Commit graph

51811 commits

Author SHA1 Message Date
Christoph Bumiller
50ffa8bac5 nvc0/ir: add f32 long immediate cannot saturate
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5399206056)
2013-09-27 15:26:27 -07:00
Tiziano Bacocco
0547f28134 nvc0/ir: fix use after free in texture barrier insertion pass
Fixes crash with Amnesia: The Dark Descent.

Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7086636358)
2013-09-27 15:26:16 -07:00
Emil Velikov
47da22626d nouveau: initialise the nouveau_transfer maps
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit dc10251d08)
2013-09-27 15:26:04 -07:00
Chris Forbes
c3de1eea7f i965/fs: Gen4: Zero out extra coordinates when using shadow compare
Fixes broken rendering if these MRFs contained anything other than zero.

NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f35dea05b1)
2013-09-27 15:25:53 -07:00
Maarten Lankhorst
ab9322534c st/dri: do not create a new context for msaa copy
Commit b77316ad75
    st/dri: always copy new DRI front and back buffers to corresponding MSAA buffers

introduced creating a pipe_context for every call to validate, which is not required
because the callers have a context anyway.

Only exception is egl_g3d_create_pbuffer_from_client_buffer, can someone test if it
still works with NULL passed as context for validate? From examining the code I
believe it does, but I didn't thoroughly test it.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit b217d48364)
2013-09-26 12:36:26 +02:00
Alex Deucher
2cda3f0e90 radeon/winsys: pad IBs to a multiple of 8 DWs
This aligns the gfx, compute, and dma IBs to 8 DW boundries.
This aligns the the IB to the fetch size of the CP for optimal
performance. Additionally, r6xx hardware requires at least 4
DW alignment to avoid a hw bug.  This also aligns the DMA
IBs to 8 DW which is required for the DMA engine.  This
alignment is already handled in the gallium driver, but that
patch can be removed now that it's done in the winsys.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a81beee37e)
2013-09-17 07:45:42 +10:00
Ilia Mirkin
3b852f9d52 nv30: find first unused texcoord rather than bailing if first is used
This fixes shaders produced by supertuxkart.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 3282697621)
2013-09-17 07:38:56 +10:00
Kenneth Graunke
c0253baaa0 i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
It is incorrect to assume that src[0] of a SEND-from-GRF opcode is the
GRF.  For example, FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD uses src[1] for
the GRF.

To be safe, loop over all the source registers and mark any GRFs.  We
probably won't ever have more than one, but it's simpler to just check
all three rather than attempting to bail early.

Not observed to fix anything yet, but likely to.  Parallels the bug fix
in the previous commit, which actually does fix known failures.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a35b320250)
2013-09-10 14:36:11 -05:00
Kenneth Graunke
9dd4e1ef85 i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
It is incorrect to assume that src[0] of a SEND-from-GRF opcode is the GRF.
VS_OPCODE_PULL_CONSTANT_LOAD_GEN7 uses an IMM as src[0], and stores the
GRF as src[1].

To be safe, loop over all the source registers and mark any GRFs.  We
probably won't ever have more than one, but it's simpler to just check
all three rather than attempting to bail early.

Fixes assertion failures in Unigine Sanctuary since we started making
register allocation rely on split_virtual_grfs working.  (The register
classes were actually sufficient, we were just interpreting an IMM as
a virtual GRF number.)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68637
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4e3d1712a2)
2013-09-10 14:36:04 -05:00
Eric Anholt
fbbe25ef26 mesa: Don't choose S3TC for generic compression if we can't compress.
If the app is asking us to do GL_COMPRESSED_RGBA, then the app obviously
doesn't have pre-compressed data to hand us.  So don't choose a storage
format that we won't actually be able to compress and store.

Fixes black screen in warzone2100 when libtxc_dxtn is not present.  Also
66 piglit tests.

NOTE: This is a candidate for the 9.2 branch.
Reported-by: Paul Wise <pabs@debian.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bdf3f50e9a)
2013-09-10 14:35:59 -05:00
Eric Anholt
e5f788e1e0 mesa: Rip out more extension checking from texformat.c.
You should only be flagging the formats as supported if you support them
anyway.

