nir: Support sysval intrinsics in lower_sysvals_to_varyings()

Since this is a downgrade path for drivers, it's useful to support both
forms of these common sysvals.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38562>
This commit is contained in:
Faith Ekstrand 2025-11-20 16:50:48 -05:00 committed by Marge Bot
parent 0c36c39103
commit 82280a7e86

View file

@ -31,6 +31,48 @@
* varyings and should be called just after spirv_to_nir() when needed.
*/
static bool
lower_sysvals_intrin(nir_builder *b, nir_intrinsic_instr *intrin, void * data)
{
const struct nir_lower_sysvals_to_varyings_options *options = data;
gl_varying_slot slot;
const struct glsl_type *type;
switch (intrin->intrinsic) {
#define SYSVAL_TO_VARYING(sysval, varying, typ) \
case nir_intrinsic_load_##sysval: \
if (!options->sysval) \
return false; \
slot = VARYING_SLOT_##varying; \
type = glsl_##typ##_type(); \
break;
SYSVAL_TO_VARYING(frag_coord, POS, vec4);
SYSVAL_TO_VARYING(point_coord, PNTC, vec2);
SYSVAL_TO_VARYING(front_face, FACE, bool);
SYSVAL_TO_VARYING(layer_id, LAYER, uint);
SYSVAL_TO_VARYING(view_index, VIEW_INDEX, uint);
#undef SYSVAL_TO_VARYING
default:
return false;
}
nir_variable *var =
nir_get_variable_with_location(b->shader, nir_var_shader_in,
slot, type);
if (b->shader->info.stage == MESA_SHADER_FRAGMENT &&
glsl_type_is_integer(type))
var->data.interpolation = INTERP_MODE_FLAT;
b->cursor = nir_before_instr(&intrin->instr);
nir_def *val = nir_load_var(b, var);
nir_def_replace(&intrin->def, val);
return true;
}
bool
nir_lower_sysvals_to_varyings(nir_shader *shader,
const struct nir_lower_sysvals_to_varyings_options *options)
@ -64,11 +106,10 @@ nir_lower_sysvals_to_varyings(nir_shader *shader,
if (progress)
nir_fixup_deref_modes(shader);
/* Nothing this does actually changes anything tracked by metadata.
* If we ever made this pass more complicated, we might need to care
* more about metadata.
*/
nir_shader_preserve_all_metadata(shader);
progress |= nir_shader_intrinsics_pass(shader, lower_sysvals_intrin,
nir_metadata_control_flow |
nir_metadata_loop_analysis,
(void *)options);
return progress;
}