Find a file
Mike Blumenkrantz e3b746e3a3 zink: use GPL to handle (simple) separate shader objects
apps/games using separate shader objects end up passing the separable
shaders to the link_shader hook individually, which is still not ideal for
zink's usage since the more optimal path is to have all the shaders and create
a RAST+FS GPL stage that can run all the inter-stage io handlers

it IS technically possible to handle this for simple VS+FS pipelines using
GPL, however, but it's kinda gross. such shaders now use descriptor buffer
to create their own pipelines/layouts/descriptors async, and then a "separable"
variant of the gfx program can be created by fast-linking these together

the "separable" gfx program can't handle shader variants, but it can do basic
pipeline caching for PSO state changes, which makes it flexible enough to sorta
kinda maybe handle the most basic cases of separate shader objects

descriptor buffer is used because having to create and manage a separate architecture
for sets/pools/templates is too nightmarish even for me

this is, at best, a partial solution, but it's the best the vulkan api can
currently do

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21197>
2023-02-09 13:57:50 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci/android: add missing line terminator at the end of the file 2023-02-07 16:28:35 +00:00
android AOSP: Add intel_hasvk vulkan library suffix 2022-11-29 09:05:17 +01:00
bin android: Make libbacktrace optional again 2023-01-25 08:58:25 -03:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: add missing RADV_PERFTEST=video_decode 2023-02-09 12:05:26 +00:00
include intel/dev: Add another EHL pci id 2023-02-06 16:48:39 +00:00
src zink: use GPL to handle (simple) separate shader objects 2023-02-09 13:57:50 +00:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml Revert "ci: disable Collabora's LAVA lab for maintance" 2023-02-06 17:22:11 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: Remap name and email for Val Packett 2023-02-01 11:30:12 +00:00
CODEOWNERS CODEOWNERS: add MTCoster as an Imagination maintainer 2022-11-22 09:24:43 +00:00
meson.build meson: Ignore unused variables when assertions are disabled 2023-02-07 08:44:14 +00:00
meson_options.txt meson: turn android-libbacktrace into a feature option 2023-02-01 06:33:52 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.1.0-devel for further development 2023-01-12 22:45:38 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.