NOTE: This is a candidate for the 9.2 branch. (required for next commit)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b188467fdf)
2013-09-10 14:35:52 -05:00
Anuj Phogat
26ae6ec1e8 glsl: Allow precision qualifiers for sampler types
GLSL 1.30 doesn't allow precision qualifiers on sampler types,
but in GLSL ES, sampler types are also allowed. This seems like
an oversight (since the intention of including these in GLSL 1.30
is to allow compatibility with ES shaders).

Currently, Mesa allows "default" precision qualifiers to be set for
sampler types in GLSL (commit d5948f2). This patch makes it follow
GLSL ES rules and also allow declaring sampler variables with a
precision qualifier in GLSL 1.30 (and later). e.g.
uniform lowp sampler2D sampler;

This fixes a shader compilation error in Khronos OpenGL conformance
test "depth_texture_mipmap".

V2: Update comments.
Signed-off-by: Ian Romanick <idr@lists.freedesktop.org>

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@lists.freedesktop.org>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9c0b7be964)
2013-09-10 14:35:46 -05:00
Paul Berry
9586f4de71 i965: Initialize inout_offset parameter to brw_search_cache().
Two callers of brw_search_cache() weren't initializing that function's
inout_offset parameter: brw_blorp_const_color_params::get_wm_prog()
and brw_blorp_const_color_params::get_wm_prog().

That's a benign problem, since the only effect of not initializing
inout_offset prior to calling brw_search_cache() is that the bit
corresponding to cache_id in brw->state.dirty.cache may not be set
reliably.  This is ok, since the cache_id's used by
brw_blorp_const_color_params::get_wm_prog() and
brw_blorp_blit_params::get_wm_prog() (BRW_BLORP_CONST_COLOR_PROG and
BRW_BLORP_BLIT_PROG, respectively) correspond to dirty bits that are
not used.

However, failing to initialize this parameter causes valgrind to
complain.  So let's go ahead and fix it to reduce valgrind noise.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66779

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b8f13fbb85)
2013-08-28 11:38:25 -07:00
Matt Turner
6fb2032c35 glsl: Disallow uniform block layout qualifiers on non-uniform block vars.
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68460
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-26 23:21:24 -07:00
Tom Stellard
1a9bda1f34 clover: Don't use PIPE_TRANSFER_UNSYNCHRONIZED for blocking copies
CC: "9.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit f3e86d4a68)
2013-08-26 22:16:59 -07:00
Michel Dänzer
59781051eb radeonsi: Also set the depth component mask bit for stencil-only exports
The stencil values come out wrong without this for some reason.

50 more little piglits.

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 46fd81e586)
2013-08-26 10:05:36 -07:00
Kenneth Graunke
f31a1d9f8d mesa: Set query->EverBound in glQueryCounter().
glIsQuery is supposed to return false for names returned by glGenQueries
until their first use.  BeginQuery is a use, but QueryCounter is also a
use.

From the ARB_timer_query spec:
"A timer query object is created with the command

      void QueryCounter(uint id, enum target);

 [...] If <id> is an unused query object name, the
 name is marked as used [...]"

Fixes Piglit's spec/ARB_timer_query/query-lifetime.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7950315583)
2013-08-26 10:05:25 -07:00
Ilia Mirkin
3370dfdf3e nv30: add forgotten PIPE_CAP_CUBE_MAP_ARRAY cap to list
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bac6efe8e3)
2013-08-26 10:05:20 -07:00
Jon Severinsson
2153557906 gallium/osmesa: Link, not copy, the shared library to the LIB_DIR.
Just like all other mesa libraries...

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b47bde0079)
2013-08-23 16:41:59 -07:00
Jon Severinsson
dda7358377 gallium/osmesa: Always link with the c++ linker.
Just like all other gallium targets...

