In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
this allows eliminating surface refcounting and objects
which, relatively speaking, don't serve much purpose
see MR for details
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34054>
Defaults to true. When set to false Iris and various tools can be
built without ELK support. In both cases this means supporting
only Gfx9+. This option must be true to build Crocus or Hasvk.
This allows skipping re-building ELK when developing for newer platforms
with tools/tests enabled.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11575
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33054>
Indeed, the object ring_bo was not freed.
For instance, this issue is triggered with:
"piglit/bin/arb_shader_image_load_store-host-mem-barrier -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: 5438b19104 ("iris: enable generated indirect draws")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30975>
Iris now has just one i915_drm.h include in the common code.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27728>
Instead of creating a new context when a reset is encountered, we now
track whether the reset was reported back to the application. According
to the spec, the application should poll the reset status and recreate
the context when NO_ERROR encountered after a RESET.
From the EXT_robustness spec:
5. How should the application react to a reset context event?
RESOLVED: For this extension, the application is expected to query
the reset status until NO_ERROR is returned. If a reset is encountered,
at least one *RESET* status will be returned. Once NO_ERROR is again
encountered, the application can safely destroy the old context and
create a new one.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24224>
This way when replacing a broken context we don't need to ask to
kernel what is the priority of the context being replaced.
Also this will be necessary for Xe kmd as it don't have any uapi to
query engine priority.
While doing that also taking the oportunity to move more code from
iris_bufmgr.c/h that only has one caller.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21965>
Pointed out by GCC with LTO:
../src/gallium/drivers/iris/iris_context.c: In function 'iris_create_context':
../src/gallium/drivers/iris/iris_context.c:304:7: error: 'free' called on pointer 'block_180' with nonzero offset 48 [-Werror=free-nonheap-object]
304 | free(ctx);
| ^
[...]
../src/gallium/drivers/iris/iris_context.c:313:7: error: 'free' called on pointer 'block_180' with nonzero offset 48 [-Werror=free-nonheap-object]
313 | free(ctx);
| ^
v2:
* Use ice pointer instead of ctx. (Karol Herbst)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21781>
We can have multiple pipe_screen but only one iris_bufmgr per device.
So better to store intel_device_info into the shared iris_bufmgr and
save some memory.
Also in future patches iris_bufmgr will make more use of
intel_device_info.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19650>
We're about to make scratch surface states part of the surface state
heap. Because those are required to be in the low 26bits parts surface
state heap (we're limited in bits handed in the CFE_STATE, 3DSTATE_VS,
etc... instructions), this change splits the 32bit surface state heap
as follow:
- 8Mb of surface states for scratch
- 1Gb - 8Mb of binding tables
- 3Gb of surface states
That way all of the surfaces are located within a 4Gb region visible
from STATE_BASE_ADDRESS::SurfaceStateBaseAddress
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19727>
On Gfx11+, we're going to stop changing Surface State Base Address
and instead start changing the Binding Table Pool address instead.
So, rename a few things to track the last binder address, which is
what we're actually changing, regardless of how we program it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14507>
Have a single border color pool per bufmgr instead of per context.
We want to have a single VM shared among every context and the border
color pool is the last feature preventing us from having that.
Previously we had 1024 colors per context but once the buffer was full
we just waited for the buffer to be unused and restarted it. After
this patch we have 4096 colors for every single context and we can't
just flush buffers if they are full, so we simply return black.
There are many strategies we could try to implement to help alleviate
this new 4096 limit, none of which are implemented by this patch:
- We could just expand the buffer to the full 16MB we can use,
allowing 262144 colors.
- We could use multiple buffers and make the contexts refcount them,
so eventually older buffers would reach zero references and be
recycled, moving us to a working set maximum from a lifetime
maximum.
- We could also make the border color pool be a standard memzone and
then give smaller buffers to each context when they need, so the
limit would be in the number of contexts that can use border color
pools. This was my first implementation but Ken suggested I switch
to the one provided by this patch, which is simpler.
