CP DMA isn't coherent with L2 on GFX12, but {SRC,DST}_ADDR_TC_L2 means
MALL.
Only small buffers are using copy/fill CP DMA operations, so this
shouldn't have much effect.
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38449>
Rather than adding another boolean to optionally lower PLS vars, pass
the types we want to lowers through a nir_variable_mode bitmask.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
Some GPU hangs witnessed in the wild on RDNA4 in Control and Arc Raiders
seem to point towards closest-hit shaders reading a stale value for the
SGPR pair containing the currently-executing shader's address.
This SGPR pair was read by VALU in the preceding traversal shader,
making it susceptible to VALUReadSGPRHazard. Inserting
VALUReadSGPRHazard mitigations before accessing the s_setpc target seems
to fix the hang. We don't have conclusive proof that this is hazardous,
but given that all signs point towards it and we have a reasonably
simple workaround, let's roll with this for now to mitigate the hangs.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38290>
This add support to the lowering the reduction operations.
Thanks to Georg Lehmann for a lot of the ideas and optimising in
this.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38389>
This was copied from radeonsi which expected seq_force_screen_content_tools = 2
and seq_force_integer_mv = 2.
Fixes: 37e71a5cb2 ("radv/video: add support for AV1 encoding")
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38371>
Unmap bo in destroy_host_blob when hb->cpu_addr is not NULL.
This avoid memory leak caused by bo refcount is not 0 when
amdvgpu_bo_free is called.
Signed-off-by: Julia Zhang <Julia.Zhang@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38440>
Also add references to their conterparts in old PAL code.
This makes it easier to remember whether we mitigated the
same issues as PAL did.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38304>
To improve consistency between the two drivers.
This excludes Hawaii from the workaround on RADV.
Also add the same to ac_null_device_create().
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38304>
Disable sparse mappings on GFX7-8 due to GPU hangs in the VK CTS,
except Polaris where it happens to work "well enough" to pass
the VK CTS and run some games already.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38304>
Also disable the sparse binding queue and other related features.
Using sparse on GFX6-8 can cause GPU hangs at the moment.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38304>
For weird reasons, on SDMA4-5 color<->stencil only copies don't work
correctly. I compared NAVI21 (SDMA 5) vs NAVI31 (SDMA 6), everything
is bits-to-bits exact but the same test doesn't pass on NAVI21. So,
it's potentially a hardware bug on SDMA < 6.
Fixes dEQP-VK.api.ds_color_copy.*_tq on GFX9-GFX10.3.
Fixes: 0034f5a948 ("radv: allow ds<->color copies on compute/transfer queues")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38377>
VCN requires the luma/chroma VAs to be 256 aligned. On VCN5, the
collocated buffer was not 256 aligned which can cause these VAs to be
unaligned.
This fixes VVL PositiveVideoEncodeH264.Basic on VCN5.
Fixes: 37e71a5cb2 ("radv/video: add support for AV1 encoding")
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38408>
These test that nothing crashes for any possible input. With print=true,
it can also be used to compare the behaviour of two different
ac_nir_lower_mem_access_bit_sizes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37995>
Fixes deathloop/01f8d58bf245663b with gfx1201.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 668259ef0b ("aco/scheduler: move clauses through RAR dependencies")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38402>
This is done by grep ALIGN( to align(
docs,*.xml,blake3 is excluded
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
We add a bunch of new helpers to avoid the need to touch >parent_instr,
including the full set of:
* nir_def_is_*
* nir_def_as_*_or_null
* nir_def_as_* [assumes the right instr type]
* nir_src_is_*
* nir_src_as_*
* nir_scalar_is_*
* nir_scalar_as_*
Plus nir_def_instr() where there's no more suitable helper.
Also an existing helper is renamed to unify all the names, while we're
churning the tree:
* nir_src_as_alu_instr -> nir_src_as_alu
..and then we port the tree to use the helpers as much as possible, using
nir_def_instr() where that does not work.
Acked-by: Marek Olšák <maraeo@gmail.com>
---
To eliminate nir_def::parent_instr we need to churn the tree anyway, so I'm
taking this opportunity to clean up a lot of NIR patterns.
Co-authored-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38313>
VGT_OUTPRIM_TYPE should be programmed correctly when PointMode is only
set in TCS with ESO.
Fixes dEQP-VK.shader_object.tessellation.hlsl.point_mode.
Fixes: c6d9b9b4e0 ("radv: support more tessellation parameters with TCS for ESO unlinked shaders"
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38376>
For GS streamout, we need the following LDS scratch space:
- Repacking streamout vertices takes 1 dword per 4 waves per stream
(max 16 bytes for Wave64, max 32 bytes for Wave32)
- 1 dword per stream for buffer info
(16 bytes)
- 1 dword per buffer for buffer info
(16 bytes)
Previously, the space used for buffer info aliased with the
space for repacking the output vertices in ngg_gs_finale(),
and there was no barrier in between, which caused a race
condition, resulting in random failure.
Fix this by allocating a few more LDS dwords so that aliasing
is not required, which also allows us to remove an extra
workgroup barrier.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12705
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38364>