this makes the code more methodical, readable, and correct, fixing a
number of issues along the way:
* inaccurate write_bind_count incrementing
* inaccurate barrier_access write unsetting
* inefficient partial rebinds
* leaking texel buffers
also add some comments to make this clearer
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21229>
Fixes couple of GPL regressions with VKCTS, I thought this was test
bugs but it's valid behaviour as long as the libary uses
VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21245>
Now stubbed by the Vulkan runtime for you, deduplicate.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by; Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21230>
In both tu and radv, these are all trivial. Move the trivial implementation from
tu to common code to deduplicate the boilerplate.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by; Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21230>
In every current driver, the fd we get back from the screen is the fd we
gave to screen_create() three lines above (or a dup() thereof, which we
consider to be the same since we look inside it for the file description
instead).
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20180>
On some combinations of Android version and kernel version, calling kcmp
results in seccomp killing the process.
As there doesn't seem to be a way to query for that in advance, skip
this check altogether on Android.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20180>
Cannot be used for SSBO, so ignore SCACHE invalidation.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 8df17163c7 ("radv: implement vkCmdWaitEvents2KHR")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21271>
For sync2 bits, overflow can happen.
Use BITFIELD64_BIT to align with ANV.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 8df17163c7 ("radv: implement vkCmdWaitEvents2KHR")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21271>
Pointed out by GCC:
In function ‘load_text_file’,
inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/compiler/glsl/standalone.cpp:358:17: error: ‘free’ called on pointer ‘block_195’ with nonzero offset 48 [-Werror=free-nonheap-object]
358 | free(text);
| ^
In function ‘ralloc_size’,
inlined from ‘load_text_file’ at ../src/compiler/glsl/standalone.cpp:352:31,
inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/util/ralloc.c:117:18: note: returned from ‘malloc’
117 | void *block = malloc(align64(size + sizeof(ralloc_header),
| ^
Fixes: a9696e79fb ("main: Close memory leak of shader string from load_text_file.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>
Drop the unused ctx parameter, to match the main Mesa code.
Fixes ODR violation flagged by -Wodr with LTO enabled:
../src/mesa/main/shaderobj.h:74:1: error: ‘_mesa_reference_shader_program_data’ violates the C++ One Definition Rule [-Werror=odr]
74 | _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
| ^
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: type mismatch in parameter 1
76 | _mesa_reference_shader_program_data(struct gl_context *ctx,
| ^
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: ‘_mesa_reference_shader_program_data’ was previously declared here
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: code may be misoptimized unless ‘-fno-strict-aliasing’ is used
Fixes: 717a720e9c ("mesa: drop unused context parameter to shader program data reference.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>
In case there is no dirty state that requires resource tracking we
can skip taking the screen lock. Indirect draw and index buffer are
a special case, but we can inexpensively check if they are already
referenced by the batch.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21202>
Replace update_active_queries, which was really just a dirty-bit in
disguise. This also lets us associate it with FD_DIRTY_RESOURCE so
we can skip the associated resource tracking when it isn't dirty.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21202>
Only used by a2xx and a3xx backends, so move it there.
Also make it more clear that fd6_emit::draw is only used in the
driver-params case.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21202>
A stackless (or at least using allocated memory for stack) version
might be nice but for now this works around some games compiling
large shaders and hitting stack overflows.
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21231>