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nir/lower_two_sided_color: Fix picking of new driver location.
We have shader->num_inputs for "last used input + 1" already, which respects struct/matrix varyings. Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670>
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1 changed files with 4 additions and 15 deletions
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@ -46,23 +46,21 @@ typedef struct {
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*/
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static nir_variable *
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create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot,
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create_input(nir_shader *shader, gl_varying_slot slot,
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enum glsl_interp_mode interpolation)
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{
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nir_variable *var = rzalloc(shader, nir_variable);
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var->data.driver_location = drvloc;
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var->data.driver_location = shader->num_inputs++;
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var->type = glsl_vec4_type();
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var->data.mode = nir_var_shader_in;
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var->name = ralloc_asprintf(var, "in_%d", drvloc);
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var->name = ralloc_asprintf(var, "in_%d", var->data.driver_location);
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var->data.index = 0;
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var->data.location = slot;
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var->data.interpolation = interpolation;
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exec_list_push_tail(&shader->inputs, &var->node);
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shader->num_inputs++; /* TODO use type_size() */
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return var;
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}
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@ -84,17 +82,8 @@ load_input(nir_builder *b, nir_variable *in)
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static int
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setup_inputs(lower_2side_state *state)
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{
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int maxloc = -1;
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/* find color inputs: */
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nir_foreach_variable(var, &state->shader->inputs) {
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int loc = var->data.driver_location;
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/* keep track of last used driver-location.. we'll be
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* appending BCLr after last existing input:
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*/
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maxloc = MAX2(maxloc, loc);
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switch (var->data.location) {
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case VARYING_SLOT_COL0:
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case VARYING_SLOT_COL1:
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@ -119,7 +108,7 @@ setup_inputs(lower_2side_state *state)
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slot = VARYING_SLOT_BFC1;
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state->colors[i].back = create_input(
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state->shader, ++maxloc, slot,
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state->shader, slot,
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state->colors[i].front->data.interpolation);
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}
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