We lost power in a storm, and these ones didn't come back afterwards. I
suspect I need a new PSU. And maybe some surge protection for the future.
:(
I've left the CI code in place for some day when I hopefully swap out the
power supplies.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21205>
By enabling this path, we get a 56% decrease in upload time on a texture
upload microbenchmark. This was measured on an Ice Lake with an iris
driver that tries to use the compressed format fallback path.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
Returns the level of the gl_texture_image with respect to the resource
it's allocated within. Example: returns 0 for non-finalized texture.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
Add a function to create and cache the compute programs that will be
used to transcode ASTC to DXT5.
Note that the error paths in st_create_context_priv may actually lead to
segfaults if hit. I've been able to work around them by 1) moving them
further down and 2) returning early from st_glFlush if st->pipe is NULL.
I don't know if that's the right solution however.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
1. Drop the commented out includes. Shader caching is disabled if those
are found.
2. Replace the active includes with "%s". Later on, we'll construct the
final strings with vasprintf. One downside to doing this is that the
glsl file extensions are no longer true. These files are now
templates.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
These compute shaders are from the MIT-licensed GPU compressor, Betsy.
I have included copyright headers, inlined the __sharedOnlyBarrier macro
definition from the "UavCrossPlatform_piece_all.glsl" header when
applicable, and made the following changes to support GLES:
* Conditionally disable the const keyword in the BC3 shaders
* Make the params uniform in the BC4 shader uint2
* Avoid implicit data type conversions in the BC3 shaders
* Use constructors for array initialization in the BC1 shader
* Add precision qualifiers to the BC3 shaders
* Output to an rgba16ui image for the BC1 and BC4 shaders
* Set the version of the BC3 shaders to 310 es
Ref: https://github.com/darksylinc/betsy/tree/cc723dcae9
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
We're going to use resource_copy_region to copy from a resource that has
been written to with imageStore. Make it clear that this is safe.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
The old code would disallow linear targets as well which would confuse
things with reimporting dma-bufs.
Fixes: 32728dc66e ("crocus: introduce main resource configuration helper.")
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21209>
The size in src[2] is in byte and needs to cover any possible data
accessed in src[0] by the indirection. That way the register
allocation is aware of what cannot be spilled for the instruction to
execute on valid data.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 70ace2bbcd ("intel/compiler: Implement Task Output and Mesh Input")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21188>
apps/games using separate shader objects end up passing the separable
shaders to the link_shader hook individually, which is still not ideal for
zink's usage since the more optimal path is to have all the shaders and create
a RAST+FS GPL stage that can run all the inter-stage io handlers
it IS technically possible to handle this for simple VS+FS pipelines using
GPL, however, but it's kinda gross. such shaders now use descriptor buffer
to create their own pipelines/layouts/descriptors async, and then a "separable"
variant of the gfx program can be created by fast-linking these together
the "separable" gfx program can't handle shader variants, but it can do basic
pipeline caching for PSO state changes, which makes it flexible enough to sorta
kinda maybe handle the most basic cases of separate shader objects
descriptor buffer is used because having to create and manage a separate architecture
for sets/pools/templates is too nightmarish even for me
this is, at best, a partial solution, but it's the best the vulkan api can
currently do
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21197>
Only libraries and optimized (LTO) pipelines are still unsupported,
but there is no reason to skip the cache for monolithic pipelines.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21198>
Some dynamic states require to compile PS epilogs on-demand. In this
case, MRT compaction should be disabled because we don't know the CB
state when compiling the fragment shader.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21140>
I found this useful in lining up some perfetto traces between zink+anv and
iris, and understanding what was going on in them. Also it's a demo of
being able to insert annotations for work in the command stream, which I
suspect we'll want more of.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20657>
For zink, we want to know if we should pass command stream markers down to
the underlying driver, but we don't have our own trace context we're
recording trace events with. We definitely want those markers if the
underlying driver is going to be doing perfetto tracing, or is requesting
marker tracing. So, create an interface for querying those flags before
they get copied down to an actual u_trace_context.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20657>