Commit graph

8 commits

Author SHA1 Message Date
Eric Anholt
152b55e74d glsl2: Add support for gl_PointCoord in 1.20.
Fixes glsl-fs-pointcoord on swrast (remains broken on 965, like master)
2010-07-07 19:45:22 -07:00
Ian Romanick
127308b4be glsl2: Add gl_MaxTextureCoords 2010-07-01 13:30:50 -07:00
Ian Romanick
cd00d5b88c glsl2: Default delcaration of gl_TexCoord is unsized 2010-07-01 13:17:54 -07:00
Ian Romanick
22971e922a glsl2: Make gl_MaxDrawBuffers available in the vertex shader 2010-06-29 15:32:19 -07:00
Ian Romanick
e2f84f04e5 glsl2: Make gl_MaxDrawBuffers available in the fragment shader 2010-06-29 15:32:15 -07:00
Ian Romanick
9c4b1f2bad glsl2: Make gl_FragData be available in GLSL 1.10 too 2010-06-29 15:19:42 -07:00
Ian Romanick
5e18b051c0 glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler 2010-06-29 15:19:38 -07:00
Eric Anholt
2928588267 glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00
Renamed from ir_variable.cpp (Browse further)