Chia-I Wu
543a29f1a1
st/mesa: Check the format before adding depth/stencil buffers.
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The format might have depth bits, stencil bits, or both. Add the
renderbuffers as needed.
2010-03-12 11:30:46 +08:00
Chia-I Wu
3475e88442
st/glx: Return a better format in choose_depth_stencil_format.
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Return a better format instead of an exact format in
choose_depth_stencil_format. Also, prefer formats with stencil bits.
2010-03-12 11:20:57 +08:00
Chia-I Wu
72ed7eb15a
st/glx: Fix an infinite recursion in flush_front.
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It was a stupid typo by me when I refactored the code.
2010-03-12 10:05:39 +08:00
Chia-I Wu
576d9af505
st/glx: Use st_api.h instead of st_public.h.
2010-03-12 09:57:11 +08:00
Chia-I Wu
a924dd18c3
st/egl: Use st_api.h instead of st_public.h.
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Switch from st_public.h to st_api.h. The latter has intrinsic multiple
APIs support and allows various EGLImage extensions to be supported.
2010-03-12 09:57:07 +08:00
Chia-I Wu
3a3a31bf88
winsys/xlib, st/es: Advertise st_api.h support.
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This is done by defining one of st_module_OpenGL_ES1,
st_module_OpenGL_ES2, and st_module_OpenGL.
2010-03-12 09:57:07 +08:00
Chia-I Wu
de8a879f5c
st/mesa: Implement st_api.h.
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There is currently no user of this new interface. As the inteface can
coexist with st_public.h, everthing should work as before.
ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the
headers in st/dri to avoid conflicts.
2010-03-12 09:57:07 +08:00
Chia-I Wu
8bcd616a3f
st/vega: Implement st_api.h.
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There is currently no user of this new interface. As the inteface can
coexist with st_public.h, everthing should work as before.
2010-03-12 09:57:03 +08:00
Chia-I Wu
d2083056d5
gallium: Add st_api.h.
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This is a new interface to be implemented by st/mesa, st/vesa, and the
window system APIs such as EGL or GLX.
2010-03-12 09:49:55 +08:00
Brian Paul
e574b79485
gallivm: checkpoint WIP cubemap code
2010-03-11 16:26:52 -07:00
Brian Paul
0b3bb6318e
gallivm: added lp_build_sum_vector()
2010-03-11 16:26:12 -07:00
Brian Paul
c72a3b4f2f
softpipe: further tighen up sample_cube()
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The code can fairly easily be translated to llvm...
2010-03-11 16:23:37 -07:00
Brian Paul
9ffdc78d1a
softpipe: tighten up the code in sample_cube()
2010-03-11 15:37:35 -07:00
Brian Paul
26ae4aab6a
gallivm: enable 3D texture sampling
2010-03-11 14:49:01 -07:00
Brian Paul
e9f654d2fb
progs/demos: added 'f' key to toggle filtering mode in stex3d.c
2010-03-11 14:49:01 -07:00
Brian Paul
53efb634a0
gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'
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The stride depends on the mipmap level. Rename to row_stride to
distinguish from img_stride for 3D textures.
Fixes incorrect texel addressing in small mipmap levels.
2010-03-11 14:49:01 -07:00
Brian Paul
272f399434
llvmpipe: fix comment typo
2010-03-11 14:49:00 -07:00
Brian Paul
489af2a3ba
gallivm/llvmpipe: include os_llvm.h instead of llvm-c/Core.h
2010-03-11 14:49:00 -07:00
Brian Paul
4833b0f199
gallium/os: wrapper for llvm-c/Core.h and #define HAVE_LLVM if needed
2010-03-11 14:49:00 -07:00
Alex Deucher
644a05c6cb
r200: support additional blit formats
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swizzle in the pixel shader
2010-03-11 13:49:57 -05:00
Brian Paul
d645119098
gallivm: fix some bugs on the 1D texture paths
2010-03-11 11:17:37 -07:00
Roland Scheidegger
ed1c69710c
st/mesa: don't enable extensions which aren't actually supported
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don't enable APPLE_client_storage, TDFX_texture_compression_FXT1,
EXT_cull_vertex, NV_vertex_program, NV_vertex_program1_1 -
the latter two might work somewhat with some luck.
Also don't enable ARB_imaging.
2010-03-11 18:54:14 +01:00
Karl Schultz
560d375006
windows: Add new file to project file.
2010-03-11 09:17:30 -07:00
Brian Paul
2410125d07
gallivm: include tgsi_dump.h to silence warning
2010-03-11 08:52:03 -07:00
Brian Paul
7b42379b71
gallivm: move declarations to silence unused var warnings
2010-03-11 08:51:44 -07:00
Brian Paul
0c92dfe7f3
gallium/util: use memset() to initialize vars to avoid warnings
2010-03-11 08:51:18 -07:00
Brian Paul
25ba04c891
svga: use memset() to initialize u to avoid warnings
2010-03-11 08:50:39 -07:00
José Fonseca
e24e5324ed
gallivm: Use bitmasks for scalar masks.
