Add negative value is possible to wrap around. I haven't seen this
"nuw" causes any problem yet, but let's remove it for safe.
Fixes: 60ac5dda82 ("ac: Add NIR lowering for NGG GS.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19718>
(cherry picked from commit c21e184cc5)
We should not use "nuw" here as negative add positive may wrap
around (negative is 0xffffff??).
This problem can be observed with LLVM15 (I can't see when LLVM14):
%.neg = mul nsw i32 %31, -4
%163 = add nuw nsw i32 %.neg, 16
%164 = lshr i32 257, %.neg
%165 = lshr i32 %164, %163
LLVM just assume %.neg is possitive, so pre-shift 0x01010101 by 16.
This get wrong value because we can't get back the shifted bits with
a negative shift right.
Fixes: 75dbb40439 ("ac/nir: Remove byte permute from prefix sum of the repack sequence.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19718>
(cherry picked from commit 982b523769)
This fixes GALLIVM_DEBUG=asm for compute shaders, changing
the hooks after dumping causes a segfault because the
memory has already been finalised. Just add the hooks always,
and before dumping anything.
Fixes: f511d2a553 ("gallivm: rework coroutine malloc/free callouts.")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19714>
(cherry picked from commit fb7de303ba)
The code builds up the dynamic array of objects (spirv_objs) and
collect pointers to each of them into another dynamic
array (spirv_ptr_objs).
If the growth of the first array cause a reallocation, it is
possible that the previous pointers end up invalid.
Fixes: 77e929a527 ("intel/clc: allow multiple CL files to be compiled together")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19730>
(cherry picked from commit 9fd1d47aa0)
VGPR allocation changed on GFX11 and this might have changed how
shared VGPRs work, so it's probably more secure to lower in NIR.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19679>
(cherry picked from commit d255bc8f05)
The two conversion ops are now handled in nir_lower_int64,
but the fixup for the input to f2u32 has to be handled there
and not in f2u64.
Fixes: 29da985682
nir/lower_int64: Enable lowering of 64-bit float to 64-bit integer conversions.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19707>
(cherry picked from commit fee0042157)
Age of Empire IV generates a shader of ~2.3Mb on DG2 which is above
the limit we currently have.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19669>
(cherry picked from commit ae76bba34a)
This change adds some docs for the query size, and has been tested with
dEQP-VK.transform_feedback.primitives_generated_query.* on supported
implementations.
Fixes: 8f7b5bf34b ("venus: add VK_EXT_primitives_generated_query support")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19684>
(cherry picked from commit f7d7e558c9)
On RA_WRITE_DEPTH GPUs the RA stage needs to be told that MSAA is active
when the PE Z/S stage is needed. Not sure what it does exactly, but this
fixes broken late Z on those GPUs when performing MSAA rendering.
Cc: 22.3 mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19571>
(cherry picked from commit 2f85d9095e)
Seems the intention was to check that both flags were not enabled
instead we were checking that the floor flag was both set and not
set so the result would always be false.
Fixes: 3749a6ecd2 ("nir: honor lower_double options for ffloor and ffract")
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19642>
(cherry picked from commit 34c52d8cb9)
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
(cherry picked from commit 4ceaed7839)
ftrunc@64 also might need lowering on fp64 only, especially now
that it might be introduced by nir_lower_int64.
Fixes: 29da985682
nir/lower_int64: Enable lowering of 64-bit float to 64-bit integer conversions.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19657>
(cherry picked from commit 917d992b32)
The variable is called `extra`, but what's written is `extra - flags`,
and `flags` is undefined, so if the variable was ever passed there would
be an uncaught exception.
fixes: 9786d9ef2a
Reviewed-by: Luis Felipe Strano Moraes <luis.strano@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19449>
(cherry picked from commit 4ffa8a9ac0)
args.Olib is set to `store_true`, which means it will always be `True`
or `False`, this means that the we always, unconditionally, add
`--keep-uncalled` to the command line.
fixes: 9786d9ef2a
Reviewed-by: Luis Felipe Strano Moraes <luis.strano@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19449>
(cherry picked from commit 76e3b482be)
If we're in handle_collect()'s dst allocation and are part of a merge set
near the end of the file, our check for reg_elem_size(reg) would let us
use the preferred reg when that would immediately lead to
allocate_dst_fixed() creating an interval extending thruogh reg_size(reg)
that overflows the file.
