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progs/fpglsl: Fix GLSL compilation failures on Mac OS X.
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parent
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commit
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2 changed files with 2 additions and 2 deletions
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@ -6,6 +6,6 @@ void main() {
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for (i = 0; i < KernelSizeInt; ++i) {
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sum.g += 0.25;
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}
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sum.a = 1;
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sum.a = 1.0;
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gl_FragColor = sum;
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}
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@ -8,6 +8,6 @@ void main() {
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if (i > 0)
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break;
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}
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sum.a = 1;
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sum.a = 1.0;
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gl_FragColor = sum;
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}
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