Because we have to maintain two different packages of Mesa, one
specific to RADV and another one for RadeonSI and such, it's a bit
annoying to have to synchronize the drirc entries. Currently, only our
Mesa package installs 00-mesa-defaults.conf which means we have to
backport the drirc RADV changes.
This splits 00-mesa-defaults.conf in two to move the drirc RADV entries
to src/amd/vulkan/00-radv-defaults.conf. Meson will install the file
only if RADV is built.
There is still a caveat for common drirc workarounds like for WSI but
they are rare enough and we could still duplicate them if needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15152>
This new mode will be only used for the actual payload variables and
not the number of launched mesh shader workgroups, which will still
be treated as an output.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14930>
Task shader outputs work differently than other shaders, so they
need special consideration. Essentially, they have two kinds of
outputs:
1. Number of mesh shader workgroups to launch.
Will be still represented by a shader output.
2. Optional payload of up to (at least) 16K bytes.
These payload variables behave similarly to shared memory, but
the spec doesn't actually define them as shared memory (also, they
may be implemented differently by each backend), so we need to add
a new NIR variable mode for them.
These payload variables can't be represented by shader outputs
because the 16K bytes don't fit the 32x vec4 model that NIR uses
for its output variables.
This patch adds a new NIR variable mode: nir_var_mem_task_payload
and corresponding explicit I/O intrinsics, as well as support for
this new mode in nir_lower_io.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14930>
Several of the new draw packets need this argument
including all of the taskmesh commands, so it's
best to always declare it.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15034>
This makes our implementation friendlier to potentially buggy shaders,
meaning that it will less likely to hang the GPU.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15034>
The problem is that the real workgroup launched on NGG HW
can be larger than the size specified by the API, and the
extra waves need to keep up with barriers in the API waves.
There are 2 different cases:
1. The whole API workgroup fits in a single wave.
We can shrink the barriers to subgroup scope and
don't need to insert any extra ones.
2. The API workgroup occupies multiple waves, but not
all. In this case, we emit code that consumes every
barrier on the extra waves.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15034>
This makes it impossible for out of bounds vertex and primitive
attribute stores and indices stores to overwrite this.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15034>
This commit adds support for Vulkan backend on a630_skqp job.
= Needed changes
- Needed to install libvulkan-dev package on system
- Refactored the way the available skqp reports are printed
tested in development builds with skia tools
Piglit expectations had to be updated in various drivers due to !14750 not
having bumped the tags when it tried to uprev.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14686>
The Android CTS 10 version is relative old when compared with skia main
branch, which was being used before. Some modifications in the skqp
build/runner scripts were needed to make it run on CI.
- skqp versions from android-cts have already all assets inside
platform_tools folder.
- along with the assets, are the render and unit files which are
expected to pass in the Android CTS execution.
- removed custom test files from the a630 folder, to make it comply
with the CTS expectations.
- include new patches to remove Python2 dependencies and avoid the
installation of it in rootfs.
- strip binariesthe built binaries `skqp` and `list_gpu_unit_tests`, as
`is_debug = false` gn argument did not work, maybe it is not well
tested in development builds with skia tools
- use Clang instead of GCC. The GCC support is not so graceful as it is
in the skia main branch, some NEON instructions needs to be turned off
in the GCC compilation, causing different tests result. This change
does not imply a bigger rootfs, since the built skqp binary uses GCC
libc++ and other library runtimes. So clang is just a build
dependency.
= Changes in skqp results =
Some errors were found for GL backend and unit tests. GLES and VK tests are green.
All the failed tests were classified as expected to fail in the render and unit tests list.
```
gl_blur2rectsnonninepatch
gl_bug339297_as_clip
gl_bug6083
gl_dashtextcaps
```
```
SRGBReadWritePixels (../../tests/SRGBReadWritePixelsTest.cpp:214 Could not create sRGB surface context. [OpenGL])
```
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14686>
Now the main deqp and piglit run takes about 4:30 of runner time in a
single job.
Added a couple of flakes that hit this MR, but which I think predate it
(probably due to not having #zink-ci until recently).
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15159>
This extension isn't wired up in Gallium, so there's just no way a
Gallium driver like Panfrost exposes it.
While there were support in i965 for this for the cancelled Broxton GPU,
thre's no such support in the Iris driver. And since Broxton has been
cancelled, it's unlikely to be wired up any time soon.
Fixes: da23a31726 ("docs/features: Update ASTC entries for Panfrost")
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15145>
When we shadow a resource, the backing BO is changed; as such,
existing references to the resource become invalid. So batches accessing the
resource need to be flushed (or otherwise have their references invalidated).