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit aeb9c9e4b0)
2013-08-23 16:41:55 -07:00
Jon Severinsson
3fd1ca7949 gallium/osmesa: Make and install an osmesa.pc.
As of "2f142d59 build: Add --enable-gallium-osmesa flag." the pkgconfig
file from classic osmesa is no longer installed when building gallium
osmesa, so copy it to gallium osmesa and install the copy instead.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c811190430)
2013-08-23 16:41:51 -07:00
Timothy Arceri
4aa9f013d5 mesa: Fix assertion error with glDebugMessageControl
enums were being converted twice resulting in incorrect values.
The extra conversion has been removed and the redundant assert is
removed also.

Cc: 9.2 <mesa-stable@lists.freedesktop.org>

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f0072e3c6b)
2013-08-23 16:41:46 -07:00
Kenneth Graunke
7aefdab219 mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
The previous value of (GLuint64) ~0 has some problems:

GL_MAX_SERVER_WAIT_TIMEOUT is supposed to be a GLuint64 value, but has
to be queried via GetInteger64v(), which returns a GLint64.  This means
that some applications are likely to treat it as a signed integer, where
~0 means -1.  Negative values are nonsensical and problematic.

When interpreted correctly, ~0 translates to about 0.58 million years,
which seems rather excessive.

This patch changes it to 0x1fff7fffffff, which is about 1.11 years.
This is still plenty long, and is the same as both an int64 and uint64.
Applications that accidentally store it in a 32-bit int/unsigned also
get a non-negative value, which is again the same as both int and
unsigned.  This value was suggested by Ian Romanick.

v2: Add the ULL prefix on the constant (suggested by Ian).

Fixes Piglit's spec/!OpenGL 3.2/get-integer-64v.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a27180d0d8)
2013-08-23 16:41:38 -07:00
Ian Romanick
08b192d26a glsl: Give a warning, not an error, for UBO qualifiers on non-matrices.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59648
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit dded321f92)
2013-08-22 11:50:24 -07:00
Matt Turner
c1c076dd8d glsl: Remove ubo_qualifiers_allowed variable.
No longer used.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 921ef55a72)
2013-08-22 11:50:18 -07:00
Matt Turner
368fc4f3ec glsl: Drop duplicate error messages.
This same message is printed in the validate_matrix_layout_for_type
function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 77373e020e)
2013-08-22 11:49:40 -07:00
Matt Turner
e14baf425b glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
The variable means that UBO qualifiers are allowed in a particular
context (e.g., not allowed in a struct field declaration), rather than a
particular set of UBO qualifiers are valid.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 1a45db9705)
2013-08-22 11:48:26 -07:00
Chad Versace
dce3865306 i965: Fix misapplication of gles3 srgb workaround
Fixes inconsistent failure of gles2conform/GL2Tests/glUniform/glUniform.test
under gnome-shell. What follows is a description of the bug and its fix.

When intel_update_renderbuffers() allocates a miptree for a winsys
renderbuffer, it propagates the renderbuffer's format to become also the
miptree's format.

If the winsys color buffer format is SARGB, then, in the first call to
eglMakeCurrent, intel_gles3_srgb_workaround() changes the renderbuffer's
format to ARGB. That is, it changes the format from sRGB to non-sRGB.
However, it changes the renderbuffer's format *after*
intel_update_renderbuffers() has allocated the renderbuffer's miptree.
Therefore, when eglMakeCurrent returns, the miptree format (SARGB)
differs from the renderbuffer format (ARGB).

If the X server reallocates the color buffer,
intel_update_renderbuffers() will create a new miptree for the
renderbuffer. The new miptree's format (ARGB) will differ from old
miptree's format (SARGB). This mismatch between old and new miptrees
causes bugs.

Fix the bug by moving intel_gles3_srgb_workaround() to occur *before*
intel_update_renderbuffers().

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67934
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit ce8639a766)
2013-08-22 11:46:24 -07:00
Michel Dänzer
8efdaedfc2 radeonsi: Fix y/z/w component values of TGSI_SEMANTIC_FOG pixel shader inputs
They are defined as constant 0.0/0.0/1.0.

