ac/nir: Make sure to exclude special outputs from arrayed output masks.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15034>
This commit is contained in:
Timur Kristóf 2022-01-20 16:43:45 +01:00 committed by Marge Bot
parent 3956c03b05
commit a84789f795

View file

@ -2304,6 +2304,9 @@ ms_emit_arrayed_outputs(nir_builder *b,
nir_ssa_def *zero = nir_imm_int(b, 0);
u_foreach_bit64(slot, arrayed_outputs_mask) {
/* Should not occour here, handled separately. */
assert(slot != VARYING_SLOT_PRIMITIVE_COUNT && slot != VARYING_SLOT_PRIMITIVE_INDICES);
const nir_io_semantics io_sem = { .location = slot, .num_slots = 1 };
const unsigned driver_location = s->output_info[slot].driver_location;
unsigned component_mask = s->output_info[slot].components_mask;
@ -2570,10 +2573,13 @@ ac_nir_lower_ngg_ms(nir_shader *shader,
unsigned vertices_per_prim =
num_mesh_vertices_per_primitive(shader->info.mesh.primitive_type);
uint64_t per_vertex_outputs = shader->info.outputs_written & ~shader->info.per_primitive_outputs
& ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT)
& ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
uint64_t per_primitive_outputs = shader->info.per_primitive_outputs & shader->info.outputs_written;
uint64_t special_outputs =
BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT) | BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
uint64_t per_vertex_outputs =
shader->info.outputs_written & ~shader->info.per_primitive_outputs & ~special_outputs;
uint64_t per_primitive_outputs =
shader->info.per_primitive_outputs & shader->info.outputs_written & ~special_outputs;
unsigned num_per_vertex_outputs = util_bitcount64(per_vertex_outputs);
unsigned num_per_primitive_outputs = util_bitcount64(per_primitive_outputs);
unsigned max_vertices = shader->info.mesh.max_vertices_out;