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zink: rework set_shader_images() hook
this makes the code more methodical, readable, and correct, fixing a number of issues along the way: * inaccurate write_bind_count incrementing * inaccurate barrier_access write unsetting * inefficient partial rebinds * leaking texel buffers also add some comments to make this clearer Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21229>
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128192bffb
commit
1c1f075627
1 changed files with 70 additions and 36 deletions
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@ -1764,6 +1764,7 @@ zink_set_shader_images(struct pipe_context *pctx,
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const struct pipe_image_view *images)
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{
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struct zink_context *ctx = zink_context(pctx);
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struct zink_screen *screen = zink_screen(pctx->screen);
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bool update = false;
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for (unsigned i = 0; i < count; i++) {
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struct zink_image_view *a = &ctx->image_views[shader_type][start_slot + i];
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@ -1777,54 +1778,87 @@ zink_set_shader_images(struct pipe_context *pctx,
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VkAccessFlags access = 0;
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if (b->access & PIPE_IMAGE_ACCESS_WRITE) {
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res->write_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
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access |= VK_ACCESS_SHADER_WRITE_BIT;
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}
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if (b->access & PIPE_IMAGE_ACCESS_READ) {
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access |= VK_ACCESS_SHADER_READ_BIT;
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}
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bool changed = false;
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if (!a->base.resource || a->base.resource != b->resource) {
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/* this needs a full unbind+bind */
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changed = true;
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unbind_shader_image(ctx, shader_type, start_slot + i);
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update_res_bind_count(ctx, res, shader_type == MESA_SHADER_COMPUTE, false);
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res->image_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
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/* always increment write_bind_count on new bind */
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if (b->access & PIPE_IMAGE_ACCESS_WRITE)
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res->write_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
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/* db mode refcounts these */
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if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB && b->resource->target == PIPE_BUFFER)
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pipe_resource_reference(&a->base.resource, b->resource);
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} else {
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/* resource matches: check for write flag change and partial rebind */
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/* previous bind didn't have write: increment */
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if ((b->access & PIPE_IMAGE_ACCESS_WRITE) && !(a->base.access & PIPE_IMAGE_ACCESS_WRITE))
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res->write_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
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/* previous bind had write: decrement */
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else if (!(b->access & PIPE_IMAGE_ACCESS_WRITE) && (a->base.access & PIPE_IMAGE_ACCESS_WRITE)) {
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res->write_bind_count[shader_type == MESA_SHADER_COMPUTE]--;
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if (!res->write_bind_count[shader_type == MESA_SHADER_COMPUTE])
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res->barrier_access[shader_type == MESA_SHADER_COMPUTE] &= ~VK_ACCESS_SHADER_WRITE_BIT;
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}
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/* this may need a partial rebind */
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changed = a->base.format != b->format || zink_resource(a->base.resource)->obj != res->obj;
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if (!changed) {
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if (b->resource->target == PIPE_BUFFER) {
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/* db mode has no partial rebind */
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if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB)
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changed = !!memcmp(&a->base.u.buf, &b->u.buf, sizeof(b->u.buf));
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} else {
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/* no memcmp, these are bitfields */
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changed = a->base.u.tex.first_layer != b->u.tex.first_layer ||
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a->base.u.tex.last_layer != b->u.tex.last_layer ||
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a->base.u.tex.level != b->u.tex.level;
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}
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}
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}
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if (changed) {
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/* this is a partial rebind */
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if (b->resource->target == PIPE_BUFFER) {
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/* db has no partial rebind */
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if (zink_descriptor_mode != ZINK_DESCRIPTOR_MODE_DB) {
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/* bufferview rebind: get updated bufferview and unref old one */
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struct zink_buffer_view *bv = create_image_bufferview(ctx, b);
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/* identical rebind was already checked above */
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assert(bv && bv != a->buffer_view);
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zink_buffer_view_reference(screen, &a->buffer_view, NULL);
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/* ref already added by create */
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a->buffer_view = bv;
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}
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} else {
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/* image rebind: get updated surface and unref old one */
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struct zink_surface *surface = create_image_surface(ctx, b, shader_type == MESA_SHADER_COMPUTE);
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/* identical rebind was already checked above */
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assert(surface && surface != a->surface);
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zink_surface_reference(screen, &a->surface, NULL);
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/* ref already added by create */
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a->surface = surface;
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}
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}
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/* these operations occur regardless of binding/rebinding */
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res->gfx_barrier |= zink_pipeline_flags_from_pipe_stage(shader_type);
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res->barrier_access[shader_type == MESA_SHADER_COMPUTE] |= access;
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if (b->resource->target == PIPE_BUFFER) {
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if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
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if (zink_resource_access_is_write(access))
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util_range_add(&res->base.b, &res->valid_buffer_range,
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b->u.buf.offset, b->u.buf.offset + b->u.buf.size);
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if (a->base.format != b->format ||
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memcmp(&a->base.u.buf, &b->u.buf, sizeof(b->u.buf)) ||
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a->base.resource != &res->base.b ||
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zink_resource(a->base.resource)->obj != res->obj) {
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update_res_bind_count(ctx, res, shader_type == MESA_SHADER_COMPUTE, false);
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res->image_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
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unbind_shader_image(ctx, shader_type, start_slot + i);
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}
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pipe_resource_reference(&a->base.resource, b->resource);
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} else {
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struct zink_buffer_view *bv = create_image_bufferview(ctx, b);
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assert(bv);
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if (a->buffer_view != bv) {
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update_res_bind_count(ctx, res, shader_type == MESA_SHADER_COMPUTE, false);
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res->image_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
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unbind_shader_image(ctx, shader_type, start_slot + i);
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}
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a->buffer_view = bv;
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}
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zink_screen(ctx->base.screen)->buffer_barrier(ctx, res, access,
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screen->buffer_barrier(ctx, res, access,
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res->gfx_barrier);
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zink_batch_resource_usage_set(&ctx->batch, res,
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zink_resource_access_is_write(access), true);
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} else {
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struct zink_surface *surface = create_image_surface(ctx, b, shader_type == MESA_SHADER_COMPUTE);
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assert(surface);
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if (a->surface != surface) {
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res->image_bind_count[shader_type == MESA_SHADER_COMPUTE]++;
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update_res_bind_count(ctx, res, shader_type == MESA_SHADER_COMPUTE, false);
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unbind_shader_image(ctx, shader_type, start_slot + i);
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a->surface = surface;
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} else {
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/* create_image_surface will always increment ref */
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zink_surface_reference(zink_screen(ctx->base.screen), &surface, NULL);
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}
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finalize_image_bind(ctx, res, shader_type == MESA_SHADER_COMPUTE);
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zink_batch_resource_usage_set(&ctx->batch, res,
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zink_resource_access_is_write(access), false);
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