Three more little piglits.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 237cb074cb)
2013-08-22 11:46:19 -07:00
Matt Turner
c47804d286 build: Add --enable-gallium-osmesa flag.
The Gallium implementation is apparently not ready for regular
consumption, so as much as I hate adding more build-time options, here's
another.

Acked-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2f142d596f)
2013-08-21 23:09:04 -07:00
Matt Turner
5114ac3f87 i965: Don't copy propagate bitcasts with source modifiers.
Previously, copy propagation would cause bitcast_f2u(abs(float)) to
be performed in a single step, but the application of source modifiers
(abs, neg) happens after type conversion, leading to incorrect results.

That is, for bitcast_f2u(abs(float)) we would in fact generate code to
do abs(bitcast_f2u(float)).

For example, whereas bitcast_f2u(abs(float)) might result in a register
argument such as
   (abs)g2.2<0,1,0>UD

v2: Set interfered = true and break in register_coalesce instead of
    returning false.

Reviewed-by: Paul Berry <stereoytpe441@gmail.com>
(cherry picked from commit 9c48ae751a)
2013-08-21 21:11:54 -07:00
Matt Turner
f0bc10679e i965: Emit MOVs for neg/abs.
Necessary to avoid combining a bitcast and a modifier into a single
operation. Otherwise if safe, the MOV should be removed by
copy-propagation or register coalescing.

With this and the next patch, there are only four changes in shader-db:
all a single extra instruction. The code does something like
   mov a.w, -b.x
and copy propagation doesn't work because it only handles no-op
swizzles. Seems acceptable, given the known limitation of our copy
propagation.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereoytpe441@gmail.com>
(cherry picked from commit 0ae9ca12a8)
2013-08-21 21:11:51 -07:00
Armin K
3f438bfa4c osmesa: Symlink shared library to LIB_DIR
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
(cherry picked from commit 63ac68bae3)
2013-08-21 21:10:27 -07:00
Maarten Lankhorst
60e1b03455 glapi/gen: build temporary files in the build directory
Writing to the source directory can cause multiple parallel builds
from the same source to fail. Create the temporary files in the
build directory.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 10aa3677cc)
2013-08-21 15:26:05 -07:00
Ian Romanick
cf537c405b mesa: Never advertise _S3TC compressed formats
The NVIDIA driver doesn't expose them, and piglit's
arb_texture_compression-invalid-formats expects them to not be there.

This, with the previous commit, fixes piglit
arb_texture_compression-invalid-formats.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f53b634807)
2013-08-21 07:54:41 -07:00
Ian Romanick
601926515e mesa: Only advertise GL_ETC1_RGB8_OES in ES contexts
There is no extension for this format in desktop GL, so an application
can't give the format back to glCompressedTexImage2D.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 40550c8ced)
2013-08-21 07:54:37 -07:00
Ian Romanick
c9a7d6950b glsl: Track existence of default float precision in GLSL ES fragment shaders
This is required by the spec, and it's a bit tricky because the default
precision is scoped.  As a result, I'm slightly abusing the symbol
table.

Fixes piglit no-default-float-precision.frag tests and the piglit
default-precision-nested-scope-0[1234].frag tests that are currently on
the piglit mailing list for review.

On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400)
enforces this requirement and from kusma that NVIDIA (Tegra2) enforces
this requirement.  We should be safe from regressing shipping
applications.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cabd45773b)
2013-08-21 07:54:33 -07:00
Ian Romanick
89aff30f9b glsl: Merge precision qualifiers too
We never noticed this before because we previously didn't enfoce GLSL ES
fragement shader requirements that precision be defined.  There may also
have been some interaction here with the addition of
GL_ARB_shading_language_420pack, but it doesn't appear to me that it
added any new bugs (just perhaps uncovered some old ones).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 73e2d69792)
2013-08-21 07:54:29 -07:00
Ian Romanick
3eae076d70 glsl: Pass type to is_valid_default_precision_type instead of name
This is used by the next patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b15b62c54c)
2013-08-21 07:54:25 -07:00
Ross Burton
3ec07eaaa5 build: fix out-of-tree builds in gallium/auxiliary
The rules were writing files to e.g. util/u_indices_gen.py, but in an
out-of-tree build this directory doesn't exist in the build directory.  So,
create the directories just in case.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ross Burton <ross.burton@intel.com>
(cherry picked from commit 76feef0823)
2013-08-21 07:54:22 -07:00
Michel Dänzer
35c9345711 radeonsi: Always pre-load separate VGPRs for centroid vs. center interpolation
The LLVM R600 backend currently always uses separate VGPRs for these.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68162
(Centroid interpolation is identical to center interpolation without
multisampling, so the shader hardware was only pre-loading one set of
interpolation coefficients, and the pixel shader code was using
uninitialized values as the centroid interpolation coefficients)