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We could use single 1 bit conditions for scalar masks, but a lot of code
expects masks. The compiler easily optimzes away masks
extensions/truncations so consistency is preferable.
We can revisit this when LLVM backends have more support for vector
conditions.
2010-03-11 15:42:41 +00:00
José Fonseca
99f11f6530
gallivm: Handle scalar types in lp_build_*_type.
2010-03-11 15:42:41 +00:00
Chia-I Wu
021cdd698b
mesa/es: Validate the state in st_DrawTex.
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Without the validation, the function might draw with outdated textures.
2010-03-11 23:31:18 +08:00
Chia-I Wu
9f5de23d0a
mesa/es: Fix GL_OES_draw_texture support.
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st_DrawTex calls util_draw_vertex_buffer. Since
ac4abaecd5 , the caller is expected to set
vertex elements before calling.
2010-03-11 23:31:11 +08:00
José Fonseca
4c5c442f12
softpipe: Dummy fence functions.
2010-03-11 12:24:56 +00:00
Marek Olšák
a0ae2ca033
st/dri: move extension initilization to st/mesa completely
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Extensions were enabled in both st/mesa and st/dri, with st/dri completely
overriding the decisions of st/mesa and exposing even the extensions claimed
to be unsupported by a pipe driver.
This commit moves the differences between the two to st/mesa and removes
the responsibilty of advertising extensions from st/dri.
2010-03-11 12:28:51 +01:00
Michel Dänzer
fc1dd5ce1d
Merge remote branch 'origin/7.8'
2010-03-11 12:14:05 +01:00
Vinson Lee
aa311ae616
winsys/xlib: Fix memory leak.
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Memory for xm_dt was allocated twice.
2010-03-11 00:18:09 -08:00
Vinson Lee
8f7e06ddf6
progs/fpglsl: Fix GLSL compilation failures on Mac OS X.
2010-03-11 00:10:26 -08:00
Marek Olšák
40adcd611f
st/mesa: always advertise texture_rectangle
2010-03-11 02:32:08 +01:00
Brian Paul
67a2f98be7
gallivm: overhaul of texture sampling code
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The new lp_build_sample_general() function will handle all sampling
modes for all texture types. Still incomplete, but a few additional
sampling modes are now supported.
1D textures should work and most of the code for 3D textures is in place.
No support for cube maps yet. No support for different min/mag filters.
2010-03-10 18:09:49 -07:00
Brian Paul
a599f552f2
gallivm: handle scalar floats in lp_build_floor() and lp_build_iround()
2010-03-10 18:09:49 -07:00
Brian Paul
22bb7ffd04
gallivm: constant building for scalar zero
2010-03-10 18:09:49 -07:00
Brian Paul
a75254dda9
gallivm: implement bilinear sampling with nearest mipmapping
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Time to start consolidating some code...
2010-03-10 18:09:49 -07:00
Brian Paul
dd67103d86
gallivm: remove debug code. nearest minification works now.
2010-03-10 18:09:49 -07:00
Brian Paul
19371fb60d
llvmpipe: fix loop over mipmap levels
2010-03-10 18:09:49 -07:00
Jakob Bornecrantz
54af54277a
st/xorg: Include cursorstr.h
2010-03-11 00:50:58 +00:00
Francisco Jerez
878eef8c40
dri/nouveau: Just reemit the BO state on pushbuf flush.
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Reemitting dirty states on flush causes problems if the GL context
isn't fully consistent when we get to it. It didn't serve any specific
purpose, so, use nouveau_bo_state_emit instead.
2010-03-11 00:59:59 +01:00
Eric Anholt
56ff30a9f9
i965: Use the PLN instruction when possible in interpolation.
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Saves an instruction in PINTERP, LINTERP, and PIXEL_W from
brw_wm_glsl.c For non-GLSL it isn't used yet because the deltas have
to be laid out differently.
2010-03-10 15:18:19 -08:00
Eric Anholt
dc8c035944
i965: Set up the execution size before relying on it.
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Fixes hangs with texturing in the non-GLSL path since
f6d210c284
2010-03-10 15:17:47 -08:00
Karl Schultz
60121c41ce
windows: fix compilation errors and warnings
2010-03-10 15:58:10 -07:00
Jose Fonseca
d42229707a
gallivm: simplify conditional branching
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Instead of testing each component individually, we can test the entire
vector at once.
2010-03-10 17:22:30 -05:00
Zack Rusin
ac33e7752d
gallivm: properly test the if condition and branch to the proper label
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makes loops work
2010-03-10 16:56:42 -05:00