As pipe_color_union is used in vulkan drivers, so decouple it from gallium by this move
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19522>
PIPE_MASK_* is used by src/util/*, so do the move to decouple src/util/* from gallium
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19522>
pipe_swizzle is used by src/util/*, so do the move to decouple src/util/* from gallium
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19522>
base feedback loop ext is more like a hard requirement, but it's tough to
pin down exactly which version requires it, and also it might "just work"
magically, so...yeah here we are
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24403>
sed + ninja clang-format + fix up spacing for common code.
If you are unhappy that I did not manually change the whitespace of your driver,
you need to enable clang-format for it so the formatting would happen
automatically.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
Not used on Midgard, deals with a -Wunused-function warning.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
On platforms with an indirect clear color BO, the clear color used when
sampling is in the form of a pixel. The sampler can interpret the pixel
correctly regardless of the format, so allow fast clears in more cases
within iris_resource_prepare_texture.
On gfx12, this completely removes partial resolves in a couple game
traces I tested:
- 72 partial resolves in a 500 frame trace of CS:GO.
- 1207 partial resolves in a 500 frame trace of Dota 2.
The resolves were triggered when ISL_FORMAT_A8_UNORM surfaces were
sampled as ISL_FORMAT_R8_UNORM.
Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24323>
Xe KMD don't need relocs, so calling a nop function and avoiding the
CPU cycles and memory waste with reloc.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
Mismatch allocator could cause bad things, so better set the allocator
on anv_reloc_list_init() and use it in every reloc function.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
Only genX_cmd_buffer.c makes use of READ_ONCE() but that file also
defines it so it can be removed from anv_batch_chain.c.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
Preferring interlaced results in all surfaces being allocated
as interlaced for H264 decode regardless of whether the decoded
pic is interlaced or progressive, which makes VA postproc
apply deinterlacing even for progressive pics.
Deinterlacing interlaced pics still works because VA frontend
will now reallocate surface as interlaced when decoding interlaced
pics.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24361>
When decoding interlaced pics, the output surface should
also be allocated as interlaced to make the deinterlace
postproc filter work correctly.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24361>
When decoding interlaced pics, the output surface should
also be allocated as interlaced to make the deinterlace
postproc filter work correctly.
This makes deinterlacing work for drivers that supports, but
not prefers, interlaced surfaces.
Use extra buffer instead of reallocating as non-interlaced
when exporting interlaced surfaces.
v2: Avoid reallocating in vlVaExportSurfaceHandle
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24361>
The GL_EXT_multisampled_render_to_texture spec explicitly allow reading
from these FBOs.
"Similarly, for ReadPixels:
'An INVALID_OPERATION error is generated if the value of READ_-
FRAMEBUFFER_BINDING (see section 9) is non-zero, the read framebuffer is
framebuffer complete, and the value of SAMPLE_BUFFERS for the read
framebuffer is one.'
These errors do not apply to textures and renderbuffers that have
associated multisample data specified by the mechanisms described in
this extension, i.e., the above operations are allowed even when
SAMPLE_BUFFERS is non-zero for renderbuffers created via Renderbuffer-
StorageMultisampleEXT or textures attached via FramebufferTexture2D-
MultisampleEXT."
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10747>
For EXT_multisampled_render_to_texture, we store the number of samples
in Attachment->NumSamples instead of Renderbuffer->NumSamples. This
meant that the previous code ignored that the framebuffer was
multisampled. Because of this, pipe_rasterizer_state::multisample is set
incorrectly, leading to visual artifacts on drivers that support MS-RTT
extension, such as panfrost.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10747>
All MOCS tables have 0 as a invalid value, so this will asssert
in case some place misset to set MI_MATH MOCS field.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22508>
MOCS = 0 is a invalid MOCS index on MTL, so it is necessary get a
valid value and set to MI_MATH instructions.
So here the mocs index is set with mi_builder_set_mocs(), it can be
always set but it is required when mi_build will emit MI_MATH
instructions.
The mocs index will only be stored and used in gfx12.5+ platforms
so no changes were are required in crocus or hasvk.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22508>
MOCS = 0 is a invalid MOCS index, so it is necessary get a valid value
and set to MI_MATH instructions.
So here the mocs index is set with mi_builder_set_mocs(), it can be
always set but it is required when mi_build will emit MI_MATH
instructions.
The mocs index will only be stored and used in gfx12.5+ platforms
so no changes were are required in crocus or hasvk.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22508>
MOCS = 0 is a invalid MOCS index on MTL, so it is necessary get a
valid value and set to MI_MATH instructions.
So here the mocs index is set with mi_builder_set_mocs(), it can be
always set but it is required when mi_build will emit MI_MATH
instructions.
The mocs index will only be stored and used in gfx12.5+ platforms
so no changes were are required in crocus or hasvk.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22508>
Passes most of dEQP-VK.spirv_assembly.instruction.graphics.opquantize.* but
not the too_small_* tests for some reason. (Tested on kepler.)
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24327>
We don't actually use or need this information but it gets generated by
nir_opt_non_uniform_access() and stale divergence information can cause
out-of-SSA to assert in parallel copy lowering.
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24327>
In the case of SPIRV tessellation shaders, the execution mode can be
specified in the tessellation control shader. So we need a way to know the domain
when compiling the tessellation evaluation shader.
Acked-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24327>
Get rid of our own FMT_NONE and just use a NULL format in that case.
We're already checking su->tex.format != NULL in a bunch of cases but
none of those NULL checks are doing anything right now execpt detecting
when its an actual texture op and not an image op. We'd like them to
start also applying for image load/store with an unspecified format.
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24327>