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Laurent Carlier <lordheavym@gmail.com>
(cherry picked from commit be301f707e)
2013-08-21 07:54:18 -07:00
Maarten Lankhorst
74fcc65b58 gallium/osmesa: add same checks to OSMesaMakeCurrent as the other osmesa
Fixes a opengl crash in wine.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 86751cbddf)
2013-08-21 07:54:13 -07:00
Maarten Lankhorst
b802f6a124 gallium/osmesa: link against static libglapi library too to get the gl exports
This should fix missing symbols in a osmesa built against shared glapi
osmesa build. All opengl exports were missing that are defined in the
static glapi, so link against both to fix this.

I could swear I've done this before, maybe there was a glitch in the matrix.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 603160d4c0)
2013-08-21 07:54:09 -07:00
Ian Romanick
d3004acdd1 glsl: Use alignment of container record for its first field
The first field of a record in a UBO has the aligment of the record
itself.

Fixes piglit vs-struct-pad, fs-struct-pad, and (with the patch posted to
the piglit list that extends the test) layout-std140.

NOTE: The bit of strangeness with the version of visit_field without the
record_type poitner is because that method is pure virtual in the base
class.  The original implementation of the class did this to ensure
derived classes remembered to implement that flavor.  Now they can
implement either flavor but not both.  I don't know a C++ way to enforce
that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68195
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 574e4843e9)
2013-08-19 16:40:07 -07:00
Ian Romanick
684316512c glsl: Add new overload of program_resource_visitor::visit_field method
The outer-most record is passed into the visit_field method for
the first field.  In other words, in the following structure:

    struct S1 {
        vec4 v;
        float f;
    };

    struct S {
        S1 s1;
        S1 s2;
    };

    uniform Ubo {
        S s;
    };

s.s1.v would get record_type = S (because s1.v is the first non-record
field in S), and s.s2.v would get record_type = S1.  s.s1.f and s.s2.f
would get record_type = NULL becuase they aren't the first field of
anything.

This new overload isn't used yet, but the next patch will add several
uses.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 5ac884fd9f)
2013-08-19 16:40:03 -07:00
Ian Romanick
9f7f727345 glsl: Disallow embedded structure definitions
Continue to allow them in GLSL 1.10 because the spec allows it.
Generate an error in all other versions because the specs specifically
disallow it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d9bb8b7b56)
2013-08-19 16:39:59 -07:00
Ian Romanick
1fb22bf143 meta: Add default precision qualifier to all fragement shaders
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5fb1dd51f3)
2013-08-19 16:39:55 -07:00
Ian Romanick
9fa7313e34 glsl: Add default precision qualifiers for ES builtins
Once the compiler proplerly checks for default precision qualifiers,
these shaders will cease to compile.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5ac247a73e)
2013-08-19 16:39:52 -07:00
Marek Olšák
6296abed15 glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Tested by examining generated TGSI shaders from piglit/glsl-routing.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
Tested-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit d13003f544)
2013-08-19 16:39:48 -07:00
Ilia Mirkin
5b8c943eb2 nv50: allow non-nv12 buffers to be created, just pass them through to vl
Since we expose non-NV12 formats as supported when there is no decoer
profile selected, make sure that those formats are actually allowed to
be allocated.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a8346a2f52)
2013-08-19 16:39:43 -07:00