Using LLVM 8 for ppc64el and 7 for s390x (which hits some coroutine
related issues with LLVM 8).
There are some test failures we need to ignore for now. Also, the
timeout needs to be bumped from the default 30s for some tests, because
they can take longer under emulation.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3643>
Almost all users of the unpack functions don't have strides to plug in
(and many are only doing one pixel!), and this will help simplify
them.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2744>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2464
Fixes: e62c3cf350 ("util/os_socket: Include unistd.h to fix build error")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Krzysztof Raszkowski <krzysztof.raszkowski@intel.com>
Fixes
In file included from ../src/util/os_socket.c:8:
../src/util/os_socket.h:26:1: error: unknown type name ‘ssize_t’; did you mean ‘size_t’?
ssize_t os_socket_recv(int socket, void *buffer, size_t length, int flags);
seen with gcc version 8.3.0 (Buildroot 2019.11) and uClibc 1.0.32.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Fixes: ef5266ebd5 ("util/os_socket: Add socket related functions.")
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3659>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3659>
A few hash_table users roll their own integer hash functions which
call _mesa_hash_data to perform the hashing which ultimately calls
into XXH32 with a dynamic key length. When using small keys with a
constant size the hash rate can be greatly improved by inlining
XXH32 and providing it a constant key length, see:
https://fastcompression.blogspot.com/2018/03/xxhash-for-small-keys-impressive-power.html
Additionally, this patch removes calls to _mesa_key_hash_string and
makes them instead call _mesa_has_string directly, matching the new
integer hash functions.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3475>
For most key sizes, xxhash outperforms fnv1a's hash rate substantially (bug
2153). In particular, the V3D driver hashes multiple ~200 byte keys as part
of the shader cache lookup which can easily eat up 10-20% of the runtime on
the Raspberry Pi. Swapping over to xxhash drops this to ~1% of the runtime.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3475>
__size, in particular, makes this macro rather confusing to understand
how to use. Hopefully this comment saves future users the headache.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3499>
We currently initialize this float-array with double-literals. Some
compilers generate warnings for this, so let's switch these to
float-literals instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Setting up transitive conflicts between a full register and its two
half registers (eg r0.x and hr0.x and hr0.y) will make the half
registers conflict. They don't actually conflict and this prevents us
from using both at the same time.
Add and use a new ra helper that sets up transitive conflicts between
a register and its subregisters, except it carefully avoids the
subregister conflict.
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Two competing rules for defining u_format_table.c exists,
which is an error.
Additionally the more general rule lacks the inclusion of
format/u_format.csv.
Fixes: 882ca6dfb0 ("util: Move gallium's PIPE_FORMAT utils to /util/format/")
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This would've caught 8829f9ccb0 ("u_format: add ETC2 to
util_format_srgb/util_format_linear").
Suggested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 3c45c4bc44 ("util: Cope with the fact that formats in u_format.csv are not ordered.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Add some missing vulkan formats to util/format, this solves all the missing
pipe format cases for the formats that turnip supports.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3170>
macOS does not have pthread_getcpuclockid.
src/util/u_thread.h:156:4: error: implicit declaration of function 'pthread_getcpuclockid' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
pthread_getcpuclockid(thread, &cid);
^
Fixes: 4913215d14 ("util/u_thread: don't restrict u_thread_get_time_nano() to __linux__")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2171
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Eric Engestrom <eric@engestrom.ch>
This makes simple_mtx_destroy set the counter to an invalid canary
value and then makes lock/unlock assert that the value is legal.
That way, calling lock/unlock after destroy will assert fail,
rather than deadlocking or potentially even working.
This has caught real deadlocks in dEQP multithreaded tests (in st/mesa
shader variant zombie list handling), which have since been fixed.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
With 781a78 ("mesa: enable ARB_direct_state_access in compat for
GL3.1+), it's possible to have DSA with GL3.1+.
FTL creates a GL3.1 compat context, but fails the
_mesa_has_geometry_shaders(..) check in frame_buffer_texture.
Bump the compat version to pass the check.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Braces mismatch (flagged by CI, untested).
Fixes: 385d13f26d "util/atomic: Add a _return variant of p_atomic_add"
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This new function lets you request to remove a specific address range
from the allocator. It returns true on success and leaves the allocator
unmodified and returns false on failure. It doesn't need to return an
offset because, if it succeeds, the offset passed in is the allocated
offset.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
pthread_getcpuclockid() and clock_gettime() are also available on at least
OpenBSD, FreeBSD, NetBSD, DragonFly, Cygwin.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Right now there are two copies of mm:
* mesa/main/mm.[ch]
* gallium/auxiliary/util/u_mm.[ch]
At some point they splitted, and from the commit message it was not
clear why it was not possible to have only one copy at a common place.
Taking into account that was several years ago, Im assuming that it
was not possible then.
This change would allow to have one copy of the same code, and also
being able to use that code out of mesa/main or gallium, if needed.
This commit moves u_mm and removes mm, as u_mm has slightly more
changes.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric recently added PIPE_FORMAT_FXT1_RGB[A] as part of his format
unification work. This was really most of the work of implementing
the extension. We just need to handle it in a couple of places and
expose the extension.
v2: Reject the new formats in llvmpipe_is_format_supported to prevent
crashes because it doesn't know how to handle the new formats.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
When drawing the main character in Shadow of Mordor, the game appears
to draw Talion with one vertex shader, and the Wraith with another.
If the compiler optimizes those in different ways which lead to slight
imprecisions, then the resulting positions may not line up, leading to
Z-fighting occurring as the game decides which of the two are in front.
brw_nir_opt_peephole_ffma looks at usages of multiply adds across the
entire shader, and may make different decisions between the two, leading
to such imprecisions and Z-fighting. This started happening recently
after a NIR change to eliminate unnecessary MOVs (7025dbe7), but that
change simply exposed the existing problem.
Improves performance on Skylake GT4e by 1.22945% +/- 0.398672% (n=3),
likely due to the fixed rendering.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1985
Fixes: 7025dbe794 ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Many applications use multi-pass rendering and require their vertex
shader position to be computed the same way each time. Optimizations
may consider, say, fusing a multiply-add based on global usage of an
expression in a shader. But a second shader with the same expression
may have different code, causing that optimization to make the other
choice the second time around.
The correct solution is for applications to mark their VS outputs
'invariant', indicating they need multiple shaders to compute that
output in the same manner. However, most applications fail to do so.
So, we add a new driconf option - vs_position_always_invariant - which
forces the gl_Position output in vertex shaders to be marked invariant.
Fixes: 7025dbe794 ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
GiMark benchmark from GpuTest has such code in VS:
out vec4 lightDir0;
out vec4 lightDir1;
...
lightDir0.xyz = lp0 - vVertex.xyz;
lightDir1.xyz = lp1 - vVertex.xyz;
In FS:
float distSqr = dot(lightDir0, lightDir0);
So due to the usage of uninitialized .w channel in the dot product,
distSqr may become undefined which results in many black dots
in the test on Iris.
In https://www.geeks3d.com/forums/index.php/topic,6242.0.html
developer stated that this benchmark most likely won't be updated.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1919
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>