Currently the iris driver is adding the buffer objects to zombie list
without checking if it is busy or not. It checks for it after 1 second
which adds delay to buffer release.
This fix checks if the bo is busy or not before adding it to zombie list.
Without this fix, the applications expecting immediate buffer release would
fail.
The fix is identified while debugging below android cts tests:
android.graphics.cts.BitmapTest#testDrawingHardwareBitmapNotLeaking
android.graphics.cts.BitmapTest#testHardwareBitmapNotLeaking
Signed-off-by: Sai Teja Pottumuttu <sai.teja.pottumuttu@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21460>
I wonder if the docs are correct for Gfx11 because this is the
generation that gave us the Bindless Sampler Heap of 4Gb. So it would
make sense that the border colors can also be placed anywhere in that
4Gb heap.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21600>
Now that the upload memory is tied to the shader itself, the trap handler
shader no longer needs an additional wrapper.
This is a cleanup to ease introduction of a new shader uploading code path.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21541>
It seems that when batches are submitted back to back, the USC can
retain cache contents between them. This causes a problem when the CPU
updates a VBO between batches, since some of those updates might not be
visible to the USC.
Looks like the VDM barrier command with one magic bit set fixes this, so
let's try that.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21538>
With the workflow keyword, we can have more control over how pipelines
are created.
One of the features is to set a variable for the entire pipeline
depending on the rule. These variables would be available for all jobs
manifest and can be used inside job rules, for example.
We can use that to set a variable to enable performance jobs in the
pipeline, both at the YAML and script levels.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21492>
This will enable performance jobs to use release versions for
performance tracking, since they download the artifacts from S3.
We were using debugoptimized versions, which are not the most performant
ones.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21492>
Adds a winsys feature flag to enable threaded submit.
Currently pvrsrvkm can't support threaded submit as pvrsrvkm syncs don't
support VK_SYNC_FEATURE_WAIT_PENDING.
Signed-off-by: Jarred Davies <jarred.davies@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21577>
pvrsrvkm will run with VK_DEVICE_TIMELINE_MODE_EMULATED and
powervr will run with VK_DEVICE_TIMELINE_MODE_ASSISTED.
Signed-off-by: Jarred Davies <jarred.davies@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21577>
A simplification of the synchronization code is also undertaken as part
of this commit to account for the implicit guarantee the FW gives the driver
that jobs submitted to the same context will be run in submission order.
Signed-off-by: Jarred Davies <jarred.davies@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21577>
It's only used by fragment shaders, so halving it matches the size
used in the most optimal primitive pipeline (VS + FS).
This change frees some URB space for mesh and task shaders and as
a result improves vk_meshlet_cadscene performance by up to 2%,
depending on the model.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21559>
Coverity points out that we can pass a negative value to `close()`,
which results in an unchecked error. While this is technically true, it
really isn't a problem as `close()` is speced to return -1 in that case
(which we ignore). However, what is true is that if we fail to dup the
fd (the only case where we could end up with a negative value), then
we're in an unrecoverable error state anyway, and should go to the error
cleanup code.
CID: 1521539
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21568>
The correct workaround is to bind an internal index buffer to handle
robustness2 correctly.
Fixes dEQP-VK.robustness.index_access.* in CTS 1.3.5.0 on NAVI10.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21471>
../src/c11/impl/time.c: In function 'timespec_get':
../src/c11/impl/time.c:71:8: error: 'nonnull' argument 'ts' compared to NULL [-Werror=nonnull-compare]
71 | if (!ts)
| ^
cc1: all warnings being treated as errors
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21558>
Enable support for the following extensions, which are already supported
by the driver and shared wsi code, and were just missing enables inside
v3dv_device:
VK_EXT_direct_mode_display, VK_EXT_acquire_drm_display,
VK_EXT_acquire_xlib_display.
Successfully tested on RPi 400, RaspberryPi OS 11, with X11 RandR output
leasing to lease a RandR output and use it for direct display mode.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21529>
Fixes
dEQP-VK.draw.dynamic_rendering.complete_secondary_cmd_buff.multi_draw.mosaic.*
on VEGA10 (related to the use of HTILE).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21549>
The ctx pointer not used by that function anyway, so const'ing it makes
no difference.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21557>
Otherwise we're prone to leaking the table itself, since it's not freed
in the destroy function
CID: 1516552
fixes: 6649b840c3
("mesa/util: add a hash table wrapper which support 64-bit keys")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21499>
We already have a nir_builder equivalent for generating this code, just
use that instead of doing it in GLSL.
No change on r300 shader-db.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21476>