This used to be a PS_PARTIAL_FLUSH to fix synchronization issues with
NGG streamout on RDNA2 but it's no longer needed for RDNA3. It's
already synchronized in CmdEndTransformFeedbackEXT().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25903>
This was useful for experimenting it on RDNA2 and during RNDA3 bringup,
but now the support is rock solid on RDNA3 and it's useless to keep the
RADV_PERFTEST=ngg_streamout option.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25903>
These functions implement the possibility to have the
gang leader wait for its follower.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25796>
Create a version of this function that takes a CS and queue family.
move it to radv_cs.h so it can be called from multiple other files.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25770>
According to RadeonSI, this is required for preemption, user queues,
and we only have to wait for VS after streamout which should be more
performant.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25284>
Primitive restart is also applied to non-indexed draws on AMD GPUs. On
GFX11, DISABLE_FOR_AUTO_INDEX can be set but we will need a different
solution for older GPUs.
This fixes all line related flakes in CI (at least).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25639>
In a scenario like:
CmdBindTransformFeedbackBuffers()
BeginTransformFeedback()
CmdDraw() --> streamout descriptors emitted
EndTransformFeedback() --> streamout descriptors emitted as 0 (disabled)
CmdDraw()
BeginTransformFeedback()
CmdDraw() --> streamout descriptor not re-emitted
EndTransformFeedback()
Fix this by re-emitting streamout descriptors when streamout is
enabled/disabled because a buffer size of 0 acts like a disable bit.
This fixes dEQP-VK.transform_feedback.simple.backward_dependency_indirect*
on NAVI31.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25583>
I don't know if these can be done properly, but for now just don't
emit the standard cp stuff since it hangs the GPU.
"Fixes" dEQP-VK.video.synchronizat*
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25170>
Starfield has a lot of empty ExecuteIndirect() calls. This optimizes
them by using the indirect sequence count as predicate.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25060>
Looks like indirect dispatches require an event marker instead of an
event marker with dims. That makes sense somehow given the blocks size
is not known at record time with indirect dispatches.
This allows RGP to report correct block sizes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24994>
When TCS and TES aren't linked together and TCS exports unused outputs,
the per-patch data offset needs to be adjusted. This is similar to the
LS-HS vertex stride when VS and TCS aren't linked together.
This fixes a bunch of failures by forcing the driver to use TCS epilogs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24776>
When TCS isn't linked with VS, the vertex stride should be computed
from vertex outputs. This is only for shader object and shouldn't
change anything right now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24540>
With shader object, if VS and TCS aren't linked together, the LSHS
vertex stride should be computed from the vertex outputs. Otherwise,
if an output is unused, the stride is wrong in TCS.
This is currently for GFX8 only because for merged shaders this won't
be needed but shader object on GFX9+ isn't yet a thing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24540>
The compute scratch size is computed later because the RT stack size
can be dynamic, but the number of waves shouldn't change.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24502>
This allows us to remove one more pipeline occurence during cmdbuf
recording. Note that shader object always uses dynamic vertex input.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24473>
This used to depend on the graphics pipeline, but now that everything
is dynamic it should be fine to trigger it on fb changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24473>