Keep it like this since border colors don't seem to be used very much
and other Mesa drivers such as radeonsi also seem to employ the
"return black once we reach the limit" strategy.
As a last note, we could also move the contents of iris_border_color.c
to iris_bufmgr.c in order to avoid breaking some abstractions we have
in Iris, like we do with iris_bufmgr_get_border_color_pool(). I can do
this in case we want it.
v2: Switch from standard memzone to a per-screen thing (see above).
v3: Actually make it per bufmgr. Just making it per screen is not
enough, since screens can share the same VM, an example being the
gputest benchmark suite.
v4: Rebase.
v5: Remove dead code, lock around hash table lookup (Ken).
v6: Simple rebase.
v7: Another rebase (for_each_batch).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12028>
IRIS_BATCH_BLITTER isn't supported prior to Tigerlake; in general,
batches may not be supported on all hardware. In most cases, querying
them is harmless (if useless): they reference nothing, have no commands
to flush, and so on. However, the fence code does need to know that
certain batches don't exist, so it can avoid adding inter-batch fences
involving them.
This patch introduces a new iris_foreach_batch() iterator macro that
walks over all batches that are actually supported on the platform,
while skipping the others. It provides a central place to update should
we add or reorder more batches in the future.
Fixes various tests in the piglit.spec.ext_external_objects.* category.
Thanks to Tapani Pälli for catching this.
Fixes: a90a1f15 ("iris: Create an IRIS_BATCH_BLITTER for using the BLT command streamer")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14834>
We removed all the hardware blitter support from i965 years ago because
the blitter was not worth using (limited functionality, bad performance,
extra synchronization, and worse). However, on Tigerlake there are new
blitter commands that are actually fast and allow us to do proper
asynchronous copies while 3D is busy doing other work.
So, reintroduce the blitter. We'll want to use it.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14687>
v2: Fixup gpu_id computation, use minor of /dev/dri/* % 128 since we
don't know whether we get card0 or renderD128 for instance.
(Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com> (v1)
Acked-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13996>
INTEL_DEBUG is defined (since 4015e1876a) as:
#define INTEL_DEBUG __builtin_expect(intel_debug, 0)
which unfortunately chops off upper 32 bits from intel_debug
on platforms where sizeof(long) != sizeof(uint64_t) because
__builtin_expect is defined only for the long type.
Fix this by changing the definition of INTEL_DEBUG to be function-like
macro with "flags" argument. New definition returns 0 or 1 when
any of the flags match.
Most of the changes in this commit were generated using:
for c in `git grep INTEL_DEBUG | grep "&" | grep -v i915 | awk -F: '{print $1}' | sort | uniq`; do
perl -pi -e "s/INTEL_DEBUG & ([A-Z0-9a-z_]+)/INTEL_DBG(\1)/" $c
perl -pi -e "s/INTEL_DEBUG & (\([A-Z0-9_ |]+\))/INTEL_DBG\1/" $c
done
but it didn't handle all cases and required minor cleanups (like removal
of round brackets which were not needed anymore).
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13334>
Rather than having an ever increasing list of parameters to
threaded_context_create(), split out a struct for optional
flags and parameters. This should reduce churn in adding
new options.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13207>
GPU hangs are asynchronous already, there should not be an expectation
that this is synchronized with driver thread.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13163>
We don't want to export suballocated resources to external consumers,
for a variety of reasons. First of all, it would be exporting random
other pieces of memory which we may not want those external consumers
to have access to. Secondly, external clients wouldn't be aware of
what buffers are packed together and busy-tracking implications there.
Nor should they be. And those are just the obvious reasons.
When we allocate a resource with the PIPE_BIND_SHARED flag, indicating
that it's going to be used externally, we avoid suballocation.
However, there are times when the client may suddenly decide to export
a texture or buffer, without any prior warning. Since we had no idea
this buffer would be exported, we suballocated it. Unfortunately, this
means we need to transition it to a dedicated allocation on the fly, by
allocating a new buffer and copying the contents over.
