Initial data is loaded via bindless_image_load, atomic swap via
bindless_image_atomic_swap.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39932>
This is a 2x16 bitpacked version of load_pixel_coord which maps directly to the
hardware value and is much easier for Jay to consume due to the sadness that is
true 16-bit on Intel. Jay will lower to this internally.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40835>
Jay will use this to lower & optimize subgroup shuffles. This is closer to
how Intel hardware works but still much higher level than the hardware
primitive. This gets us NIR optimizations on the multiply however.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40835>
This exposes the underlying render target write message directly, which Jay will
use to lower RT writes in NIR. I'm still on the fence about what exactly this
should look like but this is good enough for GLES3.0 (so, multiple render
targets but not necessarily dual source blending).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40835>
This maps directly to what Intel's thread payload gives us, allowing us to
optimize out frcp's in some cases. Jay will use this.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40835>
These lowered versions map to what Jay can deal with. The hardware is more
flexible but we're not due to data model restrictions. We choose to lower to get
us off the ground, we can revisit later.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40835>
This will let us share a common scratch swizzling between brw and jay.
Changes by Ken:
- Use an immediate SIMD width when known so we don't need to re-lower
- Switch to load_simd_width_intel because it may not match
info->api_subgroup_size on Vulkan without VK_EXT_subgroup_size_control
- Stop using DWord Scattered Write messages for scratch. These take an
offset in DWords, and our offsets are now always in bytes. This also
means that we no longer create MEMORY_OPCODE_* IR with inconsistent
units of either bytes or dwords. Yikes. We use byte scattered
messages now.
fossil-db stats on Battlemage:
Instrs: 500477504 -> 500450056 (-0.01%); split: -0.01%, +0.00%
CodeSize: 7807432368 -> 7806786192 (-0.01%); split: -0.01%, +0.00%
Cycle count: 62404008370 -> 62398437734 (-0.01%); split: -0.01%, +0.00%
Fill count: 546690 -> 546695 (+0.00%); split: -0.00%, +0.00%
Max live registers: 141257956 -> 141258100 (+0.00%); split: -0.00%, +0.00%
Non SSA regs after NIR: 72350283 -> 72336544 (-0.02%)
Totals from 99 (0.01% of 1581969) affected shaders:
Instrs: 366593 -> 339145 (-7.49%); split: -7.58%, +0.09%
CodeSize: 6425936 -> 5779760 (-10.06%); split: -10.06%, +0.00%
Cycle count: 2412009876 -> 2406439240 (-0.23%); split: -0.26%, +0.03%
Fill count: 19675 -> 19680 (+0.03%); split: -0.02%, +0.04%
Max live registers: 17600 -> 17744 (+0.82%); split: -0.09%, +0.91%
Non SSA regs after NIR: 37894 -> 24155 (-36.26%)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40843>
We are already at our limit of 31 texture opcodes, and cannot add any
more without expanding the opcode hashing in nir_instr_set. Thankfully,
it's at 29 bits, so adding one here is possible still.
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40833>
A set is large and expensive to iterate.
This is faster (overall fossilize-replay difference):
Difference at 95.0% confidence
-250 +/- 28.9257
-2.04849% +/- 0.235211%
(Student's t, pooled s = 34.1626)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40242>
This would have been fine for a set, but we're going to use a dynarray for
the predecessors in the future.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40242>
If we can't determine what variable is accessed, we should assume it could
be any.
This might make things worse with Vulkan since it does
vulkan_resource_index+load_vulkan_descriptor, but I don't think it matters
much. SSBO stores are rarely used in vertex shaders.
fossil-db (navi21):
Totals from 1 (0.00% of 202427) affected shaders:
Instrs: 442 -> 445 (+0.68%)
Latency: 2038 -> 2043 (+0.25%)
InvThroughput: 432 -> 437 (+1.16%)
VALU: 295 -> 298 (+1.02%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40740>
It's required by descriptor heap. There is already a NIR pass that
optimizes non-uniform access, so this should be mostly safe.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40768>
This isn't required for deref instructions because it's possible to
get the image format back from the variable but it will be useful for
descriptor heap.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40768>
These two new variable modes are used to relax restrictions on deref
casts through because it's possible to cast different modes from the
heap pointers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40768>
ballot_bit_count_reduce expects the ballot to have 4 components causing
validation failures on targets where 1 < ballot_components < 4. Fix this
by padding the ballot to 4 components.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: ae66bd1c00 ("nir/opt_uniform_subgroup: use ballot_bit_count")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40792>
nir_builder_alu_instr_finish_and_insert initialized the def's bit_size
and num_components so we should set them afterwards.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Fixes: c66967b5cb ("nir: add nir_opt_varyings, new pass optimizing and compacting varyings")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40651>