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radv: use the number of VS outputs for computing the tessellation info
When TCS isn't linked with VS, the vertex stride should be computed from vertex outputs. This is only for shader object and shouldn't change anything right now. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24540>
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1 changed files with 2 additions and 2 deletions
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@ -2518,14 +2518,14 @@ radv_emit_patch_control_points(struct radv_cmd_buffer *cmd_buffer)
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if (cmd_buffer->state.uses_dynamic_patch_control_points) {
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/* Compute the number of patches. */
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cmd_buffer->state.tess_num_patches = get_tcs_num_patches(
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d->vk.ts.patch_control_points, tcs->info.tcs.tcs_vertices_out, tcs->info.tcs.num_linked_inputs,
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d->vk.ts.patch_control_points, tcs->info.tcs.tcs_vertices_out, vs->info.vs.num_linked_outputs,
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tcs->info.tcs.num_linked_outputs, tcs->info.tcs.num_linked_patch_outputs,
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pdevice->hs.tess_offchip_block_dw_size, pdevice->rad_info.gfx_level, pdevice->rad_info.family);
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/* Compute the LDS size. */
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cmd_buffer->state.tess_lds_size = calculate_tess_lds_size(
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pdevice->rad_info.gfx_level, d->vk.ts.patch_control_points, tcs->info.tcs.tcs_vertices_out,
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tcs->info.tcs.num_linked_inputs, cmd_buffer->state.tess_num_patches, tcs->info.tcs.num_linked_outputs,
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vs->info.vs.num_linked_outputs, cmd_buffer->state.tess_num_patches, tcs->info.tcs.num_linked_outputs,
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tcs->info.tcs.num_linked_patch_outputs);
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}
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