The wrong behaviour change (not flushing) was introduced when we started
tracking resources instead of BOs. The issue manifested as a severe performance
regression in glmark2's -bbuffer test, particular the subdata subtest. The issue
is magnified on slow CPUs; without the fix, the test becomes completely CPU
bound
Relevant glmark2 -bbuffer test from 43fps to 84fps.
Apparently, this causes functional issues too -- this performance-minded change
also fixes a few piglits.
Fixes: cecb889481 ("panfrost: Do tracking of resources, not BOs")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Chris Healy <cphealy@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13502>
Roughly use the freedreno logic to handle all the extra things that will
come up in our Piglit sooner than later.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13203>
The MI_FLUSH_DW post-sync operation uses the same encoding as the
PIPE_CONTROL one so we can use the same helper. Write PS Depth Count
is not supported, of course, as the blitter has no depth pipeline.
This means that we can write the timestamp register from the blitter.
Fixes: 604d97671b ("iris: Add support for flushing the blitter (hackily)")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15157>
All of IF, ELSE, ENDIF, BREAK and CONTINUE were already translated
to the predication instructions in rc_vert_fc so all the flow control
we count at the moment is just BGNLOOP and ENDLOOP.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15077>
This allows to disregard the huge shaders that won't run anyway
and hopefully make catching shader regressions that result in a
compile failure easier.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15077>
To make sure it is applied in the cases we expect it to be, to avoid code
generation regressions. Functional regressions are expected to be caught by
integration-testing, so that is not focused on here.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9438>
If a message-passing instruction like LD_VAR is preloaded, it will no longer be
counted in the shader cycle counts. Add a special message preload counter that
approximates the cost of preloading, so this information doesn't get a lost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9438>
Include full message preload descriptors in the RSD on v7, and do the obvious
packing for fragment shader message preloads.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9438>
The compiler will soon produce preloaded messages, but it should not pack them
itself, as this would require depending on GenXML or handcoding bitfields / bit
packs in the compiler. Instead, add a struct encoding the unpacked form of the
message, used as ABI between the compiler and the common driver.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9438>
Currently we have to add almost the same code to the
`vn_physical_device_init_{features, properties}` to add
the extension to the `physical_dev->{features, properties}`
list.
These macros improves the code reusage.
Signed-off-by: Igor Torrente <igor.torrente@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15059>
Actually an xfail but occassionally passes and gives us no new information, only
noise.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-and-acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15154>
On V3D the quality of the code we generate is significantly affected by
how we decide to assign accumulators during register allocation, which
is determined by liveness, favoring short-lived temps.
There are many shaders that end up doing a whole lot of uniform loads
first, and using them later, which is very inconvenient for our register
allocation process because this increases uniform liveness and causes
us to use accumulators less efficientely, leading to significant churn.
To fix this, we move uniforms right before their first use in the same
block, but we need to do this after NIR scheduling, which means we are
doing it in non-SSA form, since the scheduler has a tendency to undo
this optimization and it is not easy to modify it to avoid it, since it
works in more abstract terms, using instruction dependencies, estimated
register pressure and instruction delay information to do its work,
which are very different concepts.
total instructions in shared programs: 13316738 -> 13033613 (-2.13%)
instructions in affected programs: 10389172 -> 10106047 (-2.73%)
helped: 55442
HURT: 16144
total threads in shared programs: 413722 -> 415048 (0.32%)
threads in affected programs: 1428 -> 2754 (92.86%)
helped: 680
HURT: 17
total loops in shared programs: 1716 -> 1690 (-1.52%)
loops in affected programs: 26 -> 0
helped: 26
HURT: 0
total uniforms in shared programs: 3704313 -> 3705181 (0.02%)
uniforms in affected programs: 687730 -> 688598 (0.13%)
helped: 2920
HURT: 7384
total max-temps in shared programs: 2364785 -> 2175190 (-8.02%)
max-temps in affected programs: 1215387 -> 1025792 (-15.60%)
helped: 49667
HURT: 1556
total spills in shared programs: 4241 -> 4248 (0.17%)
spills in affected programs: 642 -> 649 (1.09%)
helped: 11
HURT: 19
total fills in shared programs: 6115 -> 6125 (0.16%)
fills in affected programs: 1276 -> 1286 (0.78%)
helped: 11
HURT: 21
total sfu-stalls in shared programs: 34381 -> 36578 (6.39%)
sfu-stalls in affected programs: 16055 -> 18252 (13.68%)
helped: 3647
HURT: 5206
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15056>