When we moved the bulk of glsl_type to C, these globals were
kept to avoid changes to compiler/glsl code in the MR. Now that
landed, change the code to use the actual bultins directly.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
Crysis 2 and 3 Remastered's RT shaders non-uniformly index into SSBO
descriptor arrays without specifying the NonUniformEXT qualifier on the
relevant access chains/load ops. This leads to artifacts around objects.
To add insult to injury, the game fails to provide a meaningful
applicationName/engineName in the Vulkan part of the DX11-Vulkan interop
solution used for RT. Both of these fields are set to "nvpro-sample"
(perhaps the code has been copied from NVIDIA's sample applications).
Therefore, fall back to executable name matching.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9883
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26391>
Those are passed as an optional argument and are declared as a list of
(type, name) tuples.
At the moment this can only be used for conditions.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26214>
It always felt weird having the extension management in two different
places. Later once we require LLVM-14 we might even be able to clean it up
a little more.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26641>
Once lowered low enough, it's not always possible to tell what strings
are used. So include them all when linking another shader.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26505>
Once decl_reg is handled, src[0].ssa->divergent will be properly set, so
load_reg and load_reg_indirect do not need special treatment.
shader-db can run to completion on HSW, IVB, and SNB now. No other
testing was done.
v2: Refactor nir_intrinsic_load_reg and nir_intrinsic_load_reg_indirect
handling. Suggested by Daniel Schürmann.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 4fd257d20f ("nir: Properly handle divergence for load_reg")
Fixes: 6dbb5f1e07 ("intel/fs: rerun divergence analysis prior to convert_from_ssa")
Closes: #10233
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26436>
In the wise words of Mike Blumenkrantz, "I hate gl_PointSize and so can you".
The mesa/st lowering won't mesh well with vertex shader epilogues, and it falls
over in various circumstances. I am too tired to go against the grain, so let's
just pretend to be a normal gallium driver and trust in the rasterizer CSO,
lowering point size internally. This properly handles transform feedback without
any hacks, both GL and GLES behaviours, etc.
Fixes:
KHR-GL31.transform_feedback.capture_vertex_separate_test
gl-2.0-large-point-fs
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26614>
in prep for tessellation (which will share the IA lowering), and for multidraw
indirect (which greatly complicates IA lowering with geom/tess).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26614>
This is for fixes the following error:
FAILED: src/vulkan/runtime/vk_synchronization_helpers.c src/vulkan/runtime/vk_synchronization_helpers.h
"C:\CI-Tools\msys64\mingw64\bin/python3.EXE" "../../src/vulkan/util/vk_synchronization_helpers_gen.py" "--xml" "../../src/vulkan/registry/vk.xml" "--out-c" "src/vulkan/runtime/vk_synchronization_helpers.c" "--beta" "false"
Traceback (most recent call last):
File "C:/work/xemu/mesa/src/vulkan/util/vk_synchronization_helpers_gen.py", line 213, in main
f.write(TEMPLATE_C.render(**environment))
UnicodeEncodeError: 'gbk' codec can't encode character '\xa9' in position 15: illegal multibyte sequence
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26515>
align is a function and when we want use it, the align variable will shadow it
So replace it with other names
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25997>
Since nir_opt_algebraic runs on its own results, if the driver doesn't
have [su]dot_4x8_[ui]add then the [su]dot_4x8_[ui]add lowering rules
will kick in and lower that to what we had originally.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26533>
Replacement in try_eval_const_alu() doesn't work because the replacements
are always scalar. The callers also always give a scalar dest.
This is encountered when compiling a Redout shader under ASan.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Fixes: bc170e895f ("nir/loop_analyze: Use try_eval_const_alu and induction variable basis info")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26225>
Instead of blatantly assuming with no assert that they're the same, add
a remap function. Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
Save a comparison, and move out the comparison to be more backend friendly.
Saves 2 instrs on AGX (as the remaining comparison now fuses with bcsel).
Results on AGX, all affected shaders in asphalt9.
total instructions in shared programs: 1813003 -> 1812611 (-0.02%)
instructions in affected programs: 119646 -> 119254 (-0.33%)
helped: 333
HURT: 0
Instructions are helped.
total bytes in shared programs: 11870344 -> 11867208 (-0.03%)
bytes in affected programs: 820888 -> 817752 (-0.38%)
helped: 333
HURT: 0
Bytes are helped.
and on Mali-G57:
total instructions in shared programs: 2677538 -> 2677205 (-0.01%)
instructions in affected programs: 206923 -> 206590 (-0.16%)
helped: 333
HURT: 0
Instructions are helped.
total cvt in shared programs: 14667.50 -> 14662.30 (-0.04%)
cvt in affected programs: 1953.64 -> 1948.44 (-0.27%)
helped: 333
HURT: 0
Cvt are helped.
total quadwords in shared programs: 1450664 -> 1450544 (<.01%)
quadwords in affected programs: 5064 -> 4944 (-2.37%)
helped: 15
HURT: 0
Quadwords are helped.
total threads in shared programs: 53282 -> 53309 (0.05%)
threads in affected programs: 27 -> 54 (100.00%)
helped: 27
HURT: 0
Threads are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26489>
The NIR intrinsics now take and return a barrier whenever one is
modified instead of modifying in-place. In NAK, we give the internal
instructions the same treatment and convert everything to use barrier
SSA values and RegRefs. In nak_from_nir, we move all barriers to/from
GPRs. We'll clean up the massive pile of OpBMov later.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26463>
glsl_get_gl_type only accessed in src/compiler/glsl files, do not expose it
in libcompiler
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25879>