Since Metal doesn't pass clip distance into the fragment shader, we have to
do it ourselves. The CLIP_DIST0/1 varying slots are used to represent the
user-defined varyings we use to pass them from vertex to fragment and
a new intrinsic is added to represent the write to the built-in
clip_distance variable. Since the CLIP_DIST0/1 varying slots are not affected
by opt_varyings, there can be potential interface mismatches so the machinery
in msl_iomap.c is refactored to allow them to be output as a series of scalars
rather than vectors.
Reviewed-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38839>
We used load_frag_coord_unscaled_ir3 for loading the fragment coord for
input attachments in GMEM, where the normal scaling for gl_FragCoord
shouldn't be used. However with custom resolve a different scaling will
apply to attachments in GMEM. Separate "unscaled" from "gmem" and rename
the NIR options, in preparation for this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38451>
This suppresses below compile warnings:
- warning: variable 'idx' is used uninitialized whenever 'if' condition
is false [-Wsometimes-uninitialized]
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38835>
Don't sink alu that uses ballot(true), as that can a local system value
and moving the alu then requires a new mov in the old location.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38829>
Before every emit_vertex(stream_id = n), we would insert stores for all
outputs, including outputs that are not meant for that stream.
Those stores would end up having no effect while potentially reducing
performance.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38100>
Sometimes you fumble an answer, and would like to not restart from the
beginning (or just want to see the behavior of the script late in the run
if you're debugging it). Pass in the last bad range, and you can keep
going.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38760>
No shader-db or fossil-db changes on any Intel platform.
v2: Return early if lowering_mask is zero. If the first call to
nir_lower_flrp has a lowering_mask of zero, later calls with non-zero
masks would not do any lowering. lp_bld_nir.c has this issue.
Suggested-by: Alyssa
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12526>
also preserve all metadata because it doesn't add/remove any instructions
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38599>
The last holdouts of the var options are gone so we can just emit the
system values. This is overall simpler as it confines all the sysval to
var logic to nir_lower_sysvals_to_varyings().
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38562>
Since this is a downgrade path for drivers, it's useful to support both
forms of these common sysvals.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38562>
We have nir_lower_sysvals_to_varyings() so we can just have that lower
it for the drivers who don't want a sysval. Most have to support the
sysval version anyway for various lowering so making them all have to
support both is pretty annoying.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38562>
We almost always call both passes next to each other.
The code is copied from nir_io_add_const_offset_to_base. No changes.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38277>
The usual pass modernization with the twist that I don't want new drivers
actually using it (-:
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38533>
All drivers use the same callback and it is unlikely that new drivers will use
this pass since it has better replacements today (lower_mem_bit_sizes for
memory, and it never worked for I/O). This should discourage as much.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38533>
nir_lower_wrmasks as-is is broken for semantic I/O, since semantic I/O is slot
based and nir_lower_wrmasks is purely byte-based. No drivers use it as such, and
no drivers should. Remove the support so people don't think it works. This came
up in !38482.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38533>
M1 chips are more restrictive than M2 and above. We need to enforce memory
coherency when needed through "coherent" for buffer memory and
"memory_coherence_device" for textures. Without these the memory operations
are not visible to other threads.
Reviewed-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38595>
On asahi, we can still specialize based on the shader key and get
everything folded. But this gives drivers the option to make it
dynamic if they wish.
Co-authored-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404>
We have access to the poly_vertex_state from the GS so we might as well
use it. Asahi uses a single poly_vertex_state for VS and TCS and just
assumes the tessellator stalls before we update it for TCS. If a driver
wants to use two separate poly_vertex_state buffers, it will be the
driver's responsibility to make the system values return the right one.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404>
Instead of having the vertex output buffer be a system value and
something the driver needs to manage, put it in poly_vertex_param. We
already need to have it somewhere GPU-writable so we can write it from
indirect setup kernels. Instead of manually allocating 8B all over the
place just to hold this one pointer, stick it in poly_vertex_param.
This also lets us get rid of a NIR intrinsic.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404>
We're about to put more than just input assembly data in there so the
name will make a lot more sense. Also, add a comment to make it more
clear that this buffer applys to both VS and TES.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404>
We were using this for indirect loads of the shader input thread
payload, but there's no reason we can't use it for constant access
too. In this case we can just MOV from the ATTR file directly
without a special opcode that turns into MOV_INDIRECT later.
We also allow it to load multiple components now. This is useful
for say, returning vec4 pushed inputs. And, we allow it in more
stages than just the fragment stage.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
We're going to change the intrinsic to a load(...) which puts "load" in
the name. Also, it's just more consistent with our usual terminology.
We also rename the corresponding backend opcode so they remain matched.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
We add several new intrinsics for accessing URB handles:
- load_urb_output_handle_intel
- load_urb_input_handle_intel
- load_urb_input_handle_intel_indexed
The latter is used by stages like TCS and GS where each input control
point has a unique handle. The index is which ICP to read from. The
others are for most stages, where all inputs or outputs are accessed
via a single handle.
Then we have URB load and store operations, split for Xe2+ (URB via LSC)
and earlier (HDC OWord messages):
- load_urb_vec4_intel
- load_urb_lsc_intel
- store_urb_vec4_intel
- store_urb_lsc_intel
The legacy vec4 variants take a handle and a 128-bit OWord offset as
sources. Additionally, stores take a set of channel enables to mask
off and avoid writing vec4 components. We don't use the WRITE_MASK
const-index as our channel enables are not required to be constant.
The Xe2+ LSC variants are simpler. Handles are byte offsets into the
URB memory region, and offsets are expressed in bytes. So we simply
add them into a single "address" source. We don't support writemasks
here, as they aren't really necessary with the better addressability.
(Plus, the store_cmask operations work significantly differently than
the previous HDC OWord messages). We will lower disjoint writemasks
to multiple stores.
Based on earlier code by Lionel Landwerlin.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
If we're using the singleton, we need to add to it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38638>