In fragment shaders these instructions consider a lane active when
any lane in the same quad is active, which is not what we want, so
we need to include the current sample mask in the condition mask
used with these instructions to limit lane selection to those that
are really active.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
The BARRIER_ID instruction is only available in compute
and tessellation, implement an equivalent barrier that we
can use from other stages.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
If the lane from which the hardware writes the unifa address
is disabled, then we may end up with a bogus address and invalid
memory accesses from follow-up ldunifa.
Instead of always disabling unifa loads in non-uniform control
flow we can try to see if the address is prouced from a nir
register (which is the only case where we do conditional writes
under non-uniform control flow in ntq_store_def), and only
disable it in that case.
When enabling subgroups for graphics pipelines, this fixes a
GMP violation in the simulator with the following test
(which has non-uniform control flow writing unifa with lane 0
disabled, which is the lane from which the unifa takes the
address):
dEQP-VK.subgroups.ballot_broadcast.graphics.subgroupbroadcastfirst_int
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
We don't rely in any lowerings for these (other than
scalarization). The only noteworthy aspect is that these
instructions, like ballot, use the condition mask to
filter out valid invocations that are inactive because of
control flow.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
This maps to our native shuffle instruction. For shuffle relative
and shuffle xor, we rely on the nir lowering to lower this to
ALU and regular shuffle.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
This adds support in our compiler for the subgroup ballot
feature. To this end we start using the NIR lowering for
subgroups which can lowers some of these intrinsics into
things more amenable to our hardware and takes care of
scalarization.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
These use the sample mask to decide about active lanes, so we need
to make sure we don't move them above a previous setmsf instruction.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
c->execute is 0 (not the block index) for lanes currently active
under non-uniform control flow.
Also this simplifies a bit the instructions we emit for flag
generation, both for uniform and non-uniform control flow.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
If the ELSE block is cheap then we don't emit the branch instruction
but we still want to generate the flags, since these are setting
the flags for the THEN block too.
Fixes: e401add741 ("broadcom/compiler: skip jumps in non-uniform if/then when block cost is small")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>
To handle coverity warning:
4. thread2_modifies_field: Thread2 sets cache_size to a new value. Note that this write can be reordered at runtime to occur before instructions that do not access this field within this locked region. After Thread2 leaves the critical section, control is switched back to Thread1.
CID 1559509 (#1 of 1): Check of thread-shared field evades lock acquisition (LOCK_EVASION)6. thread1_overwrites_value_in_field: Thread1 sets cache_size to a new value. Now the two threads have an inconsistent view of cache_size and updates to fields correlated with cache_size may be lost.
521 cache->cache_size += bo->size;
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26951>
Full coverity warning:
CID 1558604: Uninitialized pointer read (UNINIT)12. uninit_use_in_call: Using uninitialized value *results when calling nir_vec.
236 return nir_vec(b, results, DIV_ROUND_UP(num_components, 2));
To fix it we initialize the variables, provide a unreachable on the
switch that sets the results values. As we are here we also move a
comment to make things more clear.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26951>
No driver supports urol/uror on all bit sizes. Intel gen11+ only for 16
and 32 bit, Nvidia GV100+ only for 32 bit. Etnaviv can support it on 8,
16 and 32 bit.
Also turn the `lower` into a `has` option as only two drivers actually
support `uror` and `urol` at this momemt.
Fixes crashes with CL integer_rotate on iris and nouveau since we emit
urol for `rotate`.
v2: always lower 64 bit
Fixes: fe0965afa6 ("spirv: Don't use libclc for rotate")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by (Intel and nir): Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27090>
Previous commit upreved deqp only for the Android
Fixes: 1ff4687e86 ("ci: uprev deqp-runner from 0.16.1 to 0.18.0")
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
[Eric]
- rename the deqp-runner version to DEQP_RUNNER_VERSION instead of DEQP_VERSION
- update image tags
- fix expectations lists
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27062>
As driver supports OpenGL 3.1, run proper tests, besides the OpenGL ES
tests.