Avoids a regression on gfxbench5/gl_5_high_off/17.shader_test in the next
commit. No change on shader-db.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18946>
(cherry picked from commit a39113b616)
While Panfrost allocates linear images with strides that are a multiple of 64
bytes, other dma-buf producers on the system may not satisfy this requirement.
However, at least on v7 and newer, any image with a regular format must have a
stride that is a multiple of 64 bytes.
This fixes a real bug in an application that created a linear R8_UNORM image
with stride 480 bytes, imported it as an EGL_image, and then tried to texture
from it with the GPU. Previously, the driver allowed this situation but it
resulted in an imprecise fault from the GPU. This patch corrects the driver to
reject the import as invalid due to the unaligned stride, ensuring we never
attempt to texture from such a resource.
To implement, we add some new layout queries to centralize knowledge about the
stride alignment requirements, and we sprinkle in asserts to show how the
invariant is upheld throughout the lifecycle of image creation to texturing.
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19620>
(cherry picked from commit 811f8a1946)
Outputs are always considered 32-bits.
Found by inspection.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19612>
(cherry picked from commit d2563e6600)
This can cause us to stomp the contents of r5 before we have a chance to read
it, like this:
0x3d103186bb800000 nop ; nop ; ldvary.r0
0x3d105686bbf40000 nop ; mov rf26, r5 ; ldvary.r1
0x020000ef0000d000 bu.allna 232, r:unif (0x0000001c / 0.000000)
0x3d1096c6bbf40000 nop ; mov rf27, r5 ; ldvary.r2
Here, the MOV in the last instruction is supposed to read r5 produced from
ldvary.r0, but because we have inserted the bu instruction in between now
that read happens at the same time that ldvary.r1 updates r5, stomping the
value we were supposed to read.
Fix this by disallowing injection of a branch instruction in between an ldvary
instruction and its write to the r5 register 2 instructions later.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7062
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19616>
(cherry picked from commit 1174f37609)
The back-end swizzles dwords so that our indirect scratch messages match
the memory layout of spill/fill messages for better cache coherency.
The swizzle happens at a DWORD granularity. If a read or write crosses
a DWORD boundary, the first bit will get correctly swizzled but whatever
piece lands in the next dword will not because the scatter instructions
assume sequential addresses for all bytes. For DWORD writes, this is
handled naturally as part of scalarizing. For smaller writes, we need
to be sure that a single write never escapes a dword.
Fixes: fd04f858b0 ("intel/nir: Don't try to emit vector load_scratch instructions")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7364
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19580>
(cherry picked from commit 25c180b509)
Because dup_mem_intrinsic() retains the SSA offset from the original
intrinsic and only modifies it by adding a constant, we can compute the
alignment based on the original alignment and the constant offset. This
is both easier and more accurate.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19580>
(cherry picked from commit 85685cf932)
If an application was transitioning out of fullscreen exclusive
display mode, the wsi_display_connector->active state was not
reset in vkReleaseDisplay() from fullscreen. When the app then
later tried to go to fullscreen display mode again on the same
display output with the same video mode, this caused
_wsi_display_queue_next() to skip a required drmModeSetCrtc()
during the first vkQueuePresent() after entering direct display
mode.
While this often worked by pure luck on a single-display setup,
it goes sideways on a multi-display setup where the viewport
of the associated crtc does not have a (x,y) offset of (0,0).
E.g., XOrg/X11 RandR output leasing of an output whose viewport
starts at x = 1920:
1. X-Server has RandR outputs viewport at x = 1920, in a shared
framebuffer, shared across all crtc's on a X-Screen.
