When we originally wrote spirv_to_nir we didn't have a good scalar value
union to handily use so we rolled our own thing for spec constants. Now
that we have nir_const_value, we can use that and simplify a bunch of
the spec constant logic.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4675>
We were accidentally asserting that the value had to be a vtn_ssa_value
which isn't true if it, for instance, comes from a spec constant.
Fixes: fb282a68bc "spirv: Implement OpConvertPtrToU and OpConvertUToPtr"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4675>
This fixes find_and_update_named_uniform_storage() for subroutines
and also updates num_shader_uniform_components for non opaque
uniforms.
The following patch will ensure this type of bug won't happen again.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4721>
It avoids calling pkg-config which was searched for in a wrong way, thus
breaking setup where unprefixed pkg-config was banned (e.g. on Exherbo).
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Fixes: 53f9131205
("meson: fix getting cflags from pkg-config")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4701>
I have not seen any usage of TEXTURE_FILTER_ANISOTROPIC in the cmd streams
from the binary blob. Maybe it gets used on some model/rev combinations.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2888>
Not to the texture itself, and can have a stride right after for linear
textures.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4680>
It looks very similar to the Midgard texture descriptor, just with a
bunch of fields moved around and the whole descriptor flattened (so
basically just memory access optimizations, from what I can tell).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4680>
And set a fixed hierarchy mask for now that seems to generally work.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4680>
Simplifies the code (we don't have struct or matrix varyings that would
have previously made this code break), and makes sure we keep
s->num_outputs accurate.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>
If you have a struct, the var's base driver location is not the last
driver location that will be accessed in that var. We have a shader
struct member with this number for us, already. Fixes overflows in:
dEQP-GLES31.functional.program_interface_query.program_output.type.interface_blocks.out.named_block_explicit_location.struct.mat3x2
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>
It was ignoring the sizes of the output variables and assuming
single-slot, and failing to update num_outputs.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>
If the last input was a struct or matrix, we would have overlapped driver
locations for our new position var.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>
This fixes things when the last input/output is a struct or matrix.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>
We have shader->num_inputs for "last used input + 1" already, which
respects struct/matrix varyings.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>
So far only the singed versions are defined.
v2: Make umad24 and umul24 non-driver specific (Eric Anholt)
v3: Take care of nir_builder and automatic lowering of the
opcodes if they are not supported by the backend.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4610>
When I was writing drm-shim, I was focused on the v3d kmsro case -- use my
intel device as the kmsro display device and add on a simulator-based v3d
device that we could render with. But for the noop backends we use for
shader-db, it's a lot more useful to just overwrite the first render node
in the system so that you don't have to pass a -d <how many render nodes I
already have in my system> argument.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4664>
Back in a2xx, HW pitches were in pixels, so storing that was reasonable.
Ever since then, the HW wants pitches in bytes, and we have only one
instance of using pitch in pixels in the code (a3xx sysmem path).
Flip things around so that only a2xx has to worry about the cpp for
looking at pitches.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4558>
VK_SHADER_STAGE_ALL now includes all ray-tracing related stages.
Noticed while comparing vulkaninfo with some other drivers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4679>
Because of functional requirements for Gen11, when perf is enabled we
only power half the EU array.
This change forces it to enable everything.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4021>
Because of functional requirements for Gen11, when perf is enabled we
only power half the EU array.
This change forces it to enable everything.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4021>
This is the powergating configuration of the EU array. The default is
everything powered.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4021>
From drm-next at the following commit :
commit 1aa63ddf726ea049279989b93b69b57ce6efd75b
Merge: 774f1eeb18b0 14d0066b8477
Author: Dave Airlie <airlied@redhat.com>
Date: Wed Apr 22 10:40:34 2020 +1000
Merge tag 'drm-misc-next-2020-04-14' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4021>