Note that including GL3.1 is not required to include previous versions.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27069>
Move ralloc allocations and frees for BOs into the critical sections
protected with mutexes.
This fixes several double-free and use-after-free crashes that happens
sometimes when using the simulator to run Vulkan CTS tests, specially
when these tests involve multithreading, like
`dEQP-VK.api.object_management.multithreaded_per_thread_resources.device_memory_small`.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27070>
Demoting means that we don't execute any writes to memory but
otherwise the invocation continues to execute. Particularly,
subgroup operations and derivatives must work.
Our implementation of discard does exactly this by using
setmsf to prevent writes for the affected invocations, the
only difference for us is that with discard/terminate we
want to be more careful with emitting quad loads for tmu
operations, since the invocations are not supposed to be
running any more and load offsets may not be valid, but with
demote the invocations are not terminated and thus we should
emit memory reads for them to ensure quad operations and
derivatives from invocations that have not been demoted still
work.
Since we use the sample mask to implement demotes we can't tell
whether a particular helper invocation was originally such
(gl_HelperInvocation in GLSL) or was later demoted
(OpIsHelperInvocationEXT added with SPV_EXT_demote_to_helper_invocation),
so we use nir_lower_is_helper_invocation to take care of this.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26949>
v3d_optimize_nir is calling nir_opt_undef twice. As it is inside the
usual "do {..} while (progress);" loop, is not needed to call it
twice.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26928>
Add full Vulkan CTS testing for the new V3D 7.1 driver, used in the
Raspberry Pi 5.
So far we add it to run nightly; in future will be added to pre-merge
CI.
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26705>
Use the CustomLogger class and CLI tool to create strutured logs
for poe scripts which are used by broadcom and nouveau jobs.
Renamed stage lint to code-validation and added python-test job
which runs the tests for structured and customer logger to ci.
Signed-off-by: Vignesh Raman <vignesh.raman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25179>
We only support the variablePointersStorageBuffer feature of variable pointers,
which basically ensures that pointers may only target one buffer. This means
that a particular pointer may change where it points within a given buffer but
it cannot change its value to point to some other buffer. This is a requirement
from us since we expect buffer indices on buffer loads and stores to be
constant, so we can't have a buffer load come through a pointer that may
be assigned to different buffers, since in that case the buffer index
would need to come from bcsel.
There is, however, a small complication: the spec still allows pointers to
be null, and NIR defines null pointers to use 0xffffffff for both the buffer
index and the offset, which will cause a problem in a scenario like this:
int *b = ...
if (cond) {
b = null;
discard;
}
ubo_load(b);
Here the buffer index for the ubo load may come from a bcsel choosing between
the null pointer (0xffffffff) and the valid address (let's say 0), so we don't
have a constant and we assert fail.
This change detects this scenario and upon finding it will rewrite the buffer
index on the null pointer branch of the bcsel to match that of the valid
branch so that later optimizations passes can remove the bcsel and we end up
with a constant index. This is fine because a null pointer dereference is
undefined behavior and it is not something we should see in valid applications.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26683>
Otherwise we may emit a load from an invalid offset from
a lane that was discarded.
This fixes an simulator assert from triggering when
executing:
dEQP-VK.spirv_assembly.instruction.terminate_invocation.terminate.no_null_pointer_load
That test emits a conditional kill and then a buffer load
which would have invalid offsets for the lines killed. Since
the buffer load is in uniform control flow we were incorrectly
emitting a full quad load, including disabled lanes which would
prompt the simulator to assert on invalid offsets being loaded
coming from the lanes that had been killed in the shader.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26683>
Both OpenGL and Vulkan drivers share the same V3D_CSD definitions.
Therefore, move it to a common place instead of duplicating.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
Currently, the function handle_reset_query_cpu_job() starts to iterate
between the performance queries in the zero-index. This is not correct,
as we should start iterating the performance queries at first, which
is a index indicated by info->first.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>