: -3.60%, +0.35%
PreVGPRs: 59699 -> 57424 (-3.81%); split: -5.13%, +1.32%

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14771>
2022-02-10 14:23:26 +00:00
Daniel Stone
be385ab5bc ci: Disable Windows for now
Docker on Windows is broken for some reason, so just disable it for now.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14970>
2022-02-10 12:51:06 +00:00
Lionel Landwerlin
137e170bcb anv: update limit for maxVertexInputBindingStride
Before:
	maxVertexInputBindingStride                     = 2048 (gen7+)

After:
	maxVertexInputBindingStride                     = 2048 (gen7/gen8)
	maxVertexInputBindingStride                     = 4095 (gen9+)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14958>
2022-02-10 10:06:22 +00:00
Chia-I Wu
f93059b19f venus: fix two VN_TRACE_SCOPE's in the same scope
Make sure __LINE__ is expanded.

Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14960>
2022-02-10 05:11:46 +00:00
Nanley Chery
987bc44954 iris: Drop the iris_resource aux usage bit fields
A big reason we had these fields was to help create a set of surface
states for a resource. That's largely being handled through other means
now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
ae763940e8 iris: Compute aux.possible_usages from aux.usage
We're going to remove res->aux.possible_usages. This will simplify the
commit in which we do so.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
d905018a2c iris: Use iris_sample_with_depth_aux more often
We're going to remove res->aux.sampler_usages. This will simplify the
commit in which we do so.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
85a7fb1e19 intel/isl: Add format assertions for surfaces using CCS
This caught some invalid CCS surface states created by iris.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
05b8b08ef4 iris: Avoid making some invalid CCS surface states
Although a resource may support CCS with its original format, a texture
view of that resource may have a format that doesn't support
compression. Don't create CCS surface states for such texture views.

This change affects iris' behavior when running piglit's
arb_texture_view-rendering-formats_gles3 test on SKL.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
a9beb87dce iris: Inline some surface_state.cpu references
Now that we're using fill_surface_states, these aren't needed anymore.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
d705faad6c iris: Add and use fill_surface_states
This helper simplifies some repeated logic.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
eb51fd0414 iris: Add and use use_surface_state
This helper simplifies some repeated logic.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
89ebdd67c4 iris: Add and use iris_surface_state::aux_usages
An iris_surface_state can have a different set of possible aux usages
than its iris_resource.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
b60af618a0 iris: Drop res param from surf_state_offset_for_aux
This has been unused since commit 117a0368b0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
ce37e176f1 iris: Drop format param from fast_clear_color
It's unused.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00
Nanley Chery
6778b3a379 iris: Don't fast clear with the view format
Fast clear with the resource format instead. This is safe to do because
can_fast_clear_color ensures that the clear color generates the same
pixel with either the view format or the resource format.

On SKL, this prevents us from using an invalid surface state. This platform
doesn't support CCS_E with sRGB formats, but prior to this patch we allowed
fast-clearing with this combination. Piglit's fcc-write-after-clear test
can trigger this.

Fixes: 230952c210 ("iris: Don't support sRGB + Y_TILED_CCS on gen9")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
2022-02-10 04:47:14 +00:00