Making things worse, this often happens in DRI hooks that don't have an
associated context (which we need to say, run BLORP commands). We have
to create an temporary context for this purpose, perform our blit, then
destroy it. The radeonsi driver uses a permanent auxiliary context
stored in the screen for this purpose, but we can't do that because it
causes circular reference counting. radeonsi doesn't do the reference
counting that we do, but also doesn't use u_transfer_helper, so they
get lucky in avoiding stale resource->screen pointers. Other drivers
don't create an auxiliary context, so they avoid this problem for now.
For auxiliary data, rather than copying it over bit-for-bit, we simply
copy over the underlying data using iris_copy_region (GPU memcpy), and
take whatever the resulting aux state is from that operation. Assuming
the copy operation compresses, the result will be compressed.
v2: Stop using a screen->aux_context and just invent one on the fly to
avoid circular reference counting issues.
Acked-by: Paulo Zanoni <paulo.r.zanoni@intel.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12623>
There are a couple minor things that can be improved:
1. Eliminate (or reduce) the dynamic allocation of the
threaded_compile_job.
2. For apps like shader-db, improve the case where nr_threads=0. Right
now this adds thread switching and mutex overhead.
3. Other performance improvements? iris_uncompiled_shader::variants has
some special properties that make it ripe for replacement with a
lockless list. Without gathering some data, it's hard to guess what
impact that could have.
v2: Fix whitespace and formatting issues. Noticed by Ken.
s/threaded_compile_job/iris_threaded_compile_job/g. Suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
We try to place persistent/coherent buffers from the application in
system memory, because they want the CPU-GPU coherency.
However, our internal u_upload_mgr buffers are also flagged persistent +
coherent, but we absolutely want most of them in device local memory.
Mark had done this correctly in an earlier patch series, but I made a
mistake when refactoring things during upstreaming, and accidentally
put these in SMEM again. This fixes that mistake.
Tested-by: Luis Felipe Strano Moraes <luis.strano@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11681>
Rework:
* Jordan: Handle prog_data->total_scratch==0 in iris_upload_compute_walker
* Jordan: Resolve iris_get_scratch_space conflict with e2c5ef6cd6
* Jordan: Rebase on 4256f7ed58. broken
* Ken: Mostly fixed the rebase
* Jordan: Fix two small compilation issues
* Jordan: Rebase on Ken's ("iris: Make a pin_scratch_space() helper")
* Lionel: Fix a few bugs with scratch handles
* Jason: Tidy the patch up a bit
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11582>
Re-using the stream_uploader for constant data hurts performance on
DG1. Constant data like uniform buffers should reside in local
memory for faster GPU access.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10759>
Smaller sizes may generate CPU overhead while saving negligible
memory.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10759>
This ends up polluting the namespace if you build iris/crocus
at once, just move it to where it's used for now.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10308>
This patch renames all macros with "GEN_" prefix defined in
common code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
Changes in this patch include:
- Rename all files in src/intel/common path
- Update the filenames used in source and build files
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
This implements most of the remaining u_threaded_context support. Most
of the heavy lifting was done in the previous patches which fixed things
up for the new thread safety requirements. Only a few things remain.
u_threaded_context support can be disabled via an environment variable:
GALLIUM_THREAD=0
On Felix's Tigerlake with the GPU at fixed frequency, enabling
u_threaded_context improves performance of several games:
- Civilization VI: +17%
- Shadow of Mordor: +6%
- Bioshock Infinite +6%
- Xonotic: +6%
Various microbenchmarks improve substantially as well:
- GfxBench5 gl_driver2: +58%
- SynMark2 OglBatch6: +54%
- Piglit drawoverhead: +25%
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8964>
pipe->transfer_map can be called from u_threaded_context's thread
rather than the driver thread. We need to use two different slab
allocators, one for each thread. transfer_unmap, on the other hand,
is only ever called from the driver thread.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8964>