2. Application leases that output for direct display mode,
1st vkQueuePresent() triggers drmModeSetCrtc() of output
to (x,y) = 0,0, as required for Vulkan/wsi/direct framebuffer
setup.
3. Application does rendering and presenting.
4. Application vkReleaseDisplay() the output, terminates the
RandR lease. X-Server takes over again.
5. X-Server modesets to reconfigure output back to viewport
with (x,y) = 1920, 0.
6. Application leases same output again later on, and tries
vkQueuePresent() again. Because of the bug fixed in this
commit, the required drmModeSetCrtc() to (x,y) = 0,0 is
erroneously skipped due to the stale cached connector state.
7. drmModePageflip() fails due to the wrong crtc viewport
(x,y) = 1920, 0, mismatched for the need of the Vulkan
framebuffer of (x,y) = 0,0. Kernel returns -ENOSPACE,
Swapchain goes into permanent VK_ERROR_SURFACE_LOST state.
Destroying and recreating the swapchain, as recommended
by the Vulkan spec for error handling won't help. Game over!
Resetting wsi_display_connector->active = false; fixes the
problem of wrong / stale connector state and Vulkan/wsi/display
clients are happy on multi-display setups again, as tested
in various single- and multi-display configurations.
This bug affects all Mesa releases with Vulkan/WSI/Display
support and should therefore be backported.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Fixes: 352d320a07 ("vulkan: Add EXT_direct_mode_display [v2]")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19484>
(cherry picked from commit 24094ee03d)
If the map doesn't set MAP_DISCARD_RANGE, we do have to copy the existing
contents over. MAP_WRITE on its only gives permission to replace the contents,
unfortunately it does not require that the application actually do so.
Closes: #7640
Fixes: 0b26a9f773 ("panfrost: Don't copy resources if replaced")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Roman Elshin
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19576>
(cherry picked from commit cf7a3906b0)
Stick to macos-11 to prevent accident broken
always install meson with pip to prevent pull new version of python
Cc: mesa-stable
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19615>
(cherry picked from commit 81b4af2849)
Fixes issue with "is helper invocation" that in recent SPIR-V is mapped to
a volatile Load. The CSE was catching the loads before they were transformed
in the new is_helper_invocation intrinsic (that is not reorderable).
Fixes: 729df14e45 ("nir: Handle volatile semantics for loading HelperInvocation builtin")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19432>
(cherry picked from commit 8ab628ab2e)
Don't copy propagate the constant in situations like
mov(8) g8<1>D 0x7fffffffD
mul(8) g16<1>D g8<8,8,1>D g15<16,8,2>W
On platforms that only have a 32x16 multiplier, this will result in
lowering the multiply to
mul(8) g15<1>D g14<8,8,1>D 0xffffUW
mul(8) g16<1>D g14<8,8,1>D 0x7fffUW
add(8) g15.1<2>UW g15.1<16,8,2>UW g16<16,8,2>UW
On Gfx8 and Gfx9, which have the full 32x32 multiplier, it results in
mul(8) g16<1>D g15<16,8,2>W 0x7fffffffD
Volume 2a of the Skylake PRM says:
When multiplying a DW and any lower precision integer, the
DW operand must on src0.
See also https://gitlab.freedesktop.org/mesa/crucible/-/merge_requests/104.
Previous to INTEL_shader_integer_functions2 (in Vulkan or OpenGL), I
don't think it would be possible to create a situation where this could
occur. I discovered this via some optimizations that can determine that
the non-constant source must be able to fit in 16-bits. The case listed
above came from piglit's "ext_transform_feedback-order arrays points"
with those optimizations in place.
No shader-db or fossil-db changes on any Intel platform.
Fixes: de6c0f8487 ("intel/fs: Implement support for NIR opcodes for INTEL_shader_integer_functions2")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17718>
(cherry picked from commit db20412168)